Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 30 UR

UR Rarity
Kurikara Divincarnate1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Superancient Deepsea King Coelacanth1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Ghoti of the Deep Beyond1 card
UR Rarity
Icejade Gymir Aegirine1 card
UR Rarity
Swordsoul Supreme Sovereign - Chengying1 card
UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Ghost Belle & Haunted Mansion1 card
UR Rarity
Number 4: Stealth Kragen1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Dark Ruler No More1 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Medallion of the Ice Barrier2 card
UR Rarity
Monster Reborn1 card
UR Rarity
Raigeki1 card
UR Rarity
The Most Distant, Deepest Depths1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Remove Brainwashing1 card
UR Rarity
Solemn Judgment1 card

Main: 60 Extra: 15

R Rarity
1 cardBuzzsaw Shark
R Rarity
1 cardBuzzsaw Shark
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


SR Rarity
1 cardGameciel, the Sea Turtle Kaiju
SR Rarity
1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


SR Rarity
1 cardGeneral Raiho of the Ice Barrier
SR Rarity
1 cardGeneral Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


SR Rarity
2 cardGeneral Wayne of the Ice Barrier
SR Rarity
2 cardGeneral Wayne of the Ice Barrier
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


R Rarity
2 cardGiltia the D. Knight - Soul Spear
R Rarity
2 cardGiltia the D. Knight - Soul Spear
Giltia the D. Knight - Soul Spear
LIGHT 5
Giltia the D. Knight - Soul Spear
  • ATK:

  • 1850

  • DEF:

  • 1500


If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. ● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.


UR Rarity
1 cardKurikara Divincarnate
UR Rarity
1 cardKurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


R Rarity
2 cardLifeless Leaffish
R Rarity
2 cardLifeless Leaffish
Lifeless Leaffish
WATER 4
Lifeless Leaffish
  • ATK:

  • 1500

  • DEF:

  • 1600


When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N Rarity
1 cardMedium of the Ice Barrier
N Rarity
1 cardMedium of the Ice Barrier
Medium of the Ice Barrier
WATER 7
Medium of the Ice Barrier
  • ATK:

  • 2200

  • DEF:

  • 1600


If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.


SR Rarity
2 cardRevealer of the Ice Barrier
SR Rarity
2 cardRevealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


R Rarity
1 cardSilent Angler
R Rarity
1 cardSilent Angler
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


R Rarity
1 cardSnopios, Shade of the Ghoti
R Rarity
1 cardSnopios, Shade of the Ghoti
Snopios, Shade of the Ghoti
WATER 6
Snopios, Shade of the Ghoti
  • ATK:

  • 2100

  • DEF:

  • 0


During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


SR Rarity
1 cardSpeaker for the Ice Barriers
SR Rarity
1 cardSpeaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


UR Rarity
1 cardSuperancient Deepsea King Coelacanth
UR Rarity
1 cardSuperancient Deepsea King Coelacanth
Superancient Deepsea King Coelacanth
WATER 7
Superancient Deepsea King Coelacanth
  • ATK:

  • 2800

  • DEF:

  • 2200


Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. During either player's turn, when this face-up card on the field is targeted by a card effect: You can Tribute 1 other Fish-Type monster; negate the activation, and if you do, destroy that card.


R Rarity
1 cardZuijin of the Ice Barrier
R Rarity
1 cardZuijin of the Ice Barrier
Zuijin of the Ice Barrier
WATER 2
Zuijin of the Ice Barrier
  • ATK:

  • 500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
1 cardCryomancer of the Ice Barrier
R Rarity
1 cardCryomancer of the Ice Barrier
Cryomancer of the Ice Barrier
WATER 2
Cryomancer of the Ice Barrier
  • ATK:

  • 1300

  • DEF:

  • 0


While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.


N Rarity
1 cardDewdark of the Ice Barrier
N Rarity
1 cardDewdark of the Ice Barrier
Dewdark of the Ice Barrier
WATER 2
Dewdark of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 800


If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.


N Rarity
1 cardGeomancer of the Ice Barrier
N Rarity
1 cardGeomancer of the Ice Barrier
Geomancer of the Ice Barrier
WATER 3
Geomancer of the Ice Barrier
  • ATK:

  • 800

  • DEF:

  • 1200


Discard 1 card and declare 1 Attribute. This card cannot be selected as an attack target by monsters with that Attribute. This effect can only be used once while this card is face-up on the field.


UR Rarity
1 cardGhost Belle & Haunted Mansion
UR Rarity
1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


R Rarity
1 cardGluttonous Reptolphin Greethys
R Rarity
1 cardGluttonous Reptolphin Greethys
Gluttonous Reptolphin Greethys
WATER 3
Gluttonous Reptolphin Greethys
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.


R Rarity
1 cardHexa Spirit of the Ice Barrier
R Rarity
1 cardHexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


SR Rarity
1 cardHop Ear Squadron
SR Rarity
1 cardHop Ear Squadron
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


SR Rarity
1 cardPaces, Light of the Ghoti
SR Rarity
1 cardPaces, Light of the Ghoti
Paces, Light of the Ghoti
WATER 2
Paces, Light of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 0


You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


R Rarity
1 cardShif, Fairy of the Ghoti
R Rarity
1 cardShif, Fairy of the Ghoti
Shif, Fairy of the Ghoti
WATER 2
Shif, Fairy of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 500


You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


R Rarity
1 cardZep, Ruby of the Ghoti
R Rarity
1 cardZep, Ruby of the Ghoti
Zep, Ruby of the Ghoti
WATER 2
Zep, Ruby of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 1000


You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardDark Ruler No More
    UR Rarity
    1 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      UR Rarity
      2 cardForbidden Droplet
      UR Rarity
      2 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        SR Rarity
        2 cardFreezing Chains of the Ice Barrier
        SR Rarity
        2 cardFreezing Chains of the Ice Barrier
        Freezing Chains of the Ice Barrier
        Spell Continuous
        Freezing Chains of the Ice Barrier

          When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            UR Rarity
            2 cardLightning Storm
            UR Rarity
            2 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              UR Rarity
              2 cardMedallion of the Ice Barrier
              UR Rarity
              2 cardMedallion of the Ice Barrier
              Medallion of the Ice Barrier
              Spell Normal
              Medallion of the Ice Barrier

                Add 1 "Ice Barrier" monster from your Deck to your hand.


                UR Rarity
                1 cardMonster Reborn
                UR Rarity
                1 cardMonster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  UR Rarity
                  1 cardRaigeki
                  UR Rarity
                  1 cardRaigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    UR Rarity
                    1 cardThe Most Distant, Deepest Depths
                    UR Rarity
                    1 cardThe Most Distant, Deepest Depths
                    The Most Distant, Deepest Depths
                    Spell Field
                    The Most Distant, Deepest Depths

                      While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.


                      R Rarity
                      2 cardWinds Over the Ice Barrier
                      R Rarity
                      2 cardWinds Over the Ice Barrier
                      Winds Over the Ice Barrier
                      Spell Normal
                      Winds Over the Ice Barrier

                        Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


                        SR Rarity
                        2 cardEvenly Matched
                        SR Rarity
                        2 cardEvenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          1 cardGhoti Chain
                          SR Rarity
                          1 cardGhoti Chain
                          Ghoti Chain
                          Trap Normal
                          Ghoti Chain

                            Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.


                            SR Rarity
                            2 cardIce Barrier
                            SR Rarity
                            2 cardIce Barrier
                            Ice Barrier
                            Trap Normal
                            Ice Barrier

                              When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                              UR Rarity
                              1 cardInfinite Impermanence
                              UR Rarity
                              1 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                SR Rarity
                                1 cardMirror Force
                                SR Rarity
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  UR Rarity
                                  1 cardRemove Brainwashing
                                  UR Rarity
                                  1 cardRemove Brainwashing
                                  Remove Brainwashing
                                  Trap Continuous
                                  Remove Brainwashing

                                    The control of all monsters on the field returns to the owners.


                                    UR Rarity
                                    1 cardSolemn Judgment
                                    UR Rarity
                                    1 cardSolemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      SR Rarity
                                      1 cardStorming Mirror Force
                                      SR Rarity
                                      1 cardStorming Mirror Force
                                      Storming Mirror Force
                                      Trap Normal
                                      Storming Mirror Force

                                        When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                        SR Rarity
                                        1 cardThreatening Roar
                                        SR Rarity
                                        1 cardThreatening Roar
                                        Threatening Roar
                                        Trap Normal
                                        Threatening Roar

                                          Your opponent cannot declare an attack this turn.


                                          R Rarity
                                          1 cardAbyss Keeper
                                          R Rarity
                                          1 cardAbyss Keeper
                                          Abyss Keeper
                                          WATER
                                          Abyss Keeper
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.


                                          SR Rarity
                                          1 cardMarincess Coral Anemone
                                          SR Rarity
                                          1 cardMarincess Coral Anemone
                                          Marincess Coral Anemone
                                          WATER
                                          Marincess Coral Anemone
                                          • ATK:

                                          • 2000

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom


                                          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                          UR Rarity
                                          1 cardAdamancipator Risen - Dragite
                                          UR Rarity
                                          1 cardAdamancipator Risen - Dragite
                                          Adamancipator Risen - Dragite
                                          WATER 8
                                          Adamancipator Risen - Dragite
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                          SR Rarity
                                          2 cardArionpos, Serpent of the Ghoti
                                          SR Rarity
                                          2 cardArionpos, Serpent of the Ghoti
                                          Arionpos, Serpent of the Ghoti
                                          WATER 6
                                          Arionpos, Serpent of the Ghoti
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 0


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.


                                          SR Rarity
                                          1 cardAskaan, the Bicorned Ghoti
                                          SR Rarity
                                          1 cardAskaan, the Bicorned Ghoti
                                          Askaan, the Bicorned Ghoti
                                          WATER 8
                                          Askaan, the Bicorned Ghoti
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 0


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


                                          UR Rarity
                                          1 cardBaronne de Fleur
                                          UR Rarity
                                          1 cardBaronne de Fleur
                                          Baronne de Fleur
                                          WIND 10
                                          Baronne de Fleur
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                          UR Rarity
                                          1 cardGhoti of the Deep Beyond
                                          UR Rarity
                                          1 cardGhoti of the Deep Beyond
                                          Ghoti of the Deep Beyond
                                          WATER 10
                                          Ghoti of the Deep Beyond
                                          • ATK:

                                          • -1

                                          • DEF:

                                          • 0


                                          1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


                                          UR Rarity
                                          1 cardIcejade Gymir Aegirine
                                          UR Rarity
                                          1 cardIcejade Gymir Aegirine
                                          Icejade Gymir Aegirine
                                          WATER 10
                                          Icejade Gymir Aegirine
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1500


                                          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                          SR Rarity
                                          1 cardRavenous Crocodragon Archethys
                                          SR Rarity
                                          1 cardRavenous Crocodragon Archethys
                                          Ravenous Crocodragon Archethys
                                          WATER 9
                                          Ravenous Crocodragon Archethys
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                          UR Rarity
                                          1 cardSwordsoul Supreme Sovereign - Chengying
                                          UR Rarity
                                          1 cardSwordsoul Supreme Sovereign - Chengying
                                          Swordsoul Supreme Sovereign - Chengying
                                          WATER 10
                                          Swordsoul Supreme Sovereign - Chengying
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                          UR Rarity
                                          1 cardTrishula, Dragon of the Ice Barrier
                                          UR Rarity
                                          1 cardTrishula, Dragon of the Ice Barrier
                                          Trishula, Dragon of the Ice Barrier
                                          WATER 9
                                          Trishula, Dragon of the Ice Barrier
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2000


                                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                          N Rarity
                                          1 cardWhite Aura Monoceros
                                          N Rarity
                                          1 cardWhite Aura Monoceros
                                          White Aura Monoceros
                                          WATER 7
                                          White Aura Monoceros
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1500


                                          1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                          UR Rarity
                                          1 cardNumber 4: Stealth Kragen
                                          UR Rarity
                                          1 cardNumber 4: Stealth Kragen
                                          Number 4: Stealth Kragen
                                          WATER
                                          Number 4: Stealth Kragen
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1500


                                          2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                          SR Rarity
                                          1 cardNumber 60: Dugares the Timeless
                                          SR Rarity
                                          1 cardNumber 60: Dugares the Timeless
                                          Number 60: Dugares the Timeless
                                          FIRE
                                          Number 60: Dugares the Timeless
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




                                          More Master Duel Info

                                          Ice Barrier Breakdown

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

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