

EARTH
4ATK:
1600
DEF:
200
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.


FIRE
4ATK:
1400
DEF:
1200
When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.


EARTH
3ATK:
1600
DEF:
300
Any damage to you from a card effect becomes 0.


FIRE
3ATK:
1000
DEF:
200
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard.


FIRE
4ATK:
1800
DEF:
200
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.


WIND
2ATK:
600
DEF:
600
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.


FIRE
6ATK:
2100
DEF:
200
Your opponent cannot target this card with card effects. Once per turn: You can Tribute 1 other FIRE monster; this card gains 300 ATK.


FIRE
3ATK:
1300
DEF:
1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.


EARTH
4ATK:
1700
DEF:
1400
Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.


LIGHT
8ATK:
2800
DEF:
2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.


EARTH
2ATK:
1000
DEF:
700
When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.


EARTH
5ATK:
1900
DEF:
2000
If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.


EARTH
3ATK:
1200
DEF:
700
When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the Graveyard. Once per turn: You can target 2 "Naturia" monsters in your Graveyard; shuffle both those targets into the Deck, then draw 1 card.


EARTH
4ATK:
1400
DEF:
800
When this card is Normal Summoned, if your opponent controls a monster, you can Special Summon 1 "Naturia" monster from your hand.


EARTH
6ATK:
2200
DEF:
1500
Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard.


EARTH
2ATK:
500
DEF:
0
You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it.


FIRE
6ATK:
2400
DEF:
1200
When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn.


FIRE
8ATK:
2400
DEF:
1600
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.


DARK
4ATK:
2000
DEF:
0
If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.


DARK
3ATK:
1000
DEF:
1600
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


DARK
3ATK:
700
DEF:
1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.


DARK
5ATK:
2400
DEF:
0
When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.


DARK
4ATK:
1550
DEF:
1550
When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


DARK
6ATK:
2200
DEF:
800
"Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


FIRE
4ATK:
1800
DEF:
200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.


DARK
6ATK:
2100
DEF:
800
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.


Spell
NormalActivate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.


Spell
NormalLook at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.


Spell
FieldIf this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.


Spell
NormalActivate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.




Spell
QuickTarget 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


Spell
QuickTarget 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.


Trap
NormalActivate only when your opponent activates a Quick-Play Spell Card. Select 1 card on the field and destroy it.


Trap
ContinuousOnce per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.


Trap
CounterActivate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.


Trap
NormalDraw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


Trap
ContinuousTribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.


Trap
NormalIf exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.


Trap
ContinuousOnce per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.
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