Created by: YGO Mod (20517634)

Created On: 09/10/2023

Need 4 UR

UR Rarity
Chaos Dragon Levianeer
UR Rarity
Demise, Supreme King of Armageddon
UR Rarity
Monster Reborn
UR Rarity
Raigeki

Main: 40

R Rarity
1 cardBrron, Mad King of Dark World
R Rarity
1 cardBrron, Mad King of Dark World
Brron, Mad King of Dark World
DARK 4
Brron, Mad King of Dark World
  • ATK:

  • 1800

  • DEF:

  • 400


When this card inflicts battle damage to your opponent: You can discard 1 card.


UR Rarity
1 cardChaos Dragon Levianeer
UR Rarity
1 cardChaos Dragon Levianeer
Chaos Dragon Levianeer
DARK 8
Chaos Dragon Levianeer
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


N Rarity
1 cardEdge Imp Tomahawk
N Rarity
1 cardEdge Imp Tomahawk
Edge Imp Tomahawk
DARK 4
Edge Imp Tomahawk
  • ATK:

  • 1800

  • DEF:

  • 800


You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn.


N Rarity
1 cardElementsaber Molehu
N Rarity
1 cardElementsaber Molehu
Elementsaber Molehu
DARK 4
Elementsaber Molehu
  • ATK:

  • 1900

  • DEF:

  • 0


Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


R Rarity
1 cardGhost Bird of Bewitchment
R Rarity
1 cardGhost Bird of Bewitchment
Ghost Bird of Bewitchment
DARK 4
Ghost Bird of Bewitchment
  • ATK:

  • 1300

  • DEF:

  • 1500


This card gains an effect based on your Main Monster Zone it is in. ● Leftmost: Gains 1000 ATK/DEF. ● Rightmost: Can make up to 2 attacks on monsters during each Battle Phase. ● Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. ● Others: Monsters in this column cannot activate their effects.


N Rarity
1 cardGravekeeper's Assailant
N Rarity
1 cardGravekeeper's Assailant
Gravekeeper's Assailant
DARK 4
Gravekeeper's Assailant
  • ATK:

  • 1500

  • DEF:

  • 1500


When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.


SR Rarity
1 cardGreat Maju Garzett
SR Rarity
1 cardGreat Maju Garzett
Great Maju Garzett
DARK 6
Great Maju Garzett
  • ATK:

  • 0

  • DEF:

  • 0


The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.


SR Rarity
1 cardKeeper of Dragon Magic
SR Rarity
1 cardKeeper of Dragon Magic
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


R Rarity
1 cardKozmo DOG Fighter
R Rarity
1 cardKozmo DOG Fighter
Kozmo DOG Fighter
DARK 6
Kozmo DOG Fighter
  • ATK:

  • 2000

  • DEF:

  • 2400


Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.


R Rarity
1 cardKozmo Landwalker
R Rarity
1 cardKozmo Landwalker
Kozmo Landwalker
DARK 6
Kozmo Landwalker
  • ATK:

  • 2400

  • DEF:

  • 1200


If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.


R Rarity
1 cardKozmo Soartroopers
R Rarity
1 cardKozmo Soartroopers
Kozmo Soartroopers
DARK 3
Kozmo Soartroopers
  • ATK:

  • 1000

  • DEF:

  • 1000


During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it.


N Rarity
1 cardKozmoll Wickedwitch
N Rarity
1 cardKozmoll Wickedwitch
Kozmoll Wickedwitch
DARK 4
Kozmoll Wickedwitch
  • ATK:

  • 1900

  • DEF:

  • 300


During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.


N Rarity
1 cardLabrynth Chandraglier
N Rarity
1 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


R Rarity
1 cardMetalrokket Dragon
R Rarity
1 cardMetalrokket Dragon
Metalrokket Dragon
DARK 4
Metalrokket Dragon
  • ATK:

  • 1700

  • DEF:

  • 1400


When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn.


R Rarity
1 cardOrcust Harp Horror
R Rarity
1 cardOrcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


N Rarity
1 cardReptilianne Scylla
N Rarity
1 cardReptilianne Scylla
Reptilianne Scylla
DARK 4
Reptilianne Scylla
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.


N Rarity
1 cardSamurai Skull
N Rarity
1 cardSamurai Skull
Samurai Skull
DARK 4
Samurai Skull
  • ATK:

  • 1700

  • DEF:

  • 0


When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


R Rarity
1 cardSangan
R Rarity
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


N Rarity
1 cardTwilight Ninja Nichirin, the Chunin
N Rarity
1 cardTwilight Ninja Nichirin, the Chunin
Twilight Ninja Nichirin, the Chunin
DARK 6
Twilight Ninja Nichirin, the Chunin
  • ATK:

  • 2300

  • DEF:

  • 1000


Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; ● This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects. ● 1 "Ninja" monster you control gains 1000 ATK until the end of this turn.


SR Rarity
2 cardUmbramirage the Elemental Lord
SR Rarity
2 cardUmbramirage the Elemental Lord
Umbramirage the Elemental Lord
DARK 8
Umbramirage the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


N Rarity
1 cardVampire Hunter
N Rarity
1 cardVampire Hunter
Vampire Hunter
DARK 4
Vampire Hunter
  • ATK:

  • 1600

  • DEF:

  • 1600


At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.


N Rarity
1 cardVampire's Curse
N Rarity
1 cardVampire's Curse
Vampire's Curse
DARK 6
Vampire's Curse
  • ATK:

  • 2000

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.


R Rarity
1 cardShaddoll Dragon
R Rarity
1 cardShaddoll Dragon
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


SR Rarity
3 cardDemise, King of Armageddon
SR Rarity
3 cardDemise, King of Armageddon
Demise, King of Armageddon
DARK 8
Demise, King of Armageddon
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.


UR Rarity
1 cardDemise, Supreme King of Armageddon
UR Rarity
1 cardDemise, Supreme King of Armageddon
Demise, Supreme King of Armageddon
DARK 10
Demise, Supreme King of Armageddon
  • ATK:

  • 3000

  • DEF:

  • 3000


You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.


R Rarity
1 cardAxe of Despair
R Rarity
1 cardAxe of Despair
Axe of Despair
Spell Equip
Axe of Despair

    (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.


    R Rarity
    1 cardBig Bang Shot
    R Rarity
    1 cardBig Bang Shot
    Big Bang Shot
    Spell Equip
    Big Bang Shot

      The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


      N Rarity
      1 cardCycle of the World
      N Rarity
      1 cardCycle of the World
      Cycle of the World
      Spell Normal
      Cycle of the World

        This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.


        R Rarity
        3 cardEnd of the World
        R Rarity
        3 cardEnd of the World
        End of the World
        Spell Normal
        End of the World

          This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


          UR Rarity
          1 cardMonster Reborn
          UR Rarity
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            SR Rarity
            1 cardPre-Preparation of Rites
            SR Rarity
            1 cardPre-Preparation of Rites
            Pre-Preparation of Rites
            Spell Normal
            Pre-Preparation of Rites

              Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


              UR Rarity
              1 cardRaigeki
              UR Rarity
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                SR Rarity
                2 cardCall of the Haunted
                SR Rarity
                2 cardCall of the Haunted
                Call of the Haunted
                Trap Continuous
                Call of the Haunted

                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                  N Rarity
                  1 cardTrap Hole
                  N Rarity
                  1 cardTrap Hole
                  Trap Hole
                  Trap Normal
                  Trap Hole

                    When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.




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