Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 26 UR

UR Rarity
Lady Labrynth of the Silver Castle2 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Armed Dragon Catapult Cannon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Blackwing Full Armor Master1 card
UR Rarity
Colossal Fighter1 card
UR Rarity
Overmind Archfiend1 card
UR Rarity
Penguin Brave1 card
UR Rarity
Psychic End Punisher1 card
 Rarity
D/D/D Super Doom King Bright Armageddon1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Infinite Impermanence3 card
UR Rarity
Welcome Labrynth3 card

Main: 40 Extra: 15

SR Rarity
3 cardArianna the Labrynth Servant
SR Rarity
3 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


N Rarity
2 cardLabrynth Chandraglier
N Rarity
2 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


R Rarity
1 cardLabrynth Cooclock
R Rarity
1 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


N Rarity
3 cardLabrynth Stovie Torbie
N Rarity
3 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


UR Rarity
2 cardLady Labrynth of the Silver Castle
UR Rarity
2 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
1 cardPSY-Frame Driver
N Rarity
1 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
2 cardPSY-Framegear Gamma
SR Rarity
2 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


SR Rarity
2 cardLabrynth Labyrinth
SR Rarity
2 cardLabrynth Labyrinth
Labrynth Labyrinth
Spell Field
Labrynth Labyrinth

    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


    SR Rarity
    2 cardPot of Extravagance
    SR Rarity
    2 cardPot of Extravagance
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




      Tag(s):

      SR Rarity
      1 cardPot of Prosperity
      SR Rarity
      1 cardPot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




        Tag(s):

        UR Rarity
        3 cardBig Welcome Labrynth
        UR Rarity
        3 cardBig Welcome Labrynth
        Big Welcome Labrynth
        Trap Normal
        Big Welcome Labrynth

          Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


          R Rarity
          3 cardDogmatika Punishment
          R Rarity
          3 cardDogmatika Punishment
          Dogmatika Punishment
          Trap Normal
          Dogmatika Punishment

            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


            SR Rarity
            1 cardEradicator Epidemic Virus
            SR Rarity
            1 cardEradicator Epidemic Virus
            Eradicator Epidemic Virus
            Trap Normal
            Eradicator Epidemic Virus

              Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


              UR Rarity
              3 cardInfinite Impermanence
              UR Rarity
              3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                SR Rarity
                1 cardSkill Drain
                SR Rarity
                1 cardSkill Drain
                Skill Drain
                Trap Continuous
                Skill Drain

                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                  UR Rarity
                  3 cardWelcome Labrynth
                  UR Rarity
                  3 cardWelcome Labrynth
                  Welcome Labrynth
                  Trap Normal
                  Welcome Labrynth

                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                    SR Rarity
                    1 cardArcana Knight Joker
                    SR Rarity
                    1 cardArcana Knight Joker
                    Arcana Knight Joker
                    LIGHT 9
                    Arcana Knight Joker
                    • ATK:

                    • 3800

                    • DEF:

                    • 2500


                    "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                    UR Rarity
                    1 cardArmed Dragon Catapult Cannon
                    UR Rarity
                    1 cardArmed Dragon Catapult Cannon
                    Armed Dragon Catapult Cannon
                    LIGHT 10
                    Armed Dragon Catapult Cannon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    "VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY.


                    SR Rarity
                    1 cardElemental HERO Core
                    SR Rarity
                    1 cardElemental HERO Core
                    Elemental HERO Core
                    EARTH 9
                    Elemental HERO Core
                    • ATK:

                    • 2700

                    • DEF:

                    • 2200


                    3 "Elemental HERO" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.


                    R Rarity
                    1 cardD/D/D Super Doom King Purple Armageddon
                    R Rarity
                    1 cardD/D/D Super Doom King Purple Armageddon
                    D/D/D Super Doom King Purple Armageddon
                    DARK 101
                    D/D/D Super Doom King Purple Armageddon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    [ Pendulum Effect ] Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] 2 "D/D/D" monsters You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                    UR Rarity
                    1 cardBaronne de Fleur
                    UR Rarity
                    1 cardBaronne de Fleur
                    Baronne de Fleur
                    WIND 10
                    Baronne de Fleur
                    • ATK:

                    • 3000

                    • DEF:

                    • 2400


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                    UR Rarity
                    1 cardBlackwing Full Armor Master
                    UR Rarity
                    1 cardBlackwing Full Armor Master
                    Blackwing Full Armor Master
                    DARK 10
                    Blackwing Full Armor Master
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


                    UR Rarity
                    1 cardColossal Fighter
                    UR Rarity
                    1 cardColossal Fighter
                    Colossal Fighter
                    DARK 8
                    Colossal Fighter
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                    UR Rarity
                    1 cardOvermind Archfiend
                    UR Rarity
                    1 cardOvermind Archfiend
                    Overmind Archfiend
                    DARK 9
                    Overmind Archfiend
                    • ATK:

                    • 3300

                    • DEF:

                    • 3000


                    1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.


                    UR Rarity
                    1 cardPenguin Brave
                    UR Rarity
                    1 cardPenguin Brave
                    Penguin Brave
                    WATER 6
                    Penguin Brave
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.


                    UR Rarity
                    1 cardPsychic End Punisher
                    UR Rarity
                    1 cardPsychic End Punisher
                    Psychic End Punisher
                    LIGHT 11
                    Psychic End Punisher
                    • ATK:

                    • 3500

                    • DEF:

                    • 3500


                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                    R Rarity
                    3 cardStardust Sifr Divine Dragon
                    R Rarity
                    3 cardStardust Sifr Divine Dragon
                    Stardust Sifr Divine Dragon
                    LIGHT 12
                    Stardust Sifr Divine Dragon
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.


                     Rarity
                    1 cardD/D/D Super Doom King Bright Armageddon
                     Rarity
                    1 cardD/D/D Super Doom King Bright Armageddon
                    D/D/D Super Doom King Bright Armageddon
                    DARK 101
                    D/D/D Super Doom King Bright Armageddon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    [ Pendulum Effect ] Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. [ Monster Effect ] 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                    R Rarity
                    1 cardD/D/D Super Doom King Dark Armageddon
                    R Rarity
                    1 cardD/D/D Super Doom King Dark Armageddon
                    D/D/D Super Doom King Dark Armageddon
                    DARK1
                    D/D/D Super Doom King Dark Armageddon
                    • ATK:

                    • 3500

                    • DEF:

                    • 3000


                    [ Pendulum Effect ] Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". [ Monster Effect ] 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.




                    More Master Duel Info

                    Labrynth Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

                    https://metaduelist.com/
                    Toparrow_upward