Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 18 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Chimeratech Megafleet Dragon1 card
UR Rarity
Cyber End Dragon1 card
UR Rarity
Cyber Dragon Sieger1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Cyber Dragon Infinity1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm3 card
UR Rarity
Triple Tactics Talent2 card
UR Rarity
Red Reboot2 card

Main: 40 Extra: 15

R Rarity
3 cardCyber Dragon
R Rarity
3 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


SR Rarity
3 cardCyber Dragon Core
SR Rarity
3 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


N Rarity
2 cardCyber Dragon Herz
N Rarity
2 cardCyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


R Rarity
2 cardCyber Dragon Nachster
R Rarity
2 cardCyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


SR Rarity
1 cardCyberdark Chimera
SR Rarity
1 cardCyberdark Chimera
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


SR Rarity
1 cardCyberdark Claw
SR Rarity
1 cardCyberdark Claw
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


R Rarity
2 cardJizukiru, the Star Destroying Kaiju
R Rarity
2 cardJizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


SR Rarity
2 cardPSY-Framegear Gamma
SR Rarity
2 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


R Rarity
3 cardClockwork Night
R Rarity
3 cardClockwork Night
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


    SR Rarity
    3 cardCyber Emergency
    SR Rarity
    3 cardCyber Emergency
    Cyber Emergency
    Spell Normal
    Cyber Emergency

      Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


      SR Rarity
      1 cardCyberdark Realm
      SR Rarity
      1 cardCyberdark Realm
      Cyberdark Realm
      Spell Continuous
      Cyberdark Realm

        When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


        SR Rarity
        1 cardCybernetic Horizon
        SR Rarity
        1 cardCybernetic Horizon
        Cybernetic Horizon
        Spell Normal
        Cybernetic Horizon

          (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


          R Rarity
          1 cardEvolution End Burst
          R Rarity
          1 cardEvolution End Burst
          Evolution End Burst
          Spell Normal
          Evolution End Burst

            Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.


            UR Rarity
            1 cardHarpie's Feather Duster
            UR Rarity
            1 cardHarpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              UR Rarity
              3 cardLightning Storm
              UR Rarity
              3 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                R Rarity
                1 cardOverload Fusion
                R Rarity
                1 cardOverload Fusion
                Overload Fusion
                Spell Normal
                Overload Fusion

                  Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                  R Rarity
                  2 cardPower Bond
                  R Rarity
                  2 cardPower Bond
                  Power Bond
                  Spell Normal
                  Power Bond

                    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                    UR Rarity
                    2 cardTriple Tactics Talent
                    UR Rarity
                    2 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      UR Rarity
                      2 cardRed Reboot
                      UR Rarity
                      2 cardRed Reboot
                      Red Reboot
                      Trap Counter
                      Red Reboot

                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                        R Rarity
                        2 cardChimeratech Fortress Dragon
                        R Rarity
                        2 cardChimeratech Fortress Dragon
                        Chimeratech Fortress Dragon
                        DARK 8
                        Chimeratech Fortress Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                        UR Rarity
                        1 cardChimeratech Megafleet Dragon
                        UR Rarity
                        1 cardChimeratech Megafleet Dragon
                        Chimeratech Megafleet Dragon
                        DARK 10
                        Chimeratech Megafleet Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                        SR Rarity
                        1 cardChimeratech Overdragon
                        SR Rarity
                        1 cardChimeratech Overdragon
                        Chimeratech Overdragon
                        DARK 9
                        Chimeratech Overdragon
                        • ATK:

                        • -1

                        • DEF:

                        • -1


                        "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                        SR Rarity
                        2 cardChimeratech Rampage Dragon
                        SR Rarity
                        2 cardChimeratech Rampage Dragon
                        Chimeratech Rampage Dragon
                        DARK 5
                        Chimeratech Rampage Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                        UR Rarity
                        1 cardCyber End Dragon
                        UR Rarity
                        1 cardCyber End Dragon
                        Cyber End Dragon
                        LIGHT 10
                        Cyber End Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 2800


                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                        SR Rarity
                        1 cardCyber Eternity Dragon
                        SR Rarity
                        1 cardCyber Eternity Dragon
                        Cyber Eternity Dragon
                        LIGHT 10
                        Cyber Eternity Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 4000


                        1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                        SR Rarity
                        1 cardCyber Twin Dragon
                        SR Rarity
                        1 cardCyber Twin Dragon
                        Cyber Twin Dragon
                        LIGHT 8
                        Cyber Twin Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2100


                        "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                        UR Rarity
                        1 cardCyber Dragon Sieger
                        UR Rarity
                        1 cardCyber Dragon Sieger
                        Cyber Dragon Sieger
                        LIGHT
                        Cyber Dragon Sieger
                        • ATK:

                        • 2100

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                        UR Rarity
                        1 cardPredaplant Verte Anaconda
                        UR Rarity
                        1 cardPredaplant Verte Anaconda
                        Predaplant Verte Anaconda
                        DARK
                        Predaplant Verte Anaconda
                        • ATK:

                        • 500

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                        UR Rarity
                        1 cardSalamangreat Almiraj
                        UR Rarity
                        1 cardSalamangreat Almiraj
                        Salamangreat Almiraj
                        FIRE
                        Salamangreat Almiraj
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

                        Bottom-Right


                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                        UR Rarity
                        1 cardCyber Dragon Infinity
                        UR Rarity
                        1 cardCyber Dragon Infinity
                        Cyber Dragon Infinity
                        LIGHT
                        Cyber Dragon Infinity
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                        R Rarity
                        1 cardCyber Dragon Nova
                        R Rarity
                        1 cardCyber Dragon Nova
                        Cyber Dragon Nova
                        LIGHT
                        Cyber Dragon Nova
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                        UR Rarity
                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                        Tag(s):



                        More Master Duel Info

                        Cyber Dragon Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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