Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 12 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Vampire Voivode1 card
UR Rarity
Decode Talker1 card
UR Rarity
Red-Eyes Zombie Dragon Lord1 card
UR Rarity
Skeletal Dragon Felgrand1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Crimson Knight Vampire Bram1 card
UR Rarity
Number 6: Chronomaly Atlandis1 card
UR Rarity
Zombie World2 card

Main: 49 Extra: 15

N Rarity
1 cardEvilswarm Coppelia
N Rarity
1 cardEvilswarm Coppelia
Evilswarm Coppelia
DARK 6
Evilswarm Coppelia
  • ATK:

  • 2450

  • DEF:

  • 2050


Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
1 cardRed Ogre
N Rarity
1 cardRed Ogre
Red Ogre
EARTH 7
Red Ogre
  • ATK:

  • 2800

  • DEF:

  • 2100


When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand.


N Rarity
2 cardRed-Eyes Zombie Dragon
N Rarity
2 cardRed-Eyes Zombie Dragon
Red-Eyes Zombie Dragon
DARK 7
Red-Eyes Zombie Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.


R Rarity
1 cardShadow Vampire
R Rarity
1 cardShadow Vampire
Shadow Vampire
DARK 5
Shadow Vampire
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.


R Rarity
1 cardThe Dark - Hex-Sealed Fusion
R Rarity
1 cardThe Dark - Hex-Sealed Fusion
The Dark - Hex-Sealed Fusion
DARK 3
The Dark - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


N Rarity
1 cardVampire Dragon
N Rarity
1 cardVampire Dragon
Vampire Dragon
DARK 5
Vampire Dragon
  • ATK:

  • 2400

  • DEF:

  • 0


When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.


SR Rarity
1 cardVampire Fraulein
SR Rarity
1 cardVampire Fraulein
Vampire Fraulein
DARK 5
Vampire Fraulein
  • ATK:

  • 600

  • DEF:

  • 2000


When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


N Rarity
1 cardVampire Genesis
N Rarity
1 cardVampire Genesis
Vampire Genesis
DARK 8
Vampire Genesis
  • ATK:

  • 3000

  • DEF:

  • 2100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.


R Rarity
1 cardVampire Ghost
R Rarity
1 cardVampire Ghost
Vampire Ghost
DARK 3
Vampire Ghost
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.


N Rarity
1 cardVampire Grimson
N Rarity
1 cardVampire Grimson
Vampire Grimson
DARK 5
Vampire Grimson
  • ATK:

  • 2000

  • DEF:

  • 1400


If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


N Rarity
1 cardVampire Hunter
N Rarity
1 cardVampire Hunter
Vampire Hunter
DARK 4
Vampire Hunter
  • ATK:

  • 1600

  • DEF:

  • 1600


At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.


N Rarity
1 cardVampire Lord
N Rarity
1 cardVampire Lord
Vampire Lord
DARK 5
Vampire Lord
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.


N Rarity
1 cardVampire Red Baron
N Rarity
1 cardVampire Red Baron
Vampire Red Baron
DARK 6
Vampire Red Baron
  • ATK:

  • 2400

  • DEF:

  • 1000


Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


R Rarity
1 cardVampire Retainer
R Rarity
1 cardVampire Retainer
Vampire Retainer
DARK 2
Vampire Retainer
  • ATK:

  • 1200

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


R Rarity
1 cardVampire Scarlet Scourge
R Rarity
1 cardVampire Scarlet Scourge
Vampire Scarlet Scourge
DARK 6
Vampire Scarlet Scourge
  • ATK:

  • 2200

  • DEF:

  • 2200


If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


R Rarity
2 cardVampire Sorcerer
R Rarity
2 cardVampire Sorcerer
Vampire Sorcerer
DARK 4
Vampire Sorcerer
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.


R Rarity
1 cardVampire Vamp
R Rarity
1 cardVampire Vamp
Vampire Vamp
DARK 7
Vampire Vamp
  • ATK:

  • 2000

  • DEF:

  • 2000


Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


UR Rarity
1 cardVampire Voivode
UR Rarity
1 cardVampire Voivode
Vampire Voivode
DARK 8
Vampire Voivode
  • ATK:

  • 2800

  • DEF:

  • 2100


If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn.


N Rarity
1 cardVampire's Curse
N Rarity
1 cardVampire's Curse
Vampire's Curse
DARK 6
Vampire's Curse
  • ATK:

  • 2000

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.


N Rarity
1 cardYasha, the Skeletal Mayakashi
N Rarity
1 cardYasha, the Skeletal Mayakashi
Yasha, the Skeletal Mayakashi
DARK 5
Yasha, the Skeletal Mayakashi
  • ATK:

  • 2000

  • DEF:

  • 0


You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.


R Rarity
1 cardP.M. Captor
R Rarity
1 cardP.M. Captor
P.M. Captor
DARK 45
P.M. Captor
  • ATK:

  • 1800

  • DEF:

  • 0


[ Pendulum Effect ] When you Pendulum Summon a Zombie-Type monster(s): You can activate this effect; it cannot be destroyed by battle or card effects this turn. [ Monster Effect ] If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
2 cardGlow-Up Bloom
SR Rarity
2 cardGlow-Up Bloom
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


R Rarity
1 cardMad Mauler
R Rarity
1 cardMad Mauler
Mad Mauler
DARK 2
Mad Mauler
  • ATK:

  • 400

  • DEF:

  • 200


This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.


SR Rarity
1 cardScapeghost
SR Rarity
1 cardScapeghost
Scapeghost
DARK 1
Scapeghost
  • ATK:

  • 0

  • DEF:

  • 0


FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).


R Rarity
2 cardParallel Twister
R Rarity
2 cardParallel Twister
Parallel Twister
Spell Normal
Parallel Twister

    Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.


    SR Rarity
    1 cardPot of Avarice
    SR Rarity
    1 cardPot of Avarice
    Pot of Avarice
    Spell Normal
    Pot of Avarice

      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




      Tag(s):

      N Rarity
      1 cardShare the Pain
      N Rarity
      1 cardShare the Pain
      Share the Pain
      Spell Normal
      Share the Pain

        Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).


        SR Rarity
        1 cardSwords of Revealing Light
        SR Rarity
        1 cardSwords of Revealing Light
        Swords of Revealing Light
        Spell Normal
        Swords of Revealing Light

          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


          N Rarity
          1 cardVampire Kingdom
          N Rarity
          1 cardVampire Kingdom
          Vampire Kingdom
          Spell Field
          Vampire Kingdom

            Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


            N Rarity
            1 cardVampire's Desire
            N Rarity
            1 cardVampire's Desire
            Vampire's Desire
            Spell Normal
            Vampire's Desire

              Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


              N Rarity
              1 cardVampire's Domain
              N Rarity
              1 cardVampire's Domain
              Vampire's Domain
              Spell Continuous
              Vampire's Domain

                Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                UR Rarity
                2 cardZombie World
                UR Rarity
                2 cardZombie World
                Zombie World
                Spell Field
                Zombie World

                  All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                  R Rarity
                  1 cardDinomorphia Shell
                  R Rarity
                  1 cardDinomorphia Shell
                  Dinomorphia Shell
                  Trap Counter
                  Dinomorphia Shell

                    At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.


                    R Rarity
                    1 cardGhost of a Grudge
                    R Rarity
                    1 cardGhost of a Grudge
                    Ghost of a Grudge
                    Trap Normal
                    Ghost of a Grudge

                      If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.


                      R Rarity
                      1 cardHaunted Zombies
                      R Rarity
                      1 cardHaunted Zombies
                      Haunted Zombies
                      Trap Normal
                      Haunted Zombies

                        Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.


                        SR Rarity
                        1 cardHeavy Storm Duster
                        SR Rarity
                        1 cardHeavy Storm Duster
                        Heavy Storm Duster
                        Trap Normal
                        Heavy Storm Duster

                          Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                          Tag(s):

                          R Rarity
                          1 cardReject Reborn
                          R Rarity
                          1 cardReject Reborn
                          Reject Reborn
                          Trap Normal
                          Reject Reborn

                            When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated.


                            R Rarity
                            1 cardThe Deep Grave
                            R Rarity
                            1 cardThe Deep Grave
                            The Deep Grave
                            Trap Normal
                            The Deep Grave

                              Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY.


                              N Rarity
                              1 cardVampire Takeover
                              N Rarity
                              1 cardVampire Takeover
                              Vampire Takeover
                              Trap Normal
                              Vampire Takeover

                                If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


                                R Rarity
                                1 cardZoma the Spirit
                                R Rarity
                                1 cardZoma the Spirit
                                Zoma the Spirit
                                Trap Continuous
                                Zoma the Spirit

                                  Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                  UR Rarity
                                  1 cardDecode Talker
                                  UR Rarity
                                  1 cardDecode Talker
                                  Decode Talker
                                  DARK
                                  Decode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                  SR Rarity
                                  1 cardLink Spider
                                  SR Rarity
                                  1 cardLink Spider
                                  Link Spider
                                  EARTH
                                  Link Spider
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                  SR Rarity
                                  1 cardVampire Sucker
                                  SR Rarity
                                  1 cardVampire Sucker
                                  Vampire Sucker
                                  DARK
                                  Vampire Sucker
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                  SR Rarity
                                  1 cardYuki-Onna, the Ice Mayakashi
                                  SR Rarity
                                  1 cardYuki-Onna, the Ice Mayakashi
                                  Yuki-Onna, the Ice Mayakashi
                                  WATER
                                  Yuki-Onna, the Ice Mayakashi
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.


                                  SR Rarity
                                  1 cardBlackfeather Darkrage Dragon
                                  SR Rarity
                                  1 cardBlackfeather Darkrage Dragon
                                  Blackfeather Darkrage Dragon
                                  DARK 8
                                  Blackfeather Darkrage Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1600


                                  1 Tuner + 1 or more non-Tuner monsters Once per turn, when you take damage: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK.


                                  UR Rarity
                                  1 cardRed-Eyes Zombie Dragon Lord
                                  UR Rarity
                                  1 cardRed-Eyes Zombie Dragon Lord
                                  Red-Eyes Zombie Dragon Lord
                                  DARK 10
                                  Red-Eyes Zombie Dragon Lord
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                                  R Rarity
                                  1 cardRed-Eyes Zombie Necro Dragon
                                  R Rarity
                                  1 cardRed-Eyes Zombie Necro Dragon
                                  Red-Eyes Zombie Necro Dragon
                                  DARK 7
                                  Red-Eyes Zombie Necro Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                                  UR Rarity
                                  1 cardSkeletal Dragon Felgrand
                                  UR Rarity
                                  1 cardSkeletal Dragon Felgrand
                                  Skeletal Dragon Felgrand
                                  LIGHT 8
                                  Skeletal Dragon Felgrand
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2800


                                  1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                                  UR Rarity
                                  1 cardCrimson Knight Vampire Bram
                                  UR Rarity
                                  1 cardCrimson Knight Vampire Bram
                                  Crimson Knight Vampire Bram
                                  DARK
                                  Crimson Knight Vampire Bram
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 0


                                  2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.


                                  N Rarity
                                  1 cardNumber 3: Numeron Gate Trini
                                  N Rarity
                                  1 cardNumber 3: Numeron Gate Trini
                                  Number 3: Numeron Gate Trini
                                  LIGHT
                                  Number 3: Numeron Gate Trini
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 100


                                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                  R Rarity
                                  1 cardNumber 48: Shadow Lich
                                  R Rarity
                                  1 cardNumber 48: Shadow Lich
                                  Number 48: Shadow Lich
                                  DARK
                                  Number 48: Shadow Lich
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 0


                                  2 Level 3 monsters Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.


                                  UR Rarity
                                  1 cardNumber 6: Chronomaly Atlandis
                                  UR Rarity
                                  1 cardNumber 6: Chronomaly Atlandis
                                  Number 6: Chronomaly Atlandis
                                  LIGHT
                                  Number 6: Chronomaly Atlandis
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 3000


                                  2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.


                                  R Rarity
                                  1 cardNumber 91: Thunder Spark Dragon
                                  R Rarity
                                  1 cardNumber 91: Thunder Spark Dragon
                                  Number 91: Thunder Spark Dragon
                                  LIGHT
                                  Number 91: Thunder Spark Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.


                                  R Rarity
                                  1 cardNumber 97: Draglubion
                                  R Rarity
                                  1 cardNumber 97: Draglubion
                                  Number 97: Draglubion
                                  DARK
                                  Number 97: Draglubion
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                                  R Rarity
                                  1 cardPilgrim Reaper
                                  R Rarity
                                  1 cardPilgrim Reaper
                                  Pilgrim Reaper
                                  DARK
                                  Pilgrim Reaper
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • -1


                                  2 Level 6 monsters Gains 200 ATK/DEF for each DARK monster in the GYs. You can detach 1 material from this card; each player sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.




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