Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 18 UR

UR Rarity
Lady Labrynth of the Silver Castle3 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Ancient Pixie Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Borreload Savage Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Evilswarm Ouroboros1 card
UR Rarity
Number 100: Numeron Dragon1 card
UR Rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
UR Rarity
Raigeki1 card
UR Rarity
Big Welcome Labrynth2 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Welcome Labrynth2 card

Main: 55 Extra: 15

SR Rarity
1 cardAbsolute King Back Jack
SR Rarity
1 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


SR Rarity
1 cardAriane the Labrynth Servant
SR Rarity
1 cardAriane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


SR Rarity
2 cardArianna the Labrynth Servant
SR Rarity
2 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


R Rarity
1 cardInfernoble Knight - Roland
R Rarity
1 cardInfernoble Knight - Roland
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


R Rarity
3 cardLabrynth Archfiend
R Rarity
3 cardLabrynth Archfiend
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


N Rarity
3 cardLabrynth Chandraglier
N Rarity
3 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


R Rarity
2 cardLabrynth Cooclock
R Rarity
2 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


N Rarity
3 cardLabrynth Stovie Torbie
N Rarity
3 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


UR Rarity
3 cardLady Labrynth of the Silver Castle
UR Rarity
3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
1 cardClockwork Night
R Rarity
1 cardClockwork Night
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


    SR Rarity
    1 cardGalaxy Cyclone
    SR Rarity
    1 cardGalaxy Cyclone
    Galaxy Cyclone
    Spell Normal
    Galaxy Cyclone

      Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


      SR Rarity
      1 cardLabrynth Labyrinth
      SR Rarity
      1 cardLabrynth Labyrinth
      Labrynth Labyrinth
      Spell Field
      Labrynth Labyrinth

        If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


        SR Rarity
        1 cardPower of the Guardians
        SR Rarity
        1 cardPower of the Guardians
        Power of the Guardians
        Spell Equip
        Power of the Guardians

          If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


          UR Rarity
          1 cardRaigeki
          UR Rarity
          1 cardRaigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            SR Rarity
            3 cardArchfiend's Ghastly Glitch
            SR Rarity
            3 cardArchfiend's Ghastly Glitch
            Archfiend's Ghastly Glitch
            Trap Normal
            Archfiend's Ghastly Glitch

              If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


              SR Rarity
              1 cardBack to the Front
              SR Rarity
              1 cardBack to the Front
              Back to the Front
              Trap Normal
              Back to the Front

                Target 1 monster in your GY; Special Summon it in Defense Position.


                UR Rarity
                2 cardBig Welcome Labrynth
                UR Rarity
                2 cardBig Welcome Labrynth
                Big Welcome Labrynth
                Trap Normal
                Big Welcome Labrynth

                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                  R Rarity
                  2 cardCompulsory Evacuation Device
                  R Rarity
                  2 cardCompulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    R Rarity
                    1 cardDust Tornado
                    R Rarity
                    1 cardDust Tornado
                    Dust Tornado
                    Trap Normal
                    Dust Tornado

                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                      R Rarity
                      1 cardEliminating the League
                      R Rarity
                      1 cardEliminating the League
                      Eliminating the League
                      Trap Normal
                      Eliminating the League

                        Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY.


                        R Rarity
                        1 cardFairy Wind
                        R Rarity
                        1 cardFairy Wind
                        Fairy Wind
                        Trap Normal
                        Fairy Wind

                          Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.


                          R Rarity
                          1 cardFarewelcome Labrynth
                          R Rarity
                          1 cardFarewelcome Labrynth
                          Farewelcome Labrynth
                          Trap Normal
                          Farewelcome Labrynth

                            When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                            R Rarity
                            2 cardFloodgate Trap Hole
                            R Rarity
                            2 cardFloodgate Trap Hole
                            Floodgate Trap Hole
                            Trap Normal
                            Floodgate Trap Hole

                              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                              SR Rarity
                              2 cardGravedigger's Trap Hole
                              SR Rarity
                              2 cardGravedigger's Trap Hole
                              Gravedigger's Trap Hole
                              Trap Normal
                              Gravedigger's Trap Hole

                                When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                R Rarity
                                1 cardGuard Mines
                                R Rarity
                                1 cardGuard Mines
                                Guard Mines
                                Trap Normal
                                Guard Mines

                                  Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.


                                  UR Rarity
                                  1 cardInfinite Impermanence
                                  UR Rarity
                                  1 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    R Rarity
                                    1 cardLegacy of Yata-Garasu
                                    R Rarity
                                    1 cardLegacy of Yata-Garasu
                                    Legacy of Yata-Garasu
                                    Trap Normal
                                    Legacy of Yata-Garasu

                                      Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                                      R Rarity
                                      1 cardNeedle Ceiling
                                      R Rarity
                                      1 cardNeedle Ceiling
                                      Needle Ceiling
                                      Trap Normal
                                      Needle Ceiling

                                        When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                        N Rarity
                                        2 cardPaleozoic Canadia
                                        N Rarity
                                        2 cardPaleozoic Canadia
                                        Paleozoic Canadia
                                        Trap Normal
                                        Paleozoic Canadia

                                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          R Rarity
                                          1 cardReinforce Truth
                                          R Rarity
                                          1 cardReinforce Truth
                                          Reinforce Truth
                                          Trap Normal
                                          Reinforce Truth

                                            Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.


                                            R Rarity
                                            2 cardRing of Destruction
                                            R Rarity
                                            2 cardRing of Destruction
                                            Ring of Destruction
                                            Trap Normal
                                            Ring of Destruction

                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                              SR Rarity
                                              1 cardThreatening Roar
                                              SR Rarity
                                              1 cardThreatening Roar
                                              Threatening Roar
                                              Trap Normal
                                              Threatening Roar

                                                Your opponent cannot declare an attack this turn.


                                                UR Rarity
                                                2 cardWelcome Labrynth
                                                UR Rarity
                                                2 cardWelcome Labrynth
                                                Welcome Labrynth
                                                Trap Normal
                                                Welcome Labrynth

                                                  Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                  R Rarity
                                                  2 cardChimeratech Fortress Dragon
                                                  R Rarity
                                                  2 cardChimeratech Fortress Dragon
                                                  Chimeratech Fortress Dragon
                                                  DARK 8
                                                  Chimeratech Fortress Dragon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                  SR Rarity
                                                  1 cardKnightmare Cerberus
                                                  SR Rarity
                                                  1 cardKnightmare Cerberus
                                                  Knightmare Cerberus
                                                  EARTH
                                                  Knightmare Cerberus
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Left


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                  N Rarity
                                                  1 cardPitknight Earlie
                                                  N Rarity
                                                  1 cardPitknight Earlie
                                                  Pitknight Earlie
                                                  FIRE
                                                  Pitknight Earlie
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top-Right

                                                  Right


                                                  2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                                  SR Rarity
                                                  1 cardRa'ten, the Heavenly General
                                                  SR Rarity
                                                  1 cardRa'ten, the Heavenly General
                                                  Ra'ten, the Heavenly General
                                                  EARTH
                                                  Ra'ten, the Heavenly General
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top-Left

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.


                                                  UR Rarity
                                                  1 cardAncient Pixie Dragon
                                                  UR Rarity
                                                  1 cardAncient Pixie Dragon
                                                  Ancient Pixie Dragon
                                                  DARK 7
                                                  Ancient Pixie Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                                                  UR Rarity
                                                  1 cardBaronne de Fleur
                                                  UR Rarity
                                                  1 cardBaronne de Fleur
                                                  Baronne de Fleur
                                                  WIND 10
                                                  Baronne de Fleur
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2400


                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                  UR Rarity
                                                  1 cardBorreload Savage Dragon
                                                  UR Rarity
                                                  1 cardBorreload Savage Dragon
                                                  Borreload Savage Dragon
                                                  DARK 8
                                                  Borreload Savage Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                                  R Rarity
                                                  1 cardHyper Psychic Riser
                                                  R Rarity
                                                  1 cardHyper Psychic Riser
                                                  Hyper Psychic Riser
                                                  EARTH 6
                                                  Hyper Psychic Riser
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 600


                                                  1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.


                                                  SR Rarity
                                                  1 cardVermillion Dragon Mech
                                                  SR Rarity
                                                  1 cardVermillion Dragon Mech
                                                  Vermillion Dragon Mech
                                                  FIRE 9
                                                  Vermillion Dragon Mech
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 1800


                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.


                                                  UR Rarity
                                                  1 cardEvilswarm Ouroboros
                                                  UR Rarity
                                                  1 cardEvilswarm Ouroboros
                                                  Evilswarm Ouroboros
                                                  DARK
                                                  Evilswarm Ouroboros
                                                  • ATK:

                                                  • 2750

                                                  • DEF:

                                                  • 1950


                                                  3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.


                                                  SR Rarity
                                                  1 cardHieratic Sky Dragon Overlord of Heliopolis
                                                  SR Rarity
                                                  1 cardHieratic Sky Dragon Overlord of Heliopolis
                                                  Hieratic Sky Dragon Overlord of Heliopolis
                                                  LIGHT
                                                  Hieratic Sky Dragon Overlord of Heliopolis
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2400


                                                  2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


                                                  UR Rarity
                                                  1 cardNumber 100: Numeron Dragon
                                                  UR Rarity
                                                  1 cardNumber 100: Numeron Dragon
                                                  Number 100: Numeron Dragon
                                                  LIGHT
                                                  Number 100: Numeron Dragon
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                                  UR Rarity
                                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                  UR Rarity
                                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                  LIGHT
                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                  SR Rarity
                                                  1 cardNumber 68: Sanaphond the Sky Prison
                                                  SR Rarity
                                                  1 cardNumber 68: Sanaphond the Sky Prison
                                                  Number 68: Sanaphond the Sky Prison
                                                  DARK
                                                  Number 68: Sanaphond the Sky Prison
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2700


                                                  2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.




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