Created by: Mèo Fool Gaming (37156024)

Created On: 06/10/2022

The Tie that Binds

Need 10 UR

UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Shi En
UR Rarity
Legendary Six Samurai - Shi En
UR Rarity
Legendary Six Samurai - Shi En
UR Rarity
Heroic Champion - Excalibur
UR Rarity
Heroic Champion - Excalibur
UR Rarity
Heroic Champion - Excalibur
UR Rarity
Shuffle Reborn
UR Rarity
Shuffle Reborn

Main: 21 Extra: 7

R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


N Rarity
Legendary Secret of the Six Samurai
N Rarity
Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


N Rarity
Legendary Secret of the Six Samurai
N Rarity
Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


N Rarity
Legendary Secret of the Six Samurai
N Rarity
Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK 4
Legendary Secret of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 2000


When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


R Rarity
Legendary Six Samurai - Enishi
R Rarity
Legendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT 4
Legendary Six Samurai - Enishi
  • ATK:

  • 1700

  • DEF:

  • 700


Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


R Rarity
Secret Six Samurai - Fuma
R Rarity
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
Secret Six Samurai - Fuma
R Rarity
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


R Rarity
Secret Six Samurai - Fuma
R Rarity
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


N Rarity
Shien's Dojo
N Rarity
Shien's Dojo
Shien's Dojo
Spell Continuous
Shien's Dojo

    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


    UR Rarity
    Shuffle Reborn
    UR Rarity
    Shuffle Reborn
    Shuffle Reborn
    Spell Normal
    Shuffle Reborn

      If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.


      UR Rarity
      Shuffle Reborn
      UR Rarity
      Shuffle Reborn
      Shuffle Reborn
      Spell Normal
      Shuffle Reborn

        If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.


        SR Rarity
        Six Samurai United
        SR Rarity
        Six Samurai United
        Six Samurai United
        Spell Continuous
        Six Samurai United

          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


          SR Rarity
          Six Samurai United
          SR Rarity
          Six Samurai United
          Six Samurai United
          Spell Continuous
          Six Samurai United

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


            SR Rarity
            Six Samurai United
            SR Rarity
            Six Samurai United
            Six Samurai United
            Spell Continuous
            Six Samurai United

              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


              SR Rarity
              Six Style - Dual Wield
              SR Rarity
              Six Style - Dual Wield
              Six Style - Dual Wield
              Trap Normal
              Six Style - Dual Wield

                If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                SR Rarity
                Six Style - Dual Wield
                SR Rarity
                Six Style - Dual Wield
                Six Style - Dual Wield
                Trap Normal
                Six Style - Dual Wield

                  If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                  SR Rarity
                  Six Style - Dual Wield
                  SR Rarity
                  Six Style - Dual Wield
                  Six Style - Dual Wield
                  Trap Normal
                  Six Style - Dual Wield

                    If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                    UR Rarity
                    Legendary Six Samurai - Shi En
                    UR Rarity
                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    DARK 5
                    Legendary Six Samurai - Shi En
                    • ATK:

                    • 2500

                    • DEF:

                    • 1400


                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                    UR Rarity
                    Legendary Six Samurai - Shi En
                    UR Rarity
                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    DARK 5
                    Legendary Six Samurai - Shi En
                    • ATK:

                    • 2500

                    • DEF:

                    • 1400


                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                    UR Rarity
                    Legendary Six Samurai - Shi En
                    UR Rarity
                    Legendary Six Samurai - Shi En
                    Legendary Six Samurai - Shi En
                    DARK 5
                    Legendary Six Samurai - Shi En
                    • ATK:

                    • 2500

                    • DEF:

                    • 1400


                    1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                    UR Rarity
                    Heroic Champion - Excalibur
                    UR Rarity
                    Heroic Champion - Excalibur
                    Heroic Champion - Excalibur
                    LIGHT
                    Heroic Champion - Excalibur
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                    UR Rarity
                    Heroic Champion - Excalibur
                    UR Rarity
                    Heroic Champion - Excalibur
                    Heroic Champion - Excalibur
                    LIGHT
                    Heroic Champion - Excalibur
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                    UR Rarity
                    Heroic Champion - Excalibur
                    UR Rarity
                    Heroic Champion - Excalibur
                    Heroic Champion - Excalibur
                    LIGHT
                    Heroic Champion - Excalibur
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                    SR Rarity
                    Number 70: Malevolent Sin
                    SR Rarity
                    Number 70: Malevolent Sin
                    Number 70: Malevolent Sin
                    DARK
                    Number 70: Malevolent Sin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




                    More Duel Links Info

                    Six Samurais Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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