Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 10 UR

UR Rarity
Odd-Eyes Pendulum Dragon1 card
UR Rarity
Performapal Pendulum Sorcerer1 card
UR Rarity
Number 101: Silent Honor ARK1 card
UR Rarity
Number 107: Galaxy-Eyes Tachyon Dragon1 card
UR Rarity
Number C101: Silent Honor DARK1 card
UR Rarity
Number C107: Neo Galaxy-Eyes Tachyon Dragon1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Raigeki1 card
UR Rarity
Rank-Up-Magic - The Seventh One1 card
UR Rarity
Sky Iris1 card

Main: 60 Extra: 15

R Rarity
1 cardBattlin' Boxer Veil
R Rarity
1 cardBattlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


N Rarity
1 cardDododo Witch
N Rarity
1 cardDododo Witch
Dododo Witch
EARTH 4
Dododo Witch
  • ATK:

  • 1200

  • DEF:

  • 1600


When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".


R Rarity
1 cardDodododwarf Gogogoglove
R Rarity
1 cardDodododwarf Gogogoglove
Dodododwarf Gogogoglove
EARTH 4
Dodododwarf Gogogoglove
  • ATK:

  • 0

  • DEF:

  • 1800


During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.


SR Rarity
1 cardGagaga Magician
SR Rarity
1 cardGagaga Magician
Gagaga Magician
DARK 4
Gagaga Magician
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.


R Rarity
1 cardGalactic Spiral Dragon
R Rarity
1 cardGalactic Spiral Dragon
Galactic Spiral Dragon
DARK 8
Galactic Spiral Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.


SR Rarity
1 cardGogogo Giant
SR Rarity
1 cardGogogo Giant
Gogogo Giant
EARTH 4
Gogogo Giant
  • ATK:

  • 2000

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.


N Rarity
1 cardGogogo Golem
N Rarity
1 cardGogogo Golem
Gogogo Golem
EARTH 4
Gogogo Golem
  • ATK:

  • 1800

  • DEF:

  • 1500


Once per turn, this Defense Position card cannot be destroyed by battle.


N Rarity
1 cardGogogo Goram
N Rarity
1 cardGogogo Goram
Gogogo Goram
EARTH 4
Gogogo Goram
  • ATK:

  • 2300

  • DEF:

  • 0


If this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard.


N Rarity
1 cardNebula Dragon
N Rarity
1 cardNebula Dragon
Nebula Dragon
LIGHT 8
Nebula Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.


N Rarity
2 cardParsec, the Interstellar Dragon
N Rarity
2 cardParsec, the Interstellar Dragon
Parsec, the Interstellar Dragon
LIGHT 8
Parsec, the Interstellar Dragon
  • ATK:

  • 800

  • DEF:

  • 800


If you control a Level 8 monster, you can Normal Summon this card without Tributing.


N Rarity
2 cardSchwarzschild Limit Dragon
N Rarity
2 cardSchwarzschild Limit Dragon
Schwarzschild Limit Dragon
DARK 8
Schwarzschild Limit Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).


SR Rarity
1 cardSwordsman of Revealing Light
SR Rarity
1 cardSwordsman of Revealing Light
Swordsman of Revealing Light
LIGHT 8
Swordsman of Revealing Light
  • ATK:

  • 0

  • DEF:

  • 2400


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● Each turn, the first time this card would be destroyed by battle, it is not destroyed.


R Rarity
1 cardZubababancho Gagagacoat
R Rarity
1 cardZubababancho Gagagacoat
Zubababancho Gagagacoat
EARTH 4
Zubababancho Gagagacoat
  • ATK:

  • 1800

  • DEF:

  • 100


If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.


N Rarity
1 cardTurbo-Tainted Hot Rod GT19
N Rarity
1 cardTurbo-Tainted Hot Rod GT19
Turbo-Tainted Hot Rod GT19
FIRE 3
Turbo-Tainted Hot Rod GT19
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn. After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.


N Rarity
1 cardDragoncaller Magician
N Rarity
1 cardDragoncaller Magician
Dragoncaller Magician
DARK 72
Dragoncaller Magician
  • ATK:

  • 2400

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). [ Monster Effect ] Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect. ● If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.


R Rarity
1 cardOafdragon Magician
R Rarity
1 cardOafdragon Magician
Oafdragon Magician
WIND 62
Oafdragon Magician
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


R Rarity
1 cardOdd-Eyes Mirage Dragon
R Rarity
1 cardOdd-Eyes Mirage Dragon
Odd-Eyes Mirage Dragon
DARK 38
Odd-Eyes Mirage Dragon
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon". [ Monster Effect ] While an "Odd-Eyes" card is in your Pendulum Zone (Quick Effect): You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.


UR Rarity
1 cardOdd-Eyes Pendulum Dragon
UR Rarity
1 cardOdd-Eyes Pendulum Dragon
Odd-Eyes Pendulum Dragon
DARK 74
Odd-Eyes Pendulum Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn. [ Monster Effect ] If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


R Rarity
1 cardOdd-Eyes Persona Dragon
R Rarity
1 cardOdd-Eyes Persona Dragon
Odd-Eyes Persona Dragon
DARK 51
Odd-Eyes Persona Dragon
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon". [ Monster Effect ] Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.


SR Rarity
1 cardOdd-Eyes Phantom Dragon
SR Rarity
1 cardOdd-Eyes Phantom Dragon
Odd-Eyes Phantom Dragon
DARK 74
Odd-Eyes Phantom Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


[ Pendulum Effect ] Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field). [ Monster Effect ] When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.


R Rarity
1 cardPerformapal Gold Fang
R Rarity
1 cardPerformapal Gold Fang
Performapal Gold Fang
LIGHT 43
Performapal Gold Fang
  • ATK:

  • 1800

  • DEF:

  • 700


[ Pendulum Effect ] Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. [ Monster Effect ] If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.


N Rarity
1 cardPerformapal Odd-Eyes Dissolver
N Rarity
1 cardPerformapal Odd-Eyes Dissolver
Performapal Odd-Eyes Dissolver
DARK 84
Performapal Odd-Eyes Dissolver
  • ATK:

  • 2000

  • DEF:

  • 2600


[ Pendulum Effect ] Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. [ Monster Effect ] At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones, including this card.


N Rarity
1 cardPerformapal Odd-Eyes Minitaurus
N Rarity
1 cardPerformapal Odd-Eyes Minitaurus
Performapal Odd-Eyes Minitaurus
DARK 46
Performapal Odd-Eyes Minitaurus
  • ATK:

  • 1200

  • DEF:

  • 1600


[ Pendulum Effect ] If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. [ Monster Effect ] During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only.


UR Rarity
1 cardPerformapal Pendulum Sorcerer
UR Rarity
1 cardPerformapal Pendulum Sorcerer
Performapal Pendulum Sorcerer
EARTH 42
Performapal Pendulum Sorcerer
  • ATK:

  • 1500

  • DEF:

  • 800


[ Pendulum Effect ] If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.


R Rarity
1 cardPerformapal Silver Claw
R Rarity
1 cardPerformapal Silver Claw
Performapal Silver Claw
DARK 45
Performapal Silver Claw
  • ATK:

  • 1800

  • DEF:

  • 800


[ Pendulum Effect ] All "Performapal" monsters you control gain 300 ATK. [ Monster Effect ] When this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.


SR Rarity
1 cardPerformapal Skullcrobat Joker
SR Rarity
1 cardPerformapal Skullcrobat Joker
Performapal Skullcrobat Joker
DARK 48
Performapal Skullcrobat Joker
  • ATK:

  • 1800

  • DEF:

  • 100


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".


N Rarity
1 cardStargazer Magician
N Rarity
1 cardStargazer Magician
Stargazer Magician
DARK 51
Stargazer Magician
  • ATK:

  • 1200

  • DEF:

  • 2400


[ Pendulum Effect ] If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.


N Rarity
1 cardTimegazer Magician
N Rarity
1 cardTimegazer Magician
Timegazer Magician
DARK 38
Timegazer Magician
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. [ Monster Effect ] Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.


SR Rarity
1 cardWisdom-Eye Magician
SR Rarity
1 cardWisdom-Eye Magician
Wisdom-Eye Magician
LIGHT 45
Wisdom-Eye Magician
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.


N Rarity
1 cardDragonpit Magician
N Rarity
1 cardDragonpit Magician
Dragonpit Magician
WATER 78
Dragonpit Magician
  • ATK:

  • 900

  • DEF:

  • 2700


[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.''


N Rarity
1 cardDragonpulse Magician
N Rarity
1 cardDragonpulse Magician
Dragonpulse Magician
EARTH 41
Dragonpulse Magician
  • ATK:

  • 1800

  • DEF:

  • 900


[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


R Rarity
2 cardHarmonizing Magician
R Rarity
2 cardHarmonizing Magician
Harmonizing Magician
DARK 48
Harmonizing Magician
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


N Rarity
1 cardPerformapal Odd-Eyes Synchron
N Rarity
1 cardPerformapal Odd-Eyes Synchron
Performapal Odd-Eyes Synchron
DARK 26
Performapal Odd-Eyes Synchron
  • ATK:

  • 200

  • DEF:

  • 600


[ Pendulum Effect ] Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). [ Monster Effect ] If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.


N Rarity
1 cardTuning Magician
N Rarity
1 cardTuning Magician
Tuning Magician
DARK 1
Tuning Magician
  • ATK:

  • 0

  • DEF:

  • 0


If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.


N Rarity
1 cardBlustering Winds
N Rarity
1 cardBlustering Winds
Blustering Winds
Spell Normal
Blustering Winds

    Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.


    SR Rarity
    1 cardContract with Don Thousand
    SR Rarity
    1 cardContract with Don Thousand
    Contract with Don Thousand
    Spell Continuous
    Contract with Don Thousand

      When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


      R Rarity
      1 cardDon Thousand's Throne
      R Rarity
      1 cardDon Thousand's Throne
      Don Thousand's Throne
      Spell Continuous
      Don Thousand's Throne

        During each of your opponent's End Phases: Gain Life Points equal to the number of times you took battle damage this turn x 500. When a "Number" monster you control is targeted for an attack, except "Number C" monsters: You can send this card to the Graveyard; negate the attack, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as that "Number" monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only control 1 "Don Thousand's Throne".


        R Rarity
        1 cardDraconnection
        R Rarity
        1 cardDraconnection
        Draconnection
        Spell Normal
        Draconnection

          Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck.


          N Rarity
          1 cardGalaxy Queen's Light
          N Rarity
          1 cardGalaxy Queen's Light
          Galaxy Queen's Light
          Spell Normal
          Galaxy Queen's Light

            Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.


            R Rarity
            1 cardGlorious Numbers
            R Rarity
            1 cardGlorious Numbers
            Glorious Numbers
            Spell Normal
            Glorious Numbers

              If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.


              UR Rarity
              1 cardMonster Reborn
              UR Rarity
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                SR Rarity
                1 cardPendulum Call
                SR Rarity
                1 cardPendulum Call
                Pendulum Call
                Spell Normal
                Pendulum Call

                  Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


                  N Rarity
                  1 cardPendulum Fusion
                  N Rarity
                  1 cardPendulum Fusion
                  Pendulum Fusion
                  Spell Normal
                  Pendulum Fusion

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.


                    UR Rarity
                    1 cardRaigeki
                    UR Rarity
                    1 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      UR Rarity
                      1 cardRank-Up-Magic - The Seventh One
                      UR Rarity
                      1 cardRank-Up-Magic - The Seventh One
                      Rank-Up-Magic - The Seventh One
                      Spell Normal
                      Rank-Up-Magic - The Seventh One

                        To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


                        SR Rarity
                        3 cardRank-Up-Magic Barian's Force
                        SR Rarity
                        3 cardRank-Up-Magic Barian's Force
                        Rank-Up-Magic Barian's Force
                        Spell Normal
                        Rank-Up-Magic Barian's Force

                          Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                          UR Rarity
                          1 cardSky Iris
                          UR Rarity
                          1 cardSky Iris
                          Sky Iris
                          Spell Field
                          Sky Iris

                            Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.


                            R Rarity
                            1 cardSoul Pendulum
                            R Rarity
                            1 cardSoul Pendulum
                            Soul Pendulum
                            Spell Continuous
                            Soul Pendulum

                              You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)


                              N Rarity
                              1 cardSynchro Cracker
                              N Rarity
                              1 cardSynchro Cracker
                              Synchro Cracker
                              Spell Normal
                              Synchro Cracker

                                Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK.


                                N Rarity
                                1 cardKing's Synchro
                                N Rarity
                                1 cardKing's Synchro
                                King's Synchro
                                Trap Normal
                                King's Synchro

                                  When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)


                                  R Rarity
                                  1 cardNumbers Protection
                                  R Rarity
                                  1 cardNumbers Protection
                                  Numbers Protection
                                  Trap Counter
                                  Numbers Protection

                                    When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.


                                    R Rarity
                                    1 cardPendulum Reborn
                                    R Rarity
                                    1 cardPendulum Reborn
                                    Pendulum Reborn
                                    Trap Normal
                                    Pendulum Reborn

                                      Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.


                                      R Rarity
                                      1 cardPowerful Rebirth
                                      R Rarity
                                      1 cardPowerful Rebirth
                                      Powerful Rebirth
                                      Trap Continuous
                                      Powerful Rebirth

                                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                                        N Rarity
                                        1 cardTachyon Chaos Hole
                                        N Rarity
                                        1 cardTachyon Chaos Hole
                                        Tachyon Chaos Hole
                                        Trap Normal
                                        Tachyon Chaos Hole

                                          When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target.


                                          R Rarity
                                          1 cardXyz Reborn
                                          R Rarity
                                          1 cardXyz Reborn
                                          Xyz Reborn
                                          Trap Normal
                                          Xyz Reborn

                                            Target 1 Xyz Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material.


                                            SR Rarity
                                            1 cardBeast-Eyes Pendulum Dragon
                                            SR Rarity
                                            1 cardBeast-Eyes Pendulum Dragon
                                            Beast-Eyes Pendulum Dragon
                                            EARTH 8
                                            Beast-Eyes Pendulum Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2000


                                            1 DARK Dragon-Type monster + 1 Beast-Type monster Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.


                                            R Rarity
                                            1 cardBrave-Eyes Pendulum Dragon
                                            R Rarity
                                            1 cardBrave-Eyes Pendulum Dragon
                                            Brave-Eyes Pendulum Dragon
                                            DARK 8
                                            Brave-Eyes Pendulum Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2000


                                            1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                            SR Rarity
                                            1 cardRune-Eyes Pendulum Dragon
                                            SR Rarity
                                            1 cardRune-Eyes Pendulum Dragon
                                            Rune-Eyes Pendulum Dragon
                                            DARK 8
                                            Rune-Eyes Pendulum Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2000


                                            "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon". ● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase. ● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.


                                            R Rarity
                                            1 cardEnlightenment Paladin
                                            R Rarity
                                            1 cardEnlightenment Paladin
                                            Enlightenment Paladin
                                            DARK 8
                                            Enlightenment Paladin
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.


                                            R Rarity
                                            1 cardNirvana High Paladin
                                            R Rarity
                                            1 cardNirvana High Paladin
                                            Nirvana High Paladin
                                            DARK 108
                                            Nirvana High Paladin
                                            • ATK:

                                            • 3300

                                            • DEF:

                                            • 2500


                                            [ Pendulum Effect ] If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn. [ Monster Effect ] 1 Tuner + 1+ non-Tuner Synchro Monsters For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your GY; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                            UR Rarity
                                            1 cardNumber 101: Silent Honor ARK
                                            UR Rarity
                                            1 cardNumber 101: Silent Honor ARK
                                            Number 101: Silent Honor ARK
                                            WATER
                                            Number 101: Silent Honor ARK
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1000


                                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                            R Rarity
                                            1 cardNumber 102: Star Seraph Sentry
                                            R Rarity
                                            1 cardNumber 102: Star Seraph Sentry
                                            Number 102: Star Seraph Sentry
                                            LIGHT
                                            Number 102: Star Seraph Sentry
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                                            SR Rarity
                                            1 cardNumber 103: Ragnazero
                                            SR Rarity
                                            1 cardNumber 103: Ragnazero
                                            Number 103: Ragnazero
                                            WATER
                                            Number 103: Ragnazero
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                            R Rarity
                                            1 cardNumber 104: Masquerade
                                            R Rarity
                                            1 cardNumber 104: Masquerade
                                            Number 104: Masquerade
                                            LIGHT
                                            Number 104: Masquerade
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1200


                                            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                            UR Rarity
                                            1 cardNumber 107: Galaxy-Eyes Tachyon Dragon
                                            UR Rarity
                                            1 cardNumber 107: Galaxy-Eyes Tachyon Dragon
                                            Number 107: Galaxy-Eyes Tachyon Dragon
                                            LIGHT
                                            Number 107: Galaxy-Eyes Tachyon Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                                            UR Rarity
                                            1 cardNumber C101: Silent Honor DARK
                                            UR Rarity
                                            1 cardNumber C101: Silent Honor DARK
                                            Number C101: Silent Honor DARK
                                            WATER
                                            Number C101: Silent Honor DARK
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1500


                                            3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                            R Rarity
                                            1 cardNumber C102: Archfiend Seraph
                                            R Rarity
                                            1 cardNumber C102: Archfiend Seraph
                                            Number C102: Archfiend Seraph
                                            LIGHT
                                            Number C102: Archfiend Seraph
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2400


                                            4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.


                                            SR Rarity
                                            1 cardNumber C103: Ragnafinity
                                            SR Rarity
                                            1 cardNumber C103: Ragnafinity
                                            Number C103: Ragnafinity
                                            WATER
                                            Number C103: Ragnafinity
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2400


                                            3 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.


                                            R Rarity
                                            1 cardNumber C104: Umbral Horror Masquerade
                                            R Rarity
                                            1 cardNumber C104: Umbral Horror Masquerade
                                            Number C104: Umbral Horror Masquerade
                                            DARK
                                            Number C104: Umbral Horror Masquerade
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 1500


                                            4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                                            UR Rarity
                                            1 cardNumber C107: Neo Galaxy-Eyes Tachyon Dragon
                                            UR Rarity
                                            1 cardNumber C107: Neo Galaxy-Eyes Tachyon Dragon
                                            Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                            LIGHT
                                            Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 3000


                                            3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.




                                            More Master Duel Info

                                            Odd-Eyes Breakdown

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                            https://metaduelist.com/
                                            Toparrow_upward