Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 4 UR

UR Rarity
Traffic Ghost
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring

Main: 40 Extra: 15

R Rarity
3 cardBlade Knight
R Rarity
3 cardBlade Knight
Blade Knight
LIGHT 4
Blade Knight
  • ATK:

  • 1600

  • DEF:

  • 1000


Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


SR Rarity
2 cardConstellar Sombre
SR Rarity
2 cardConstellar Sombre
Constellar Sombre
LIGHT 4
Constellar Sombre
  • ATK:

  • 1550

  • DEF:

  • 1600


You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.


R Rarity
2 cardFiendish Rhino Warrior
R Rarity
2 cardFiendish Rhino Warrior
Fiendish Rhino Warrior
EARTH 3
Fiendish Rhino Warrior
  • ATK:

  • 1400

  • DEF:

  • 900


Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


R Rarity
1 cardGearspring Spirit
R Rarity
1 cardGearspring Spirit
Gearspring Spirit
DARK 8
Gearspring Spirit
  • ATK:

  • 100

  • DEF:

  • 100


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.


R Rarity
3 cardLeotaur
R Rarity
3 cardLeotaur
Leotaur
EARTH 4
Leotaur
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.


R Rarity
2 cardMalevolent Mech - Goku En
R Rarity
2 cardMalevolent Mech - Goku En
Malevolent Mech - Goku En
LIGHT 6
Malevolent Mech - Goku En
  • ATK:

  • 2400

  • DEF:

  • 1400


You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.


N Rarity
3 cardMax Warrior
N Rarity
3 cardMax Warrior
Max Warrior
WIND 4
Max Warrior
  • ATK:

  • 1800

  • DEF:

  • 800


If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.


R Rarity
1 cardPyrorex the Elemental Lord
R Rarity
1 cardPyrorex the Elemental Lord
Pyrorex the Elemental Lord
FIRE 8
Pyrorex the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


N Rarity
2 cardRockstone Warrior
N Rarity
2 cardRockstone Warrior
Rockstone Warrior
EARTH 4
Rockstone Warrior
  • ATK:

  • 1800

  • DEF:

  • 1600


You take no Battle Damage from battles involving this card. When this attacking card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Rockstone Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon.


R Rarity
1 cardRosaria, the Stately Fallen Angel
R Rarity
1 cardRosaria, the Stately Fallen Angel
Rosaria, the Stately Fallen Angel
EARTH 8
Rosaria, the Stately Fallen Angel
  • ATK:

  • 2900

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (1 from your hand and 1 from your Graveyard). Once per turn: You can negate the effects of all other face-up cards currently on the field, until the end of this turn.


R Rarity
3 cardShadow Vampire
R Rarity
3 cardShadow Vampire
Shadow Vampire
DARK 5
Shadow Vampire
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.


N Rarity
1 cardTalaya, Princess of Cherry Blossoms
N Rarity
1 cardTalaya, Princess of Cherry Blossoms
Talaya, Princess of Cherry Blossoms
WATER 8
Talaya, Princess of Cherry Blossoms
  • ATK:

  • 2800

  • DEF:

  • 1200


Gains 100 ATK for each Plant monster you control. Other Plant monsters on the field cannot be destroyed by card effects.


R Rarity
3 cardTour Bus From the Underworld
R Rarity
3 cardTour Bus From the Underworld
Tour Bus From the Underworld
DARK 3
Tour Bus From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.


N Rarity
2 cardTragoedia
N Rarity
2 cardTragoedia
Tragoedia
DARK 10
Tragoedia
  • ATK:

  • -1

  • DEF:

  • -1


When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


R Rarity
2 cardTurret Warrior
R Rarity
2 cardTurret Warrior
Turret Warrior
EARTH 5
Turret Warrior
  • ATK:

  • 1200

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.


SR Rarity
2 cardWorld Soul - Carbon
SR Rarity
2 cardWorld Soul - Carbon
World Soul - Carbon
EARTH 4
World Soul - Carbon
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this Normal Summoned/Set card; add 1 EARTH Fairy monster from your Deck to your hand, except "World Soul - Carbon". If a face-up Fairy monster(s) you control is sent to the GY, while this card is in your GY (except during the Damage Step): You can place this card on top of your Deck. You can only use 1 "World Soul - Carbon" effect per turn, and only once that turn.


R Rarity
1 cardWorm Queen
R Rarity
1 cardWorm Queen
Worm Queen
LIGHT 8
Worm Queen
  • ATK:

  • 2700

  • DEF:

  • 1100


You can Tribute Summon this card in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. Once per turn, you can Tribute 1 Reptile-Type "Worm" monster to Special Summon 1 Reptile-Type "Worm" monster from your Deck with a Level less than or equal to the Tributed monster.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
3 cardJunk Synchron
SR Rarity
3 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


R Rarity
1 cardAleister the Invoker of Madness
R Rarity
1 cardAleister the Invoker of Madness
Aleister the Invoker of Madness
DARK
Aleister the Invoker of Madness
  • ATK:

  • 1800

  • LINK-2

Link Arrow:

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Bottom-Right


2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


SR Rarity
1 cardArtifact Dagda
SR Rarity
1 cardArtifact Dagda
Artifact Dagda
LIGHT
Artifact Dagda
  • ATK:

  • 1500

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


N Rarity
1 cardBerserker of the Tenyi
N Rarity
1 cardBerserker of the Tenyi
Berserker of the Tenyi
DARK
Berserker of the Tenyi
  • ATK:

  • 3000

  • LINK-3

Link Arrow:

Top

Top-Right

Bottom-Right


2+ monsters, including a Link Monster


N Rarity
1 cardDefender of the Labyrinth
N Rarity
1 cardDefender of the Labyrinth
Defender of the Labyrinth
EARTH
Defender of the Labyrinth
  • ATK:

  • 1400

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 Normal Monsters Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.


R Rarity
1 cardFire Fighting Daruma Doll
R Rarity
1 cardFire Fighting Daruma Doll
Fire Fighting Daruma Doll
FIRE
Fire Fighting Daruma Doll
  • ATK:

  • 1500

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.


R Rarity
1 cardFlame Administrator
R Rarity
1 cardFlame Administrator
Flame Administrator
FIRE
Flame Administrator
  • ATK:

  • 1200

  • LINK-2

Link Arrow:

Left

Bottom-Right


2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".


SR Rarity
1 cardGaia Saber, the Lightning Shadow
SR Rarity
1 cardGaia Saber, the Lightning Shadow
Gaia Saber, the Lightning Shadow
EARTH
Gaia Saber, the Lightning Shadow
  • ATK:

  • 2600

  • LINK-3

Link Arrow:

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Right

Bottom


2+ monsters


SR Rarity
1 cardGalaxy Satellite Dragon
SR Rarity
1 cardGalaxy Satellite Dragon
Galaxy Satellite Dragon
DARK
Galaxy Satellite Dragon
  • ATK:

  • 2000

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.


R Rarity
1 cardMarincess Marbled Rock
R Rarity
1 cardMarincess Marbled Rock
Marincess Marbled Rock
WATER
Marincess Marbled Rock
  • ATK:

  • 2500

  • LINK-3

Link Arrow:

Left

Right

Bottom


2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


R Rarity
1 cardShaddoll Construct
R Rarity
1 cardShaddoll Construct
Shaddoll Construct
LIGHT
Shaddoll Construct
  • ATK:

  • 1200

  • LINK-2

Link Arrow:

Left

Right


2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.


N Rarity
1 cardShootingcode Talker
N Rarity
1 cardShootingcode Talker
Shootingcode Talker
WATER
Shootingcode Talker
  • ATK:

  • 2300

  • LINK-3

Link Arrow:

Top

Left

Bottom


2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.


R Rarity
1 cardSunvine Gardna
R Rarity
1 cardSunvine Gardna
Sunvine Gardna
EARTH
Sunvine Gardna
  • ATK:

  • 600

  • LINK-1

Link Arrow:

Top


1 Plant Normal Monster If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a "Sunavalon" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: End the Battle Phase after the Damage Step.


UR Rarity
1 cardTraffic Ghost
UR Rarity
1 cardTraffic Ghost
Traffic Ghost
DARK
Traffic Ghost
  • ATK:

  • 1800

  • LINK-3

Link Arrow:

Bottom-Left

Bottom

Bottom-Right


3 monsters


R Rarity
1 cardTri-Brigade Rugal the Silver Sheller
R Rarity
1 cardTri-Brigade Rugal the Silver Sheller
Tri-Brigade Rugal the Silver Sheller
EARTH
Tri-Brigade Rugal the Silver Sheller
  • ATK:

  • 2300

  • LINK-3

Link Arrow:

Right

Bottom

Bottom-Right


2+ Beast, Beast-Warrior, and/or Winged Beast monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.


SR Rarity
1 cardVampire Sucker
SR Rarity
1 cardVampire Sucker
Vampire Sucker
DARK
Vampire Sucker
  • ATK:

  • 1600

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.




More Master Duel Info

Vampires Breakdown

 

 

 

 

 

 

 

 

 

 

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