Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 12 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Vanity's Ruler1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Chaos Ruler, the Chaotic Magical Dragon1 card
UR Rarity
Hot Red Dragon Archfiend Abyss1 card
UR Rarity
Red Supernova Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card

Main: 40 Extra: 15

R Rarity
1 cardManju of the Ten Thousand Hands
R Rarity
1 cardManju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardVanity's Ruler
UR Rarity
1 cardVanity's Ruler
Vanity's Ruler
LIGHT 8
Vanity's Ruler
  • ATK:

  • 2500

  • DEF:

  • 1600


Cannot be Special Summoned. Your opponent cannot Special Summon monsters.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


SR Rarity
2 cardCyber Angel Benten
SR Rarity
2 cardCyber Angel Benten
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


SR Rarity
2 cardMegalith Aratron
SR Rarity
2 cardMegalith Aratron
Megalith Aratron
EARTH 8
Megalith Aratron
  • ATK:

  • 2000

  • DEF:

  • 3000


You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn.


R Rarity
2 cardMegalith Bethor
R Rarity
2 cardMegalith Bethor
Megalith Bethor
EARTH 8
Megalith Bethor
  • ATK:

  • 1500

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


N Rarity
2 cardMegalith Hagith
N Rarity
2 cardMegalith Hagith
Megalith Hagith
EARTH 4
Megalith Hagith
  • ATK:

  • 1300

  • DEF:

  • 2600


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.


R Rarity
2 cardMegalith Ophiel
R Rarity
2 cardMegalith Ophiel
Megalith Ophiel
EARTH 4
Megalith Ophiel
  • ATK:

  • 1600

  • DEF:

  • 2500


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.


N Rarity
2 cardMegalith Phaleg
N Rarity
2 cardMegalith Phaleg
Megalith Phaleg
EARTH 8
Megalith Phaleg
  • ATK:

  • 2500

  • DEF:

  • 1200


You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


R Rarity
2 cardMegalith Phul
R Rarity
2 cardMegalith Phul
Megalith Phul
EARTH 2
Megalith Phul
  • ATK:

  • 500

  • DEF:

  • 2000


You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 "Megalith" Ritual Monster from your hand or Deck by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of "Megalith Phul" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
1 cardCreation Resonator
R Rarity
1 cardCreation Resonator
Creation Resonator
WIND 3
Creation Resonator
  • ATK:

  • 800

  • DEF:

  • 600


If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).


R Rarity
3 cardCrimson Resonator
R Rarity
3 cardCrimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
2 cardPSY-Framegear Gamma
SR Rarity
2 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


R Rarity
1 cardRed Resonator
R Rarity
1 cardRed Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


R Rarity
1 cardSynkron Resonator
R Rarity
1 cardSynkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


N Rarity
3 cardMegalith Unformed
N Rarity
3 cardMegalith Unformed
Megalith Unformed
Spell Quick
Megalith Unformed

    Activate 1 of these effects; ● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. ● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.


    SR Rarity
    3 cardPreparation of Rites
    SR Rarity
    3 cardPreparation of Rites
    Preparation of Rites
    Spell Normal
    Preparation of Rites

      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


      SR Rarity
      3 cardResonator Call
      SR Rarity
      3 cardResonator Call
      Resonator Call
      Spell Normal
      Resonator Call

        Add 1 "Resonator" monster from your Deck to your hand.


        UR Rarity
        1 cardBaronne de Fleur
        UR Rarity
        1 cardBaronne de Fleur
        Baronne de Fleur
        WIND 10
        Baronne de Fleur
        • ATK:

        • 3000

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


        UR Rarity
        1 cardChaos Ruler, the Chaotic Magical Dragon
        UR Rarity
        1 cardChaos Ruler, the Chaotic Magical Dragon
        Chaos Ruler, the Chaotic Magical Dragon
        DARK 8
        Chaos Ruler, the Chaotic Magical Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


        SR Rarity
        1 cardHerald of the Arc Light
        SR Rarity
        1 cardHerald of the Arc Light
        Herald of the Arc Light
        LIGHT 4
        Herald of the Arc Light
        • ATK:

        • 600

        • DEF:

        • 1000


        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


        UR Rarity
        1 cardHot Red Dragon Archfiend Abyss
        UR Rarity
        1 cardHot Red Dragon Archfiend Abyss
        Hot Red Dragon Archfiend Abyss
        DARK 9
        Hot Red Dragon Archfiend Abyss
        • ATK:

        • 3200

        • DEF:

        • 2500


        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


        SR Rarity
        2 cardHot Red Dragon Archfiend Bane
        SR Rarity
        2 cardHot Red Dragon Archfiend Bane
        Hot Red Dragon Archfiend Bane
        DARK 10
        Hot Red Dragon Archfiend Bane
        • ATK:

        • 3500

        • DEF:

        • 3000


        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


        SR Rarity
        3 cardRed Rising Dragon
        SR Rarity
        3 cardRed Rising Dragon
        Red Rising Dragon
        DARK 6
        Red Rising Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


        UR Rarity
        1 cardRed Supernova Dragon
        UR Rarity
        1 cardRed Supernova Dragon
        Red Supernova Dragon
        DARK 12
        Red Supernova Dragon
        • ATK:

        • 4000

        • DEF:

        • 3000


        3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


        SR Rarity
        1 cardScarlight Red Dragon Archfiend
        SR Rarity
        1 cardScarlight Red Dragon Archfiend
        Scarlight Red Dragon Archfiend
        DARK 8
        Scarlight Red Dragon Archfiend
        • ATK:

        • 3000

        • DEF:

        • 2500


        1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


        UR Rarity
        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
        UR Rarity
        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




        Tag(s):

        SR Rarity
        1 cardDownerd Magician
        SR Rarity
        1 cardDownerd Magician
        Downerd Magician
        DARK
        Downerd Magician
        • ATK:

        • 2100

        • DEF:

        • 200


        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


        SR Rarity
        1 cardGallant Granite
        SR Rarity
        1 cardGallant Granite
        Gallant Granite
        EARTH
        Gallant Granite
        • ATK:

        • 2300

        • DEF:

        • 1800


        2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


        SR Rarity
        1 cardSky Cavalry Centaurea
        SR Rarity
        1 cardSky Cavalry Centaurea
        Sky Cavalry Centaurea
        LIGHT
        Sky Cavalry Centaurea
        • ATK:

        • 2000

        • DEF:

        • 0


        2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




        More Master Duel Info

        Megalith Breakdown

         

         

         

         

         

         

         

         

         

         

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