Created by: YGO Mod (20517634)
Created On: 09/10/2023
Main: 60 Extra: 15






EARTH
5Karakuri Bonze mdl 9763 "Kunamzan"
ATK:
2000
DEF:
1500
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.






EARTH
5Karakuri Ninja mdl 7749 "Nanashick"
ATK:
2200
DEF:
1800
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.






EARTH
4Karakuri Ninja mdl 919 "Kuick"
ATK:
1700
DEF:
1500
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.






EARTH
8Vera the Vernusylph Goddess
ATK:
2400
DEF:
3000
Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of "Vera the Vernusylph Goddess" once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it.






EARTH
4Vernusylph of the Awakening Forests
ATK:
900
DEF:
1800
You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.






EARTH
4Vernusylph of the Flourishing Hills
ATK:
200
DEF:
2000
"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.






EARTH
3Vernusylph of the Flowering Fields
ATK:
600
DEF:
1600
Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn.






EARTH
3Vernusylph of the Misting Seedlings
ATK:
400
DEF:
800
All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.






EARTH
3Vernusylph of the Thawing Mountains
ATK:
1100
DEF:
0
You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn.






EARTH
1Karakuri Gama mdl 4624 "Shirokunishi"
ATK:
200
DEF:
1000
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.






EARTH
3Karakuri Komachi mdl 224 "Ninishi"
ATK:
0
DEF:
1900
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)






EARTH
3Karakuri Strategist mdl 248 "Nishipachi"
ATK:
500
DEF:
1600
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.






EARTH
4Karakuri Watchdog mdl 313 "Saizan"
ATK:
600
DEF:
1800
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.






Spell
EquipKarakuri Gama Oil
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.






Spell
FieldKarakuri Showdown Castle
When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.






Spell
ContinuousVernusylph Corolla
All EARTH monsters you control are also treated as "Vernusylph" monsters. Once per turn, if you would discard a "Vernusylph" monster(s) and 1 card to activate the effect of that "Vernusylph" monster in your hand, you can discard only that "Vernusylph" monster(s) instead.






Spell
FieldVernusylph in Full Bloom
All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand.






Trap
NormalKarakuri Cash Inn
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.






Trap
NormalVernusylph and the Changing Season
Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn.






WIND
10Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.






FIRE
12Geomathmech Final Sigma
ATK:
3000
DEF:
0
1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.






EARTH
8Goyo King
ATK:
2800
DEF:
2000
1 Tuner + 1 or more non-Tuner Synchro Monsters When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects; ● Special Summon that monster to your side of the field. ● Take control of 1 face-up monster your opponent controls.






EARTH
8Karakuri Steel Shogun mdl 00X "Bureido"
ATK:
2800
DEF:
1700
1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.






EARTH
9Karakuri Super Shogun mdl 00N "Bureibu"
ATK:
3000
DEF:
1500
1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.






EARTH
5Naturia Beast
ATK:
2200
DEF:
1700
1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.






EARTH
8Scrap Dragon
ATK:
2800
DEF:
2000
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


























































