Update Banlist Yu-Gi-Oh DUEL LINKS
These are card in Banlist on Thứ Sáu, 25 tháng 11 2022
Cards to be Unlimited
Invoked Magellanica (2 => Unbanned)
Cosmic Cyclone (3 => Unbanned)
Shiranui Spiritmaster (2 => Unbanned)
The Phantom Knights of Ragged Gloves (2 => Unbanned)
Gagaga Head (2 => Unbanned)
Nekroz of Valkyrus (2 => Unbanned)
Shiranui Squire (2 => Unbanned)
Invocation (3 => Unbanned)
Genex Controller (2 => Unbanned)
Limited to 3
Legendary Six Samurai - Enishi (2 => 3)
Salamangreat Circle (Unbanned => 3)
Shien's Dojo (2 => 3)
Limited to 2
Lady Debug (Unbanned => 2)
Limited to 1
Treacherous Trap Hole (2 => 1)
Head Judging (2 => 1)
Salamangreat Gazelle (Unbanned => 1)
Darklord Ixchel (2 => 1)
Enemy Controller (2 => 1)
Salamangreat Roar (Unbanned => 1)
World Legacy Whispers (Unbanned => 1)
Full Changes DUEL LINKS on Thứ Sáu, 25 tháng 11 2022
Cards to be Unlimited
Limited to 3
Limited to 2
Limited to 1
Banlist Yu-Gi-Oh DUEL LINKS
These are cards in Banlist on Thứ Sáu, 25 tháng 11 2022


DARK
2ATK:
700
DEF:
500
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


Spell
NormalIf you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


EARTH
4ATK:
1500
DEF:
1600
Your opponent takes any battle damage you would have taken from battles involving this card instead.


LIGHT
4ATK:
800
DEF:
2000
Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


WATER
3ATK:
500
DEF:
500
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.


Spell
QuickTarget 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


Spell
NormalReturn all Set Spells and Traps on the field to the hand.


Spell
FieldYou can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


Trap
NormalBanish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


Trap
NormalIf you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


Trap
NormalWhen an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


FIRE
3ATK:
1500
DEF:
1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


EARTH
3ATK:
900
DEF:
400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.


EARTH
5ATK:
2400
DEF:
1000
"Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


Spell
NormalToss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


Spell
NormalTarget 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


Spell
NormalIf you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


Spell
NormalTarget 1 monster in either GY; Special Summon it.


Spell
NormalAdd 1 Level 4 or lower Warrior monster from your Deck to your hand.


Spell
NormalInflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.


Spell
NormalPay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.


Spell
NormalDestroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


Spell
QuickDiscard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.


Trap
NormalTribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position.


Trap
CounterIf you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.


Trap
NormalSpecial Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.


Trap
NormalDiscard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


Trap
ContinuousWhen a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.


Trap
NormalTarget 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.


Trap
NormalSend the top 5 cards of your Deck to the GY.


Trap
NormalWhen an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.


Trap
NormalDiscard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


Trap
NormalSelect 1 Tuner monster from your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field.


Trap
CounterWhen a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


Trap
NormalIf you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


Trap
ContinuousDiscard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.


Trap
ContinuousWhen this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.


Trap
ContinuousWhen this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


FIRE
4ATK:
0
DEF:
1800
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


EARTH
4ATK:
1800
DEF:
500
If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


DARK
3ATK:
200
DEF:
1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


FIRE
2ATK:
800
DEF:
0
If this card is in your GY, except the turn this card was sent to the GY: You can target 1 non-Tuner Zombie monster in your GY; banish both it and this card, and if you do, Special Summon 1 Zombie Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.


Spell
QuickActivate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


Spell
QuickActivate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.










































































