Created by: Mèo Fool Gaming (37156024)

Created On: 01/20/2022

The Dragon Knight's Path

Need 12 UR

UR Rarity
Black Luster Soldier - Envoy of the Evening Twilight1 card
UR Rarity
Gaia the Fierce Knight Origin1 card
UR Rarity
Soldier Gaia the Fierce Knight2 card
UR Rarity
Gaia the Magical Knight of Dragons3 card
UR Rarity
Mecha Phantom Beast Dracossack1 card
UR Rarity
Book of Moon1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Mystical Space Typhoon2 card

Main: 20 Extra: 7

UR Rarity
Black Luster Soldier - Envoy of the Evening Twilight
UR Rarity
Black Luster Soldier - Envoy of the Evening Twilight
Black Luster Soldier - Envoy of the Evening Twilight
DARK 8
Black Luster Soldier - Envoy of the Evening Twilight
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ● LIGHT: Target 1 monster on the field; banish it. ● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.


SR Rarity
Curse of Dragonfire
SR Rarity
Curse of Dragonfire
Curse of Dragonfire
DARK 5
Curse of Dragonfire
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


SR Rarity
Curse of Dragonfire
SR Rarity
Curse of Dragonfire
Curse of Dragonfire
DARK 5
Curse of Dragonfire
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


SR Rarity
Curse of Dragonfire
SR Rarity
Curse of Dragonfire
Curse of Dragonfire
DARK 5
Curse of Dragonfire
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


UR Rarity
Gaia the Fierce Knight Origin
UR Rarity
Gaia the Fierce Knight Origin
Gaia the Fierce Knight Origin
EARTH 4
Gaia the Fierce Knight Origin
  • ATK:

  • 1600

  • DEF:

  • 1200


This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.


SR Rarity
Gaia the Magical Knight
SR Rarity
Gaia the Magical Knight
Gaia the Magical Knight
LIGHT 7
Gaia the Magical Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is also always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.


SR Rarity
Gaia the Magical Knight
SR Rarity
Gaia the Magical Knight
Gaia the Magical Knight
LIGHT 7
Gaia the Magical Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is also always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.


SR Rarity
Gaia the Magical Knight
SR Rarity
Gaia the Magical Knight
Gaia the Magical Knight
LIGHT 7
Gaia the Magical Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


(This card is also always treated as a "Gaia The Fierce Knight" card.) If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.


UR Rarity
Soldier Gaia the Fierce Knight
UR Rarity
Soldier Gaia the Fierce Knight
Soldier Gaia the Fierce Knight
DARK 8
Soldier Gaia the Fierce Knight
  • ATK:

  • 2600

  • DEF:

  • 2100


(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.


UR Rarity
Soldier Gaia the Fierce Knight
UR Rarity
Soldier Gaia the Fierce Knight
Soldier Gaia the Fierce Knight
DARK 8
Soldier Gaia the Fierce Knight
  • ATK:

  • 2600

  • DEF:

  • 2100


(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    SR Rarity
    Dragon's Mirror
    SR Rarity
    Dragon's Mirror
    Dragon's Mirror
    Spell Normal
    Dragon's Mirror

      Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


      SR Rarity
      Galloping Gaia
      SR Rarity
      Galloping Gaia
      Galloping Gaia
      Spell Field
      Galloping Gaia

        Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn.


        SR Rarity
        Galloping Gaia
        SR Rarity
        Galloping Gaia
        Galloping Gaia
        Spell Field
        Galloping Gaia

          Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects. ● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. ● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Galloping Gaia" once per turn.


          SR Rarity
          Gateway to Chaos
          SR Rarity
          Gateway to Chaos
          Gateway to Chaos
          Spell Field
          Gateway to Chaos

            When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.


            SR Rarity
            Gateway to Chaos
            SR Rarity
            Gateway to Chaos
            Gateway to Chaos
            Spell Field
            Gateway to Chaos

              When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.


              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    SR Rarity
                    Treacherous Trap Hole
                    SR Rarity
                    Treacherous Trap Hole
                    Treacherous Trap Hole
                    Trap Normal
                    Treacherous Trap Hole

                      If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                      UR Rarity
                      Gaia the Magical Knight of Dragons
                      UR Rarity
                      Gaia the Magical Knight of Dragons
                      Gaia the Magical Knight of Dragons
                      WIND 7
                      Gaia the Magical Knight of Dragons
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.


                      UR Rarity
                      Gaia the Magical Knight of Dragons
                      UR Rarity
                      Gaia the Magical Knight of Dragons
                      Gaia the Magical Knight of Dragons
                      WIND 7
                      Gaia the Magical Knight of Dragons
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.


                      UR Rarity
                      Gaia the Magical Knight of Dragons
                      UR Rarity
                      Gaia the Magical Knight of Dragons
                      Gaia the Magical Knight of Dragons
                      WIND 7
                      Gaia the Magical Knight of Dragons
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.


                      SR Rarity
                      Sky Galloping Gaia the Dragon Champion
                      SR Rarity
                      Sky Galloping Gaia the Dragon Champion
                      Sky Galloping Gaia the Dragon Champion
                      WIND 7
                      Sky Galloping Gaia the Dragon Champion
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.


                      SR Rarity
                      Sky Galloping Gaia the Dragon Champion
                      SR Rarity
                      Sky Galloping Gaia the Dragon Champion
                      Sky Galloping Gaia the Dragon Champion
                      WIND 7
                      Sky Galloping Gaia the Dragon Champion
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.


                      SR Rarity
                      Gaia Dragon, the Thunder Charger
                      SR Rarity
                      Gaia Dragon, the Thunder Charger
                      Gaia Dragon, the Thunder Charger
                      WIND
                      Gaia Dragon, the Thunder Charger
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                      UR Rarity
                      Mecha Phantom Beast Dracossack
                      UR Rarity
                      Mecha Phantom Beast Dracossack
                      Mecha Phantom Beast Dracossack
                      WIND
                      Mecha Phantom Beast Dracossack
                      • ATK:

                      • 2600

                      • DEF:

                      • 2200


                      2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.




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