Created by: Mèo Fool Gaming (37156024)

Created On: 06/11/2022

Need 24 UR

UR Rarity
Maxx "C"2 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Gorgon, Empress of the Evil Eyed3 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Zerrziel, Ruler of the Evil Eyed1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Effect Veiler2 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Terraforming1 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
There Can Be Only One3 card

Main: 40 Extra: 15

N Rarity
2 cardBasilius, Familiar of the Evil Eye
N Rarity
2 cardBasilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
DARK 3
Basilius, Familiar of the Evil Eye
  • ATK:

  • 400

  • DEF:

  • 2000


If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.


N Rarity
1 cardCatoblepas, Familiar of the Evil Eye
N Rarity
1 cardCatoblepas, Familiar of the Evil Eye
Catoblepas, Familiar of the Evil Eye
DARK 3
Catoblepas, Familiar of the Evil Eye
  • ATK:

  • 600

  • DEF:

  • 1900


You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.


R Rarity
1 cardDestiny HERO - Celestial
R Rarity
1 cardDestiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


R Rarity
1 cardDestiny HERO - Dasher
R Rarity
1 cardDestiny HERO - Dasher
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
1 cardMedusa, Watcher of the Evil Eye
SR Rarity
1 cardMedusa, Watcher of the Evil Eye
Medusa, Watcher of the Evil Eye
DARK 4
Medusa, Watcher of the Evil Eye
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.


SR Rarity
3 cardSerziel, Watcher of the Evil Eye
SR Rarity
3 cardSerziel, Watcher of the Evil Eye
Serziel, Watcher of the Evil Eye
DARK 4
Serziel, Watcher of the Evil Eye
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


N Rarity
1 cardEvil Eye Awakening
N Rarity
1 cardEvil Eye Awakening
Evil Eye Awakening
Spell Normal
Evil Eye Awakening

    Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.


    SR Rarity
    3 cardEvil Eye Domain - Pareidolia
    SR Rarity
    3 cardEvil Eye Domain - Pareidolia
    Evil Eye Domain - Pareidolia
    Spell Field
    Evil Eye Domain - Pareidolia

      When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.


      SR Rarity
      2 cardEvil Eye of Gorgoneio
      SR Rarity
      2 cardEvil Eye of Gorgoneio
      Evil Eye of Gorgoneio
      Spell Equip
      Evil Eye of Gorgoneio

        Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.


        SR Rarity
        2 cardEvil Eye of Selene
        SR Rarity
        2 cardEvil Eye of Selene
        Evil Eye of Selene
        Spell Equip
        Evil Eye of Selene

          Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.


          SR Rarity
          1 cardEvil Eye Repose
          SR Rarity
          1 cardEvil Eye Repose
          Evil Eye Repose
          Spell Continuous
          Evil Eye Repose

            When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.


            UR Rarity
            2 cardForbidden Droplet
            UR Rarity
            2 cardForbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              R Rarity
              2 cardFusion Destiny
              R Rarity
              2 cardFusion Destiny
              Fusion Destiny
              Spell Normal
              Fusion Destiny

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                UR Rarity
                1 cardHarpie's Feather Duster
                UR Rarity
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  SR Rarity
                  3 cardPot of Prosperity
                  SR Rarity
                  3 cardPot of Prosperity
                  Pot of Prosperity
                  Spell Normal
                  Pot of Prosperity

                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                    Tag(s):

                    UR Rarity
                    1 cardTerraforming
                    UR Rarity
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      R Rarity
                      1 cardEvil Eye Retribution
                      R Rarity
                      1 cardEvil Eye Retribution
                      Evil Eye Retribution
                      Trap Counter
                      Evil Eye Retribution

                        When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.


                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          3 cardThere Can Be Only One
                          UR Rarity
                          3 cardThere Can Be Only One
                          There Can Be Only One
                          Trap Continuous
                          There Can Be Only One

                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                            UR Rarity
                            1 cardDestiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            1 cardDestiny HERO - Destroyer Phoenix Enforcer
                            Destiny HERO - Destroyer Phoenix Enforcer
                            DARK 8
                            Destiny HERO - Destroyer Phoenix Enforcer
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                            UR Rarity
                            3 cardGorgon, Empress of the Evil Eyed
                            UR Rarity
                            3 cardGorgon, Empress of the Evil Eyed
                            Gorgon, Empress of the Evil Eyed
                            DARK
                            Gorgon, Empress of the Evil Eyed
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 monsters including an "Evil Eye" monster Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.


                            SR Rarity
                            1 cardKnightmare Phoenix
                            SR Rarity
                            1 cardKnightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            UR Rarity
                            1 cardKnightmare Unicorn
                            UR Rarity
                            1 cardKnightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            UR Rarity
                            1 cardPredaplant Verte Anaconda
                            UR Rarity
                            1 cardPredaplant Verte Anaconda
                            Predaplant Verte Anaconda
                            DARK
                            Predaplant Verte Anaconda
                            • ATK:

                            • 500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                            UR Rarity
                            1 cardZerrziel, Ruler of the Evil Eyed
                            UR Rarity
                            1 cardZerrziel, Ruler of the Evil Eyed
                            Zerrziel, Ruler of the Evil Eyed
                            DARK
                            Zerrziel, Ruler of the Evil Eyed
                            • ATK:

                            • 2600

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.


                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            SR Rarity
                            2 cardNumber 26: Spaceway Octobypass
                            SR Rarity
                            2 cardNumber 26: Spaceway Octobypass
                            Number 26: Spaceway Octobypass
                            LIGHT
                            Number 26: Spaceway Octobypass
                            • ATK:

                            • 800

                            • DEF:

                            • 2400


                            2 Level 3 monsters At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.


                            R Rarity
                            3 cardNumber 75: Bamboozling Gossip Shadow
                            R Rarity
                            3 cardNumber 75: Bamboozling Gossip Shadow
                            Number 75: Bamboozling Gossip Shadow
                            WIND
                            Number 75: Bamboozling Gossip Shadow
                            • ATK:

                            • 1000

                            • DEF:

                            • 2600


                            2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                            SR Rarity
                            1 cardThe Phantom Knights of Break Sword
                            SR Rarity
                            1 cardThe Phantom Knights of Break Sword
                            The Phantom Knights of Break Sword
                            DARK
                            The Phantom Knights of Break Sword
                            • ATK:

                            • 2000

                            • DEF:

                            • 1000


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.




                            More Master Duel Info

                            Evil Eye Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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