

DARK
4ATK:
500
DEF:
800
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.


DARK
4ATK:
1400
DEF:
1400
If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.


WIND
4ATK:
1300
DEF:
1400
(This card's name is always treated as "Harpie Lady".) An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.


EARTH
6ATK:
1900
DEF:
1600
When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200.


WIND
2ATK:
600
DEF:
400
During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.


DARK
4ATK:
1100
DEF:
1500
He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.


WIND
4ATK:
1300
DEF:
1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.


EARTH
6ATK:
1800
DEF:
2000
Nothing stands in the way of this spike-covered dinosaur!


DARK
6ATK:
1750
DEF:
2000
A horrible torture machine with a large pendulum blade.


Spell
EquipEquip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.


Spell
NormalSelect 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.


Spell
EquipEquip only to a Dinosaur monster. It gains 300 ATK/DEF.


Spell
ContinuousIf "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.


Trap
ContinuousIf a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.


Trap
NormalOne time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
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