Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 15 UR

UR Rarity
Elemental HERO Honest Neos1 card
UR Rarity
Elemental HERO Solid Soldier1 card
UR Rarity
Elemental HERO Stratos1 card
UR Rarity
Elemental HERO Divine Neos1 card
UR Rarity
Elemental HERO Shining Neos Wingman1 card
UR Rarity
Elemental HERO Sunrise1 card
UR Rarity
Wake Up Your Elemental HERO1 card
UR Rarity
Elemental HERO Neos1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Neos Fusion2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Scapegoat1 card
UR Rarity
Super Polymerization1 card

Main: 60 Extra: 15

R Rarity
1 cardElemental HERO Bladedge
R Rarity
1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
1 cardElemental HERO Blazeman
R Rarity
1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


N Rarity
1 cardElemental HERO Bubbleman
N Rarity
1 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


N Rarity
1 cardElemental HERO Flash
N Rarity
1 cardElemental HERO Flash
Elemental HERO Flash
LIGHT 4
Elemental HERO Flash
  • ATK:

  • 1100

  • DEF:

  • 1600


When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.


R Rarity
1 cardElemental HERO Heat
R Rarity
1 cardElemental HERO Heat
Elemental HERO Heat
FIRE 4
Elemental HERO Heat
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 200 ATK for each "Elemental HERO" monster you control.


UR Rarity
1 cardElemental HERO Honest Neos
UR Rarity
1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


SR Rarity
1 cardElemental HERO Liquid Soldier
SR Rarity
1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


R Rarity
1 cardElemental HERO Necroshade
R Rarity
1 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


R Rarity
1 cardElemental HERO Prisma
R Rarity
1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


SR Rarity
1 cardElemental HERO Shadow Mist
SR Rarity
1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
1 cardElemental HERO Solid Soldier
UR Rarity
1 cardElemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH 4
Elemental HERO Solid Soldier
  • ATK:

  • 1300

  • DEF:

  • 1100


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.


SR Rarity
1 cardElemental HERO Spirit of Neos
SR Rarity
1 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


UR Rarity
1 cardElemental HERO Stratos
UR Rarity
1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


N Rarity
1 cardElemental HERO Wildheart
N Rarity
1 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


R Rarity
1 cardElemental HERO Woodsman
R Rarity
1 cardElemental HERO Woodsman
Elemental HERO Woodsman
EARTH 4
Elemental HERO Woodsman
  • ATK:

  • 1000

  • DEF:

  • 2000


Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.


SR Rarity
1 cardNeo Space Connector
SR Rarity
1 cardNeo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


N Rarity
1 cardNeo Space Pathfinder
N Rarity
1 cardNeo Space Pathfinder
Neo Space Pathfinder
LIGHT 4
Neo Space Pathfinder
  • ATK:

  • 1800

  • DEF:

  • 800


You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.


N Rarity
1 cardNeo-Spacian Air Hummingbird
N Rarity
1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


N Rarity
1 cardNeo-Spacian Aqua Dolphin
N Rarity
1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


N Rarity
1 cardNeo-Spacian Dark Panther
N Rarity
1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


N Rarity
1 cardNeo-Spacian Flare Scarab
N Rarity
1 cardNeo-Spacian Flare Scarab
Neo-Spacian Flare Scarab
FIRE 3
Neo-Spacian Flare Scarab
  • ATK:

  • 500

  • DEF:

  • 500


Gains 400 ATK for each Spell/Trap your opponent controls.


N Rarity
1 cardNeo-Spacian Glow Moss
N Rarity
1 cardNeo-Spacian Glow Moss
Neo-Spacian Glow Moss
LIGHT 3
Neo-Spacian Glow Moss
  • ATK:

  • 300

  • DEF:

  • 900


If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


N Rarity
1 cardNeo-Spacian Grand Mole
N Rarity
1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


R Rarity
1 cardWinged Kuriboh
R Rarity
1 cardWinged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


SR Rarity
1 cardElemental HERO Neos Alius
SR Rarity
1 cardElemental HERO Neos Alius
Elemental HERO Neos Alius
LIGHT 4
Elemental HERO Neos Alius
  • ATK:

  • 1900

  • DEF:

  • 1300


This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.


N Rarity
1 cardElemental HERO Avian
N Rarity
1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


N Rarity
1 cardElemental HERO Burstinatrix
N Rarity
1 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


N Rarity
1 cardElemental HERO Clayman
N Rarity
1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


UR Rarity
1 cardElemental HERO Neos
UR Rarity
1 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


N Rarity
1 cardElemental HERO Sparkman
N Rarity
1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


R Rarity
1 cardConvert Contact
R Rarity
1 cardConvert Contact
Convert Contact
Spell Normal
Convert Contact

    If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


    SR Rarity
    3 cardE - Emergency Call
    SR Rarity
    3 cardE - Emergency Call
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.


      N Rarity
      1 cardFifth Hope
      N Rarity
      1 cardFifth Hope
      Fifth Hope
      Spell Normal
      Fifth Hope

        Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).


        UR Rarity
        1 cardFoolish Burial
        UR Rarity
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          N Rarity
          1 cardFusion Recovery
          N Rarity
          1 cardFusion Recovery
          Fusion Recovery
          Spell Normal
          Fusion Recovery

            Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


            R Rarity
            1 cardMiracle Fusion
            R Rarity
            1 cardMiracle Fusion
            Miracle Fusion
            Spell Normal
            Miracle Fusion

              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


              UR Rarity
              1 cardMonster Reborn
              UR Rarity
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                R Rarity
                1 cardMystical Space Typhoon
                R Rarity
                1 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  N Rarity
                  1 cardNeo Space
                  N Rarity
                  1 cardNeo Space
                  Neo Space
                  Spell Field
                  Neo Space

                    "Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.


                    UR Rarity
                    2 cardNeos Fusion
                    UR Rarity
                    2 cardNeos Fusion
                    Neos Fusion
                    Spell Normal
                    Neos Fusion

                      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                      N Rarity
                      1 cardO - Oversoul
                      N Rarity
                      1 cardO - Oversoul
                      O - Oversoul
                      Spell Normal
                      O - Oversoul

                        Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                        N Rarity
                        2 cardPolymerization
                        N Rarity
                        2 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                          SR Rarity
                          1 cardPot of Duality
                          SR Rarity
                          1 cardPot of Duality
                          Pot of Duality
                          Spell Normal
                          Pot of Duality

                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                            Tag(s):

                            UR Rarity
                            1 cardReinforcement of the Army
                            UR Rarity
                            1 cardReinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              UR Rarity
                              1 cardScapegoat
                              UR Rarity
                              1 cardScapegoat
                              Scapegoat
                              Spell Quick
                              Scapegoat

                                Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                UR Rarity
                                1 cardSuper Polymerization
                                UR Rarity
                                1 cardSuper Polymerization
                                Super Polymerization
                                Spell Quick
                                Super Polymerization

                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                  Tag(s):

                                  SR Rarity
                                  1 cardThe Flute of Summoning Kuriboh
                                  SR Rarity
                                  1 cardThe Flute of Summoning Kuriboh
                                  The Flute of Summoning Kuriboh
                                  Spell Quick
                                  The Flute of Summoning Kuriboh

                                    Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.


                                    N Rarity
                                    1 cardThe Warrior Returning Alive
                                    N Rarity
                                    1 cardThe Warrior Returning Alive
                                    The Warrior Returning Alive
                                    Spell Normal
                                    The Warrior Returning Alive

                                      Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                      N Rarity
                                      1 cardChange of Hero - Reflector Ray
                                      N Rarity
                                      1 cardChange of Hero - Reflector Ray
                                      Change of Hero - Reflector Ray
                                      Trap Normal
                                      Change of Hero - Reflector Ray

                                        When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.


                                        N Rarity
                                        1 cardDivine Wrath
                                        N Rarity
                                        1 cardDivine Wrath
                                        Divine Wrath
                                        Trap Counter
                                        Divine Wrath

                                          When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                                          R Rarity
                                          1 cardFavorite Contact
                                          R Rarity
                                          1 cardFavorite Contact
                                          Favorite Contact
                                          Trap Normal
                                          Favorite Contact

                                            Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                            N Rarity
                                            1 cardHero Signal
                                            N Rarity
                                            1 cardHero Signal
                                            Hero Signal
                                            Trap Normal
                                            Hero Signal

                                              When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                              SR Rarity
                                              1 cardMagic Cylinder
                                              SR Rarity
                                              1 cardMagic Cylinder
                                              Magic Cylinder
                                              Trap Normal
                                              Magic Cylinder

                                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                N Rarity
                                                1 cardNegate Attack
                                                N Rarity
                                                1 cardNegate Attack
                                                Negate Attack
                                                Trap Counter
                                                Negate Attack

                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


                                                  R Rarity
                                                  1 cardProtection of the Elements
                                                  R Rarity
                                                  1 cardProtection of the Elements
                                                  Protection of the Elements
                                                  Trap Counter
                                                  Protection of the Elements

                                                    When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.


                                                    R Rarity
                                                    1 cardSide Effects?
                                                    R Rarity
                                                    1 cardSide Effects?
                                                    Side Effects?
                                                    Trap Normal
                                                    Side Effects?

                                                      Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.


                                                      SR Rarity
                                                      1 cardElemental HERO Absolute Zero
                                                      SR Rarity
                                                      1 cardElemental HERO Absolute Zero
                                                      Elemental HERO Absolute Zero
                                                      WATER 8
                                                      Elemental HERO Absolute Zero
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                      SR Rarity
                                                      1 cardElemental HERO Brave Neos
                                                      SR Rarity
                                                      1 cardElemental HERO Brave Neos
                                                      Elemental HERO Brave Neos
                                                      LIGHT 7
                                                      Elemental HERO Brave Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                      SR Rarity
                                                      1 cardElemental HERO Cosmo Neos
                                                      SR Rarity
                                                      1 cardElemental HERO Cosmo Neos
                                                      Elemental HERO Cosmo Neos
                                                      LIGHT 11
                                                      Elemental HERO Cosmo Neos
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 3000


                                                      "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                      UR Rarity
                                                      1 cardElemental HERO Divine Neos
                                                      UR Rarity
                                                      1 cardElemental HERO Divine Neos
                                                      Elemental HERO Divine Neos
                                                      LIGHT 12
                                                      Elemental HERO Divine Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2500


                                                      Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                                                      SR Rarity
                                                      1 cardElemental HERO Electrum
                                                      SR Rarity
                                                      1 cardElemental HERO Electrum
                                                      Elemental HERO Electrum
                                                      LIGHT 10
                                                      Elemental HERO Electrum
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2600


                                                      "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                                                      R Rarity
                                                      1 cardElemental HERO Flame Wingman
                                                      R Rarity
                                                      1 cardElemental HERO Flame Wingman
                                                      Elemental HERO Flame Wingman
                                                      WIND 6
                                                      Elemental HERO Flame Wingman
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1200


                                                      "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                      SR Rarity
                                                      1 cardElemental HERO Gaia
                                                      SR Rarity
                                                      1 cardElemental HERO Gaia
                                                      Elemental HERO Gaia
                                                      EARTH 6
                                                      Elemental HERO Gaia
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 2600


                                                      1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                                      SR Rarity
                                                      1 cardElemental HERO Nova Master
                                                      SR Rarity
                                                      1 cardElemental HERO Nova Master
                                                      Elemental HERO Nova Master
                                                      FIRE 8
                                                      Elemental HERO Nova Master
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                                      R Rarity
                                                      1 cardElemental HERO Plasma Vice
                                                      R Rarity
                                                      1 cardElemental HERO Plasma Vice
                                                      Elemental HERO Plasma Vice
                                                      EARTH 8
                                                      Elemental HERO Plasma Vice
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2300


                                                      "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.


                                                      R Rarity
                                                      1 cardElemental HERO Shining Flare Wingman
                                                      R Rarity
                                                      1 cardElemental HERO Shining Flare Wingman
                                                      Elemental HERO Shining Flare Wingman
                                                      LIGHT 8
                                                      Elemental HERO Shining Flare Wingman
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                      UR Rarity
                                                      1 cardElemental HERO Shining Neos Wingman
                                                      UR Rarity
                                                      1 cardElemental HERO Shining Neos Wingman
                                                      Elemental HERO Shining Neos Wingman
                                                      LIGHT 8
                                                      Elemental HERO Shining Neos Wingman
                                                      • ATK:

                                                      • 3100

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                      UR Rarity
                                                      1 cardElemental HERO Sunrise
                                                      UR Rarity
                                                      1 cardElemental HERO Sunrise
                                                      Elemental HERO Sunrise
                                                      LIGHT 7
                                                      Elemental HERO Sunrise
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                      R Rarity
                                                      1 cardElemental HERO Tempest
                                                      R Rarity
                                                      1 cardElemental HERO Tempest
                                                      Elemental HERO Tempest
                                                      WIND 8
                                                      Elemental HERO Tempest
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2800


                                                      "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                                                      SR Rarity
                                                      1 cardElemental HERO The Shining
                                                      SR Rarity
                                                      1 cardElemental HERO The Shining
                                                      Elemental HERO The Shining
                                                      LIGHT 8
                                                      Elemental HERO The Shining
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                      UR Rarity
                                                      1 cardWake Up Your Elemental HERO
                                                      UR Rarity
                                                      1 cardWake Up Your Elemental HERO
                                                      Wake Up Your Elemental HERO
                                                      LIGHT 10
                                                      Wake Up Your Elemental HERO
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.




                                                      More Master Duel Info

                                                      Elemental Hero Breakdown

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

                                                       

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