

EARTH
4ATK:
1200
DEF:
800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dog" from your Deck.


DARK
9ATK:
2100
DEF:
2100
Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn. ● If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand. ● If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.


DARK
2ATK:
800
DEF:
600
He yoozes both a physical and a shadow form ta attack. So he's a tough monstah ta beat!


DARK
1ATK:
300
DEF:
200
A skeletal ghost that isn't strong but can mean trouble in large numbers.


Spell
ContinuousEach time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.


Trap
NormalDeclare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.


Trap
NormalWhen your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects. ● Discard all cards they drew. ● Destroy 1 Spell/Trap Card they control.
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