Created by: Mèo Fool Gaming (37156024)

Created On: 06/05/2022

Destiny Draw

Need 16 UR

UR Rarity
Apprentice Illusion Magician3 card
UR Rarity
Kycoo the Ghost Destroyer1 card
UR Rarity
Dark Magician2 card
UR Rarity
Dark Magician1 card
UR Rarity
Dark Magical Circle3 card
UR Rarity
Spellbook of Knowledge1 card
UR Rarity
Spellbook of Wisdom2 card
UR Rarity
Magician Navigation3 card

Main: 30 Extra: 7

UR Rarity
Apprentice Illusion Magician
UR Rarity
Apprentice Illusion Magician
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


UR Rarity
Apprentice Illusion Magician
UR Rarity
Apprentice Illusion Magician
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


UR Rarity
Apprentice Illusion Magician
UR Rarity
Apprentice Illusion Magician
Apprentice Illusion Magician
DARK 6
Apprentice Illusion Magician
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


UR Rarity
Kycoo the Ghost Destroyer
UR Rarity
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


UR Rarity
Dark Magician
UR Rarity
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
Dark Magician
UR Rarity
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
Dark Magician
UR Rarity
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
Dark Magical Circle
UR Rarity
Dark Magical Circle
Dark Magical Circle
Spell Continuous
Dark Magical Circle

    When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


    UR Rarity
    Dark Magical Circle
    UR Rarity
    Dark Magical Circle
    Dark Magical Circle
    Spell Continuous
    Dark Magical Circle

      When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


      UR Rarity
      Dark Magical Circle
      UR Rarity
      Dark Magical Circle
      Dark Magical Circle
      Spell Continuous
      Dark Magical Circle

        When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


        R Rarity
        Spellbook of Fate
        R Rarity
        Spellbook of Fate
        Spellbook of Fate
        Spell Quick
        Spellbook of Fate

          If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


          R Rarity
          Spellbook of Fate
          R Rarity
          Spellbook of Fate
          Spellbook of Fate
          Spell Quick
          Spellbook of Fate

            If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


            R Rarity
            Spellbook of Fate
            R Rarity
            Spellbook of Fate
            Spellbook of Fate
            Spell Quick
            Spellbook of Fate

              If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


              UR Rarity
              Spellbook of Knowledge
              UR Rarity
              Spellbook of Knowledge
              Spellbook of Knowledge
              Spell Normal
              Spellbook of Knowledge

                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                SR Rarity
                Spellbook of Secrets
                SR Rarity
                Spellbook of Secrets
                Spellbook of Secrets
                Spell Normal
                Spellbook of Secrets

                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                  SR Rarity
                  Spellbook of Secrets
                  SR Rarity
                  Spellbook of Secrets
                  Spellbook of Secrets
                  Spell Normal
                  Spellbook of Secrets

                    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                    SR Rarity
                    Spellbook of Secrets
                    SR Rarity
                    Spellbook of Secrets
                    Spellbook of Secrets
                    Spell Normal
                    Spellbook of Secrets

                      Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                      N Rarity
                      Spellbook of the Master
                      N Rarity
                      Spellbook of the Master
                      Spellbook of the Master
                      Spell Normal
                      Spellbook of the Master

                        If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.


                        UR Rarity
                        Spellbook of Wisdom
                        UR Rarity
                        Spellbook of Wisdom
                        Spellbook of Wisdom
                        Spell Quick
                        Spellbook of Wisdom

                          Target 1 Spellcaster monster on the field, then activate 1 of these effects; ● That face-up monster is unaffected by other Spell effects this turn. ● That face-up monster is unaffected by Trap effects this turn.


                          UR Rarity
                          Spellbook of Wisdom
                          UR Rarity
                          Spellbook of Wisdom
                          Spellbook of Wisdom
                          Spell Quick
                          Spellbook of Wisdom

                            Target 1 Spellcaster monster on the field, then activate 1 of these effects; ● That face-up monster is unaffected by other Spell effects this turn. ● That face-up monster is unaffected by Trap effects this turn.


                            SR Rarity
                            The Grand Spellbook Tower
                            SR Rarity
                            The Grand Spellbook Tower
                            The Grand Spellbook Tower
                            Spell Field
                            The Grand Spellbook Tower

                              Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


                              UR Rarity
                              Magician Navigation
                              UR Rarity
                              Magician Navigation
                              Magician Navigation
                              Trap Normal
                              Magician Navigation

                                Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                UR Rarity
                                Magician Navigation
                                UR Rarity
                                Magician Navigation
                                Magician Navigation
                                Trap Normal
                                Magician Navigation

                                  Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                  UR Rarity
                                  Magician Navigation
                                  UR Rarity
                                  Magician Navigation
                                  Magician Navigation
                                  Trap Normal
                                  Magician Navigation

                                    Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                    SR Rarity
                                    Treacherous Trap Hole
                                    SR Rarity
                                    Treacherous Trap Hole
                                    Treacherous Trap Hole
                                    Trap Normal
                                    Treacherous Trap Hole

                                      If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                      SR Rarity
                                      Beatrice, Lady of the Eternal
                                      SR Rarity
                                      Beatrice, Lady of the Eternal
                                      Beatrice, Lady of the Eternal
                                      LIGHT
                                      Beatrice, Lady of the Eternal
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2800


                                      2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                      R Rarity
                                      Digital Bug Rhinosebus
                                      R Rarity
                                      Digital Bug Rhinosebus
                                      Digital Bug Rhinosebus
                                      LIGHT
                                      Digital Bug Rhinosebus
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2200


                                      2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                                      SR Rarity
                                      Ebon High Magician
                                      SR Rarity
                                      Ebon High Magician
                                      Ebon High Magician
                                      DARK
                                      Ebon High Magician
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 2800


                                      2 Level 7 Spellcaster-Type monsters While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.


                                      SR Rarity
                                      Ebon Illusion Magician
                                      SR Rarity
                                      Ebon Illusion Magician
                                      Ebon Illusion Magician
                                      DARK
                                      Ebon Illusion Magician
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.


                                      R Rarity
                                      Hierophant of Prophecy
                                      R Rarity
                                      Hierophant of Prophecy
                                      Hierophant of Prophecy
                                      DARK
                                      Hierophant of Prophecy
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2600


                                      2 Level 7 Spellcaster-Type monsters Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.


                                      R Rarity
                                      Inzektor Exa-Beetle
                                      R Rarity
                                      Inzektor Exa-Beetle
                                      Inzektor Exa-Beetle
                                      DARK
                                      Inzektor Exa-Beetle
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                                      SR Rarity
                                      Number 11: Big Eye
                                      SR Rarity
                                      Number 11: Big Eye
                                      Number 11: Big Eye
                                      DARK
                                      Number 11: Big Eye
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2000


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.




                                      More Duel Links Info

                                      Dark Magician Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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