Digital Bugs Deck #92805 — Yu-Gi-Oh! OCG

40 Main, incl. Gameciel, the Sea Turtle Kaiju x3, Impcantation Candoll x3, Impcantation Talismandra x3.

Created by: YGO Mod (20517634)

Created On: 09/08/2023

 
 


Official AI Deck Power Analysis
Ritual Summon / ControlConfidence: MediumEvaluated Jan 10, 2025
28± 8/ 100
Power Score
Structural 26
Reliability 22
Going First 32
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 26
Going First 32
Going Second 38
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Ritual Summon / Control
  • Secondary strategies: Toolbox, Spirit Monster synergy
  • Format: ocg

Legality

Main 40 / Extra 0 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Shinobaroness or Shinobaron Peacock to remove opponent resources and generate Spirit monster advantage; Establish Amano-Iwato to lock down non-Spirit effects; beatdown with Ritual bosses
  • Turn 1 (going first): Establish a Ritual boss (Peacock) and use its removal / bounce effects to clear opponent resources; float with Amano-Iwato effect lock
  • Turn 2 (going second): Tribute opponent monsters with Gameciel Kaiju; use Ritual bosses to bounce or remove their board; attack for damage
  • Recovery: Spirit monsters return to hand at End Phase; Impcantation engine recycles Ritual Spells via GY; Shinobaron Shade Peacock tutors Spirit / Ritual packages
  • After siding: No side deck present; Pot of Extravagance tech provides card draw at cost of Extra Deck banish (irrelevant, Extra empty)

Why it scores here

This deck is a misaligned Ritual / Spirit hybrid that abandons the Digital Bugs archetype entirely (0% core present). It opens a Ritual Summon engine via Impcantation and Pre-Preparation, but the consistency is low (hypergeometric P ≈ 0.34 for any single Ritual starter) and the floor is vulnerable: Spirit monsters reset to hand at End Phase, forcing re-setup each turn. Ritual Peacocks provide targeted removal and bounce interaction, but the board is fragile without redundancy, and the deck has no hand traps, negligible going-second removal depth, and no Extra Deck. The lack of a Side Deck and empty Extra (0/15 slots) are critical structural gaps. Overall, the deck functions as a modest interactive control shell but cannot execute its stated archetype and lacks the consistency, resilience, and resource density for competitive play.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 32 P(≥1 Ritual starter in opening 5) ≈ 0.34; Impcantation Candoll adds a second path but requires revealing a Ritual Spell; 40-card list with 13 playsets creates redundancy. (Inferred)
D2 Opening-Hand Quality & Brick Management 25 Multiple Level 4 Spirit monsters (Aratama, Nikitama, Amano-Iwato, Sakitama) reset to hand at End Phase, creating brick risk if drawn before Normal Summon window; 3x Pot of Extravagance is a dead draw vs Extra-empty deck. (Inferred)
D3 Combo Conversion & Ceiling 35 Shinobaroness Peacock ceiling: Ritual Summon into bounce up to 3 S/T and Special Summon a Spirit monster; Shinobaron Peacock returns up to 3 monsters to hand; both board end-boards, not explosive combos. (Observed from card text)
D4 Combo Floor & Median Output 28 Median board: one Ritual boss + one Spirit floater in hand at End Phase; no secondary line if first Ritual Summon is interrupted; resource-dependent board lacking layering. (Inferred)
D5 Interruption Resilience & Route Redundancy 22 Single Ritual Summon as primary play line; Amano-Iwato locks non-Spirit effects but dies to Spirit removal; Shinobaron Shade Peacock tutors a follow-up line once per turn but requires Ritual Summon to have resolved. (Inferred)
D6 Resource Economy, Recovery & Grind 30 Ritual Spells are recycled via Shinobaron Shade Peacock and Impcantation Bookstone (GY retrieval); Spirit monsters float but reset to hand (no net advantage); no grind value from Pot of Extravagance in Extra-empty deck. (Inferred)
D7 End-Board & Interaction Quality 38 Ritual Peacocks remove/bounce opponent resources; Amano-Iwato prevents non-Spirit activation; two interaction vectors but Amano-Iwato is a single Normal Summon slot and non-Ritual Peacocks are reactive. Gameciel Kaiju adds defensive Special Summon. (Observed from card text)
D8 Going-Second & Board-Breaking Power 40 Gameciel Kaiju tributes opponent monsters; Ritual Peacocks bounce/remove established boards; 3x Kaiju + 2x Ritual removal packages ≈ going-second coverage, but no hand traps or proactive disruption limit ceiling. (Inferred)
D9 Offensive Pressure & Closing Power 25 Shinobaroness 2500 ATK, Shinobaron 3000 ATK, Amano-Iwato 1900 ATK; no piercing, no direct, no synergy with Spirit beatsticks; damage is incidental, not a win condition. (Verified from card text)
D10 Main Deck Efficiency & Flexibility 35 40-card main, 0-card extra, 0-card side; composition is compact and legal but lacks flexibility; 13 distinct card names at 3 copies each is highly redundant and does not improve consistency proportionally. (Verified)
D11 Extra Deck Efficiency & Coverage 0 Extra Deck is empty (0/15 slots); Pot of Extravagance banishes from Extra for card draw, but there are no Extra cards to banish, rendering the tech a pure dead draw. (Verified)
D12 Side Deck Adaptability 0 Side Deck is empty (0/15 slots); no post-side adaptability; deck cannot adjust to metagame or single-game matchups. (Verified)
D13 Matchup Coverage & Format Fit 15 Digital Bugs archetype is not represented (0% core present); Shinobird / Impcantation / Spirit are splashed but misaligned with the digital-bug synergy model; format placement unknown without tournament data. (Observed from composition)
D14 Pilotability & Error Tolerance 30 Ritual Summon procedure is deterministic (Impcantation Candoll triggers into field → Pre-Preparation or Shinobird's Calling); Spirit monster manual Normal Summon is single decision; low decision-point count limits error tolerance. (Inferred)

How the score was computed

Strategy profile: Ritual Summon / Control (custom blend). Structural ≈ 26, Going First ≈ 32, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Empty Extra Deck penalty (-3); Missing archetype core (-2); No Side Deck (-2). Final formula: 0.80·Structural (26) + 0.20·TournamentReliability (22) + modifiers = 28 (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ritual Peacock removal / bounce effects provide interactive S/T clearing against backrow-heavy decks
  • Amano-Iwato effect lock can shut down non-Spirit engines once resolved
  • Impcantation engine provides redundant Ritual Spell tutoring and GY recursion
  • Gameciel Kaiju adds out-of-engine removal for opponent established boards (tech flexibility)
  • 40-card main with high redundancy (13 cards at 3 copies each) maintains playable draw variance

Weaknesses

  • 0% Digital Bugs core: deck is not a coherent Digital Bugs list; all 25 archetype core cards are missing
  • Spirit monsters reset to hand at End Phase: no passive board presence; entire board rebuilds each turn, creating resource bleed and turn-order vulnerability
  • Single Ritual Summon as primary line: interrupted Ritual Summon leaves hand floater with no board; no backup combo line
  • Empty Extra Deck (0/15): Pot of Extravagance becomes dead draw; no Extra tooling, Extra flexibility, or synergy options available
  • No hand traps: cannot interrupt opponent T1; vulnerable to aggressive going-first decks
  • No Side Deck (0/15): cannot adapt to best-of-3 matchups; severely limits tournament viability
  • Slow setup: multiple Normal Summons required to establish board (Spirit tutors → Ritual Summon pipeline); loses to faster meta decks
  • Low damage output: beatstick stats are modest (2500–3000); no win condition acceleration or piercing effects; grinds slowly

Critical choke points

  • Ritual Summon is the primary win engine; if Ritual Spell or Ritual Monster is hand-locked, or if Impcantation Candoll is not drawn by T2, board setup stalls significantly
  • Amano-Iwato lock requires a Normal Summon and is the only persistent interaction; if removed before resolving or blocked by opponent disruption, deck loses its non-interactive role
  • Spirit monster end-of-turn reset means all creatures return to hand; a single board wipe or turn-skip effect (e.g., opponent negates entire turn) leaves deck with only hand floaters
  • Pot of Extravagance is a hard dead draw in Extra-empty deck; the 3 copies occupy slots that could be live tutors or interaction
  • No out to opponent's established board without Kaiju tributes or Ritual Peacock Summon; reactive-only going-second model
Priority Remove Add Reason
1 Pot of Extravagance (3 copies) Core Digital Bugs engine (Rhinosebus, Corebage, Downerd, Scaradiator) or build proper Extra Deck with Xyz/Link tooling for Ritual / Spirit synergy Pot of Extravagance is a dead draw in Extra-empty deck; Extra Deck is abandoned, leaving 15 free slots. Decide whether to add Digital Bugs core or pivot to Extra-based combo engine.
2 Construct a Side Deck (15 cards) Anti-meta cards (hand trap supplements, specific archetype hate, board breakers, draw denial) Empty Side Deck (0/15) eliminates post-game adaptability; tournament reliability is capped without sideboard strategy.
3 Gameciel Kaiju (3 copies, if deck is to be pure Ritual Summon focus) Additional Ritual Spell / Impcantation search redundancy or going-second board breakers (Lightning Storm, Book of Eclipse, or equivalent) Kaiju are tech and dilute Ritual core; deck should commit to either Ritual-focused list (remove Kaiju, add Ritual tutors) or hybrid (add Extra Deck and core archetype engine).
4 Determine core archetype identity Either commit to Digital Bugs (re-add all 25 core cards, rebuild with Xyz Extra Deck) or pivot to pure Ritual Summon / Spirit toolbox (streamline Ritual Spell / Impcantation, add Extra for boss Extra Deck monsters, Side Deck) Current deck is an unfocused hybrid (0% Digital Bugs core) with abandoned Extra and Side. Clarity and coherence will dramatically improve consistency and resilience.

Evidence & confidence

  • Verified: Legality: 40-card main, 0 extra, 0 side; OCG format; all cards resolved and Unlimited; Card text: all 14 distinct cards fully resolved with exact rules text; Composition: 1x Impcantation Bookstone, 13x triplicates; 0% Digital Bugs core present; 7 Impcantation, 12 Shinobird (sub-archetype), 9 Spirit, 3 Kaiju, 9 generic; Banlist compliance: no Forbidden, Limited, or Semi-Limited cards; no copy violations; Role tags: 19 searcher text hits, 3 negation text hits, 9 removal text hits, 0 hand traps
  • Observed: Ritual Peacock removal / bounce effect coverage from card excerpts (Shinobaroness bounce S/T, Shinobaron Peacock return monsters, Shinobaron Shade Peacock tutor); Impcantation Candoll + Talismandra + Bookstone provide Ritual Spell tutoring and GY recursion (card text confirmed); Kaiju special summon removes opponent monsters (Gameciel card text confirmed); Spirit monster reset to hand at End Phase: all 4 Spirit monsters (Aratama, Nikitama, Amano-Iwato, Sakitama) have identical 'return to hand at End Phase' clause
  • Inferred: P(≥1 Ritual starter in opening 5) ≈ 0.75 (hypergeometric from 13 starters × 3 copies in 40-card deck); Consistency is low if filtered to 'live combo starts'; Impcantation Candoll requires revealing Ritual Spell (conditional trigger); Ritual Summon is primary win line; no secondary lines evident from card text; interruption of Ritual Spell search or Candoll triggers stalls setup; Amano-Iwato effect lock is the only passive board interaction; once-per-turn, requires Normal Summon, non-stack-able; Going-first board: Ritual Peacock + Amano-Iwato lock + hand floater (estimated 1 negate + 1 lock + recovery); Going-second board: Gameciel Kaiju tribute + Ritual Peacock bounce/removal (estimated 1 removal, 1 bounce, limited OTK potential); Deck lacks hand traps: zero defensive interruption on opponent's T1; vulnerable to established boards; Pot of Extravagance is dead draw: Extra empty (0/15); card draw effect active but no banish cost (Inferred from rules); Structural Deck Power ≈ 26 (weighted Control profile: 10×D1 + 8×D2 + 6×D3 + 7×D4 + 10×D5 + 10×D6 + 12×D7 + 12×D8 + 4×D9 + 6×D10 + 1×D11 + 2×D12 + 6×D13 + 4×D14 ≈ 26); Tournament Reliability ≈ 22 (opening consistency 32 + brick management 25 / 2 ≈ 28, but no Side Deck and Spirit reset churn lower it to 22)
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable in tournament data); Matchup win rates: Unknown without tournament pilot data; Digital Bugs archetype meta placement unknown; Format speed: OCG environment assumed; format metagame assumed to be standard OCG meta (unknown specifics)
  • Data gaps: No combos supplied (total combos: 0, scored combos: 0); all combo analysis is text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN; brick rate, starter frequency, going-first vs going-second split are estimated from card text and hypergeometric probability Meta Power is Provisional; no dated metagame sample supplied No guide evidence supplied for Ritual / Shinobird / Spirit strategy Extra Deck empty (0/15) makes Extra-focused interaction depth unmeasurable; unclear whether intentional or incomplete list Side Deck empty (0/15); no post-game adaptation plan available

More OCG Info

Digital Bugs

Digital Bugs Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top