Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 20 UR

UR Rarity
Blue-Eyes Alternative White Dragon1 card
UR Rarity
Chronicle Magician1 card
UR Rarity
Destiny HERO - Plasma1 card
UR Rarity
Dual Assembwurm2 card
UR Rarity
Five-Headed Dragon1 card
UR Rarity
Master of Chaos1 card
UR Rarity
The Dark Magicians1 card
UR Rarity
The First Darklord1 card
UR Rarity
Blue-Eyes White Dragon1 card
UR Rarity
Dark Magician1 card
UR Rarity
Black Luster Soldier - Legendary Swordsman1 card
UR Rarity
Illusion of Chaos1 card
UR Rarity
Blackwing Full Armor Master1 card
UR Rarity
Flower Cardian Lightshower1 card
UR Rarity
Thought Ruler Archfiend1 card
UR Rarity
Rank-Up-Magic Argent Chaos Force1 card
UR Rarity
The Gates of Dark World1 card
UR Rarity
Gottoms' Emergency Call1 card
UR Rarity
Infinite Impermanence1 card

Main: 60 Extra: 15

N Rarity
1 cardAxe Dragonute
N Rarity
1 cardAxe Dragonute
Axe Dragonute
DARK 4
Axe Dragonute
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card attacks, it is changed to Defense Position at the end of the Damage Step.


UR Rarity
1 cardBlue-Eyes Alternative White Dragon
UR Rarity
1 cardBlue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


R Rarity
1 cardBlue-Eyes Shining Dragon
R Rarity
1 cardBlue-Eyes Shining Dragon
Blue-Eyes Shining Dragon
LIGHT 10
Blue-Eyes Shining Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.


R Rarity
1 cardBlue-Eyes Solid Dragon
R Rarity
1 cardBlue-Eyes Solid Dragon
Blue-Eyes Solid Dragon
LIGHT 8
Blue-Eyes Solid Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.


UR Rarity
1 cardChronicle Magician
UR Rarity
1 cardChronicle Magician
Chronicle Magician
DARK 7
Chronicle Magician
  • ATK:

  • 2500

  • DEF:

  • 2500


If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn.


SR Rarity
1 cardDark Magician Girl
SR Rarity
1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


SR Rarity
1 cardDarklord Ixchel
SR Rarity
1 cardDarklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


R Rarity
1 cardDarklord Tezcatlipoca
R Rarity
1 cardDarklord Tezcatlipoca
Darklord Tezcatlipoca
DARK 9
Darklord Tezcatlipoca
  • ATK:

  • 2800

  • DEF:

  • 2100


If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.


N Rarity
1 cardDestiny HERO - Decider
N Rarity
1 cardDestiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


UR Rarity
1 cardDestiny HERO - Plasma
UR Rarity
1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


UR Rarity
2 cardDual Assembwurm
UR Rarity
2 cardDual Assembwurm
Dual Assembwurm
DARK 8
Dual Assembwurm
  • ATK:

  • 2800

  • DEF:

  • 1000


If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's.


SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


SR Rarity
1 cardFabled Soulkius
SR Rarity
1 cardFabled Soulkius
Fabled Soulkius
LIGHT 6
Fabled Soulkius
  • ATK:

  • 2200

  • DEF:

  • 2100


If this card is in your GY: You can send 2 cards from your hand to the GY, except "Fabled Soulkius"; Special Summon this card.


N Rarity
1 cardImprisoned Queen Archfiend
N Rarity
1 cardImprisoned Queen Archfiend
Imprisoned Queen Archfiend
DARK 8
Imprisoned Queen Archfiend
  • ATK:

  • 2600

  • DEF:

  • 1700


During each of your Standby Phases, you must pay 1000 Life Points (this is not optional), or this card is destroyed. During your Standby Phase: Target 1 Level 4 or lower Fiend-Type monster on the field; that target gains 1000 ATK until the End Phase. "Pandemonium" must be on the field and this card must be in your Graveyard to activate and to resolve this effect.


R Rarity
1 cardKaiser Glider
R Rarity
1 cardKaiser Glider
Kaiser Glider
LIGHT 6
Kaiser Glider
  • ATK:

  • 2400

  • DEF:

  • 2200


Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.


N Rarity
1 cardLancer Dragonute
N Rarity
1 cardLancer Dragonute
Lancer Dragonute
DARK 4
Lancer Dragonute
  • ATK:

  • 1500

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


SR Rarity
1 cardMetaltron XII, the True Dracombatant
SR Rarity
1 cardMetaltron XII, the True Dracombatant
Metaltron XII, the True Dracombatant
LIGHT 9
Metaltron XII, the True Dracombatant
  • ATK:

  • 3000

  • DEF:

  • 3000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.


N Rarity
1 cardRaidraptor - Sharp Lanius
N Rarity
1 cardRaidraptor - Sharp Lanius
Raidraptor - Sharp Lanius
DARK 4
Raidraptor - Sharp Lanius
  • ATK:

  • 1700

  • DEF:

  • 1000


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn.


R Rarity
1 cardThe Dark - Hex-Sealed Fusion
R Rarity
1 cardThe Dark - Hex-Sealed Fusion
The Dark - Hex-Sealed Fusion
DARK 3
The Dark - Hex-Sealed Fusion
  • ATK:

  • 1000

  • DEF:

  • 1600


You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


SR Rarity
1 cardTimaeus the United Dragon
SR Rarity
1 cardTimaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.


R Rarity
1 cardTwin-Headed Behemoth
R Rarity
1 cardTwin-Headed Behemoth
Twin-Headed Behemoth
WIND 3
Twin-Headed Behemoth
  • ATK:

  • 1500

  • DEF:

  • 1200


During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.


N Rarity
1 cardVampire Lord
N Rarity
1 cardVampire Lord
Vampire Lord
DARK 5
Vampire Lord
  • ATK:

  • 2000

  • DEF:

  • 1500


If this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.


R Rarity
1 cardWar Rock Mammud
R Rarity
1 cardWar Rock Mammud
War Rock Mammud
EARTH 5
War Rock Mammud
  • ATK:

  • 2000

  • DEF:

  • 2000


If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can target 1 Spell/Trap your opponent controls; destroy it, then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Mammud" once per turn.


UR Rarity
1 cardBlue-Eyes White Dragon
UR Rarity
1 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


UR Rarity
1 cardDark Magician
UR Rarity
1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


R Rarity
1 cardGene-Warped Warwolf
R Rarity
1 cardGene-Warped Warwolf
Gene-Warped Warwolf
EARTH 4
Gene-Warped Warwolf
  • ATK:

  • 2000

  • DEF:

  • 100


This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLuster Dragon
N Rarity
1 cardLuster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


N Rarity
1 cardSuppression Collider
N Rarity
1 cardSuppression Collider
Suppression Collider
DARK 8
Suppression Collider
  • ATK:

  • 2800

  • DEF:

  • 2600


''All data crushed by this network warrior's hammer is irretrievably compressed.''


N Rarity
1 cardZure, Knight of Dark World
N Rarity
1 cardZure, Knight of Dark World
Zure, Knight of Dark World
DARK 4
Zure, Knight of Dark World
  • ATK:

  • 1800

  • DEF:

  • 1500


The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.


SR Rarity
1 cardChronograph Sorcerer
SR Rarity
1 cardChronograph Sorcerer
Chronograph Sorcerer
DARK 68
Chronograph Sorcerer
  • ATK:

  • 2000

  • DEF:

  • 1700


[ Pendulum Effect ] During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn. [ Monster Effect ] If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)


UR Rarity
1 cardBlack Luster Soldier - Legendary Swordsman
UR Rarity
1 cardBlack Luster Soldier - Legendary Swordsman
Black Luster Soldier - Legendary Swordsman
EARTH 8
Black Luster Soldier - Legendary Swordsman
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck.


R Rarity
2 cardBlue-Eyes Chaos Dragon
R Rarity
2 cardBlue-Eyes Chaos Dragon
Blue-Eyes Chaos Dragon
DARK 8
Blue-Eyes Chaos Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.


UR Rarity
1 cardIllusion of Chaos
UR Rarity
1 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


SR Rarity
1 cardRevendread Executor
SR Rarity
1 cardRevendread Executor
Revendread Executor
DARK 8
Revendread Executor
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.


R Rarity
1 cardRokket Synchron
R Rarity
1 cardRokket Synchron
Rokket Synchron
DARK 1
Rokket Synchron
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters.


N Rarity
1 cardDark Burning Attack
N Rarity
1 cardDark Burning Attack
Dark Burning Attack
Spell Normal
Dark Burning Attack

    If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.


    R Rarity
    1 cardHypernova Burst
    R Rarity
    1 cardHypernova Burst
    Hypernova Burst
    Spell Normal
    Hypernova Burst

      Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.


      R Rarity
      1 cardNoble Arms - Gallatin
      R Rarity
      1 cardNoble Arms - Gallatin
      Noble Arms - Gallatin
      Spell Equip
      Noble Arms - Gallatin

        You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.


        UR Rarity
        1 cardRank-Up-Magic Argent Chaos Force
        UR Rarity
        1 cardRank-Up-Magic Argent Chaos Force
        Rank-Up-Magic Argent Chaos Force
        Spell Normal
        Rank-Up-Magic Argent Chaos Force

          Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


          R Rarity
          1 cardRush Recklessly
          R Rarity
          1 cardRush Recklessly
          Rush Recklessly
          Spell Quick
          Rush Recklessly

            Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.


            N Rarity
            1 cardShield Crush
            N Rarity
            1 cardShield Crush
            Shield Crush
            Spell Normal
            Shield Crush

              Target 1 Defense Position monster on the field; destroy that target.


              SR Rarity
              1 cardSilver's Cry
              SR Rarity
              1 cardSilver's Cry
              Silver's Cry
              Spell Quick
              Silver's Cry

                Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.


                SR Rarity
                1 cardSwords of Revealing Light
                SR Rarity
                1 cardSwords of Revealing Light
                Swords of Revealing Light
                Spell Normal
                Swords of Revealing Light

                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                  UR Rarity
                  1 cardThe Gates of Dark World
                  UR Rarity
                  1 cardThe Gates of Dark World
                  The Gates of Dark World
                  Spell Field
                  The Gates of Dark World

                    All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.


                    SR Rarity
                    1 cardUnexpected Dai
                    SR Rarity
                    1 cardUnexpected Dai
                    Unexpected Dai
                    Spell Normal
                    Unexpected Dai

                      If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                      SR Rarity
                      1 cardCall of the Haunted
                      SR Rarity
                      1 cardCall of the Haunted
                      Call of the Haunted
                      Trap Continuous
                      Call of the Haunted

                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                        R Rarity
                        1 cardDefense Draw
                        R Rarity
                        1 cardDefense Draw
                        Defense Draw
                        Trap Normal
                        Defense Draw

                          During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                          SR Rarity
                          2 cardDestined Rivals
                          SR Rarity
                          2 cardDestined Rivals
                          Destined Rivals
                          Trap Normal
                          Destined Rivals

                            If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.


                            UR Rarity
                            1 cardGottoms' Emergency Call
                            UR Rarity
                            1 cardGottoms' Emergency Call
                            Gottoms' Emergency Call
                            Trap Normal
                            Gottoms' Emergency Call

                              If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.


                              UR Rarity
                              1 cardInfinite Impermanence
                              UR Rarity
                              1 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                SR Rarity
                                1 cardMirror Force Launcher
                                SR Rarity
                                1 cardMirror Force Launcher
                                Mirror Force Launcher
                                Trap Continuous
                                Mirror Force Launcher

                                  Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn.


                                  R Rarity
                                  1 cardRing of Destruction
                                  R Rarity
                                  1 cardRing of Destruction
                                  Ring of Destruction
                                  Trap Normal
                                  Ring of Destruction

                                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                    R Rarity
                                    1 cardSkill Successor
                                    R Rarity
                                    1 cardSkill Successor
                                    Skill Successor
                                    Trap Normal
                                    Skill Successor

                                      Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.


                                      SR Rarity
                                      2 cardThreatening Roar
                                      SR Rarity
                                      2 cardThreatening Roar
                                      Threatening Roar
                                      Trap Normal
                                      Threatening Roar

                                        Your opponent cannot declare an attack this turn.


                                        SR Rarity
                                        1 cardTrue Light
                                        SR Rarity
                                        1 cardTrue Light
                                        True Light
                                        Trap Continuous
                                        True Light

                                          Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                          R Rarity
                                          2 cardBlue-Eyes Ultimate Dragon
                                          R Rarity
                                          2 cardBlue-Eyes Ultimate Dragon
                                          Blue-Eyes Ultimate Dragon
                                          LIGHT 12
                                          Blue-Eyes Ultimate Dragon
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 3800


                                          "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                          SR Rarity
                                          1 cardDark Magician the Dragon Knight
                                          SR Rarity
                                          1 cardDark Magician the Dragon Knight
                                          Dark Magician the Dragon Knight
                                          DARK 8
                                          Dark Magician the Dragon Knight
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                          UR Rarity
                                          1 cardFive-Headed Dragon
                                          UR Rarity
                                          1 cardFive-Headed Dragon
                                          Five-Headed Dragon
                                          DARK 12
                                          Five-Headed Dragon
                                          • ATK:

                                          • 5000

                                          • DEF:

                                          • 5000


                                          5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                          UR Rarity
                                          1 cardMaster of Chaos
                                          UR Rarity
                                          1 cardMaster of Chaos
                                          Master of Chaos
                                          DARK 8
                                          Master of Chaos
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                                          SR Rarity
                                          1 cardQuintet Magician
                                          SR Rarity
                                          1 cardQuintet Magician
                                          Quintet Magician
                                          DARK 12
                                          Quintet Magician
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 4500


                                          5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                          UR Rarity
                                          1 cardThe Dark Magicians
                                          UR Rarity
                                          1 cardThe Dark Magicians
                                          The Dark Magicians
                                          DARK 8
                                          The Dark Magicians
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2300


                                          "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                          UR Rarity
                                          1 cardThe First Darklord
                                          UR Rarity
                                          1 cardThe First Darklord
                                          The First Darklord
                                          DARK 12
                                          The First Darklord
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 4000


                                          3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.


                                          UR Rarity
                                          1 cardBlackwing Full Armor Master
                                          UR Rarity
                                          1 cardBlackwing Full Armor Master
                                          Blackwing Full Armor Master
                                          DARK 10
                                          Blackwing Full Armor Master
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


                                          UR Rarity
                                          1 cardFlower Cardian Lightshower
                                          UR Rarity
                                          1 cardFlower Cardian Lightshower
                                          Flower Cardian Lightshower
                                          DARK 8
                                          Flower Cardian Lightshower
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          1 Tuner + 3 non-Tuner monsters Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects; ● Skip the Draw Phase of your next turn. ● This card has its other effects negated until your opponent's next Standby Phase.


                                          SR Rarity
                                          1 cardP.U.N.K. JAM Dragon Drive
                                          SR Rarity
                                          1 cardP.U.N.K. JAM Dragon Drive
                                          P.U.N.K. JAM Dragon Drive
                                          EARTH 8
                                          P.U.N.K. JAM Dragon Drive
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2400


                                          1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                          UR Rarity
                                          1 cardThought Ruler Archfiend
                                          UR Rarity
                                          1 cardThought Ruler Archfiend
                                          Thought Ruler Archfiend
                                          DARK 8
                                          Thought Ruler Archfiend
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2300


                                          1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                          SR Rarity
                                          1 cardTilting Entrainment
                                          SR Rarity
                                          1 cardTilting Entrainment
                                          Tilting Entrainment
                                          EARTH 8
                                          Tilting Entrainment
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1600


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.


                                          SR Rarity
                                          1 cardNumber 105: Battlin' Boxer Star Cestus
                                          SR Rarity
                                          1 cardNumber 105: Battlin' Boxer Star Cestus
                                          Number 105: Battlin' Boxer Star Cestus
                                          FIRE
                                          Number 105: Battlin' Boxer Star Cestus
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1600


                                          3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


                                          SR Rarity
                                          1 cardNumber C88: Gimmick Puppet Disaster Leo
                                          SR Rarity
                                          1 cardNumber C88: Gimmick Puppet Disaster Leo
                                          Number C88: Gimmick Puppet Disaster Leo
                                          DARK
                                          Number C88: Gimmick Puppet Disaster Leo
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 2500


                                          4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.




                                          More Master Duel Info

                                          Blue-Eyes Breakdown

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

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