Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 23 UR

UR Rarity
Kurikara Divincarnate1 card
UR Rarity
Machina Citadel1 card
UR Rarity
Machina Fortress2 card
UR Rarity
Machina Ruinforce1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Therion "King" Regulus2 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Karakuri Super Shogun mdl 00N "Bureibu"2 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Superdreadnought Rail Cannon Gustav Max1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Foolish Burial1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Monster Reborn1 card

Main: 46 Extra: 15

R Rarity
1 cardAncient Gear Box
R Rarity
1 cardAncient Gear Box
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


N Rarity
1 cardInfinitrack Anchor Drill
N Rarity
1 cardInfinitrack Anchor Drill
Infinitrack Anchor Drill
EARTH 4
Infinitrack Anchor Drill
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


R Rarity
1 cardInfinitrack Brutal Dozer
R Rarity
1 cardInfinitrack Brutal Dozer
Infinitrack Brutal Dozer
EARTH 5
Infinitrack Brutal Dozer
  • ATK:

  • 1900

  • DEF:

  • 2100


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.


R Rarity
1 cardInfinitrack Harvester
R Rarity
1 cardInfinitrack Harvester
Infinitrack Harvester
EARTH 2
Infinitrack Harvester
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.


N Rarity
1 cardInfinitrack Trencher
N Rarity
1 cardInfinitrack Trencher
Infinitrack Trencher
EARTH 5
Infinitrack Trencher
  • ATK:

  • 500

  • DEF:

  • 2400


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


N Rarity
1 cardInfinitrack Tunneller
N Rarity
1 cardInfinitrack Tunneller
Infinitrack Tunneller
EARTH 5
Infinitrack Tunneller
  • ATK:

  • 2200

  • DEF:

  • 500


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


SR Rarity
2 cardKarakuri Bonze mdl 9763 "Kunamzan"
SR Rarity
2 cardKarakuri Bonze mdl 9763 "Kunamzan"
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


SR Rarity
3 cardKarakuri Merchant mdl 177 "Inashichi"
SR Rarity
3 cardKarakuri Merchant mdl 177 "Inashichi"
Karakuri Merchant mdl 177 "Inashichi"
EARTH 2
Karakuri Merchant mdl 177 "Inashichi"
  • ATK:

  • 500

  • DEF:

  • 1500


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.


UR Rarity
1 cardKurikara Divincarnate
UR Rarity
1 cardKurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


UR Rarity
1 cardMachina Citadel
UR Rarity
1 cardMachina Citadel
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


UR Rarity
2 cardMachina Fortress
UR Rarity
2 cardMachina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


UR Rarity
1 cardMachina Ruinforce
UR Rarity
1 cardMachina Ruinforce
Machina Ruinforce
DARK 10
Machina Ruinforce
  • ATK:

  • 4600

  • DEF:

  • 4100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.


SR Rarity
1 cardMachina Unclaspare
SR Rarity
1 cardMachina Unclaspare
Machina Unclaspare
DARK 4
Machina Unclaspare
  • ATK:

  • 1800

  • DEF:

  • 800


If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
2 cardTherion "King" Regulus
UR Rarity
2 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
1 cardKarakuri Barrel mdl 96 "Shinkuro"
N Rarity
1 cardKarakuri Barrel mdl 96 "Shinkuro"
Karakuri Barrel mdl 96 "Shinkuro"
EARTH 2
Karakuri Barrel mdl 96 "Shinkuro"
  • ATK:

  • 400

  • DEF:

  • 400


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.


R Rarity
3 cardKarakuri Gama mdl 4624 "Shirokunishi"
R Rarity
3 cardKarakuri Gama mdl 4624 "Shirokunishi"
Karakuri Gama mdl 4624 "Shirokunishi"
EARTH 1
Karakuri Gama mdl 4624 "Shirokunishi"
  • ATK:

  • 200

  • DEF:

  • 1000


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.


SR Rarity
2 cardKarakuri Komachi mdl 224 "Ninishi"
SR Rarity
2 cardKarakuri Komachi mdl 224 "Ninishi"
Karakuri Komachi mdl 224 "Ninishi"
EARTH 3
Karakuri Komachi mdl 224 "Ninishi"
  • ATK:

  • 0

  • DEF:

  • 1900


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)


N Rarity
1 cardKarakuri Strategist mdl 248 "Nishipachi"
N Rarity
1 cardKarakuri Strategist mdl 248 "Nishipachi"
Karakuri Strategist mdl 248 "Nishipachi"
EARTH 3
Karakuri Strategist mdl 248 "Nishipachi"
  • ATK:

  • 500

  • DEF:

  • 1600


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.


R Rarity
1 cardMachina Gearframe
R Rarity
1 cardMachina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardFoolish Burial
    UR Rarity
    1 cardFoolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.




      Tag(s):

      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        N Rarity
        1 cardHeavy Forward
        N Rarity
        1 cardHeavy Forward
        Heavy Forward
        Spell Continuous
        Heavy Forward

          When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


          R Rarity
          1 cardKarakuri Gama Oil
          R Rarity
          1 cardKarakuri Gama Oil
          Karakuri Gama Oil
          Spell Equip
          Karakuri Gama Oil

            Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.


            UR Rarity
            1 cardLightning Storm
            UR Rarity
            1 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              SR Rarity
              1 cardMachina Redeployment
              SR Rarity
              1 cardMachina Redeployment
              Machina Redeployment
              Spell Normal
              Machina Redeployment

                Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.


                UR Rarity
                1 cardMonster Reborn
                UR Rarity
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  SR Rarity
                  3 cardUrgent Schedule
                  SR Rarity
                  3 cardUrgent Schedule
                  Urgent Schedule
                  Spell Quick
                  Urgent Schedule

                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                    SR Rarity
                    1 cardIce Dragon's Prison
                    SR Rarity
                    1 cardIce Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      N Rarity
                      1 cardMachina Overdrive
                      N Rarity
                      1 cardMachina Overdrive
                      Machina Overdrive
                      Trap Normal
                      Machina Overdrive

                        Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.


                        R Rarity
                        1 cardPhoenix Wing Wind Blast
                        R Rarity
                        1 cardPhoenix Wing Wind Blast
                        Phoenix Wing Wind Blast
                        Trap Normal
                        Phoenix Wing Wind Blast

                          Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                          SR Rarity
                          1 cardAncient Gear Ballista
                          SR Rarity
                          1 cardAncient Gear Ballista
                          Ancient Gear Ballista
                          EARTH
                          Ancient Gear Ballista
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom-Left


                          2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                          R Rarity
                          1 cardInfinitrack Goliath
                          R Rarity
                          1 cardInfinitrack Goliath
                          Infinitrack Goliath
                          EARTH
                          Infinitrack Goliath
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom-Right


                          1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                          UR Rarity
                          1 cardBaronne de Fleur
                          UR Rarity
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          SR Rarity
                          1 cardKarakuri Shogun mdl 00 "Burei"
                          SR Rarity
                          1 cardKarakuri Shogun mdl 00 "Burei"
                          Karakuri Shogun mdl 00 "Burei"
                          EARTH 7
                          Karakuri Shogun mdl 00 "Burei"
                          • ATK:

                          • 2600

                          • DEF:

                          • 1900


                          1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                          SR Rarity
                          2 cardKarakuri Steel Shogun mdl 00X "Bureido"
                          SR Rarity
                          2 cardKarakuri Steel Shogun mdl 00X "Bureido"
                          Karakuri Steel Shogun mdl 00X "Bureido"
                          EARTH 8
                          Karakuri Steel Shogun mdl 00X "Bureido"
                          • ATK:

                          • 2800

                          • DEF:

                          • 1700


                          1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


                          UR Rarity
                          2 cardKarakuri Super Shogun mdl 00N "Bureibu"
                          UR Rarity
                          2 cardKarakuri Super Shogun mdl 00N "Bureibu"
                          Karakuri Super Shogun mdl 00N "Bureibu"
                          EARTH 9
                          Karakuri Super Shogun mdl 00N "Bureibu"
                          • ATK:

                          • 3000

                          • DEF:

                          • 1500


                          1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.


                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          SR Rarity
                          1 cardInfinitrack Earth Slicer
                          SR Rarity
                          1 cardInfinitrack Earth Slicer
                          Infinitrack Earth Slicer
                          EARTH
                          Infinitrack Earth Slicer
                          • ATK:

                          • 3100

                          • DEF:

                          • 2100


                          2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                          SR Rarity
                          1 cardInfinitrack River Stormer
                          SR Rarity
                          1 cardInfinitrack River Stormer
                          Infinitrack River Stormer
                          EARTH
                          Infinitrack River Stormer
                          • ATK:

                          • 2500

                          • DEF:

                          • 500


                          2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                          SR Rarity
                          1 cardNumber 27: Dreadnought Dreadnoid
                          SR Rarity
                          1 cardNumber 27: Dreadnought Dreadnoid
                          Number 27: Dreadnought Dreadnoid
                          WATER
                          Number 27: Dreadnought Dreadnoid
                          • ATK:

                          • 2200

                          • DEF:

                          • 1000


                          2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                          R Rarity
                          1 cardNumber 49: Fortune Tune
                          R Rarity
                          1 cardNumber 49: Fortune Tune
                          Number 49: Fortune Tune
                          LIGHT
                          Number 49: Fortune Tune
                          • ATK:

                          • 400

                          • DEF:

                          • 900


                          2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                          UR Rarity
                          1 cardSuperdreadnought Rail Cannon Gustav Max
                          UR Rarity
                          1 cardSuperdreadnought Rail Cannon Gustav Max
                          Superdreadnought Rail Cannon Gustav Max
                          EARTH
                          Superdreadnought Rail Cannon Gustav Max
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                          UR Rarity
                          1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                          UR Rarity
                          1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          EARTH
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




                          More Master Duel Info

                          Karakuri Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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