Created by: YGO Mod (20517634)

Created On: 09/03/2023

Red-Eyes Roulette

Need 27 UR

UR Rarity
D.D. Crow3 card
UR Rarity
Archfiend Black Skull Dragon2 card
UR Rarity
Borreload Furious Dragon2 card
UR Rarity
Meteor Black Comet Dragon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Red-Eyes Black Dragon3 card
UR Rarity
Dark Armed, the Dragon of Annihilation1 card
UR Rarity
Book of Moon3 card
UR Rarity
Red-Eyes Fusion3 card
UR Rarity
Bottomless Trap Hole2 card
UR Rarity
Compulsory Evacuation Device1 card
UR Rarity
Ice Dragon's Prison2 card
UR Rarity
Paleozoic Canadia2 card
UR Rarity
Red-Eyes Fang with Chain1 card

Main: 30 Extra: 8

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


SR Rarity
Mana Dragon Zirnitron
SR Rarity
Mana Dragon Zirnitron
Mana Dragon Zirnitron
DARK 6
Mana Dragon Zirnitron
  • ATK:

  • 2200

  • DEF:

  • 1200


If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.


SR Rarity
Red-Eyes Retro Dragon
SR Rarity
Red-Eyes Retro Dragon
Red-Eyes Retro Dragon
DARK 4
Red-Eyes Retro Dragon
  • ATK:

  • 1700

  • DEF:

  • 1600


If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


SR Rarity
Red-Eyes Retro Dragon
SR Rarity
Red-Eyes Retro Dragon
Red-Eyes Retro Dragon
DARK 4
Red-Eyes Retro Dragon
  • ATK:

  • 1700

  • DEF:

  • 1600


If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        UR Rarity
        Red-Eyes Fusion
        UR Rarity
        Red-Eyes Fusion
        Red-Eyes Fusion
        Spell Normal
        Red-Eyes Fusion

          Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


          UR Rarity
          Red-Eyes Fusion
          UR Rarity
          Red-Eyes Fusion
          Red-Eyes Fusion
          Spell Normal
          Red-Eyes Fusion

            Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


            UR Rarity
            Red-Eyes Fusion
            UR Rarity
            Red-Eyes Fusion
            Red-Eyes Fusion
            Spell Normal
            Red-Eyes Fusion

              Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


              SR Rarity
              Red-Eyes Insight
              SR Rarity
              Red-Eyes Insight
              Red-Eyes Insight
              Spell Normal
              Red-Eyes Insight

                Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                SR Rarity
                Red-Eyes Insight
                SR Rarity
                Red-Eyes Insight
                Red-Eyes Insight
                Spell Normal
                Red-Eyes Insight

                  Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                  SR Rarity
                  Red-Eyes Insight
                  SR Rarity
                  Red-Eyes Insight
                  Red-Eyes Insight
                  Spell Normal
                  Red-Eyes Insight

                    Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                    UR Rarity
                    Bottomless Trap Hole
                    UR Rarity
                    Bottomless Trap Hole
                    Bottomless Trap Hole
                    Trap Normal
                    Bottomless Trap Hole

                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                      UR Rarity
                      Bottomless Trap Hole
                      UR Rarity
                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                        SR Rarity
                        Burst Breath
                        SR Rarity
                        Burst Breath
                        Burst Breath
                        Trap Normal
                        Burst Breath

                          Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.


                          SR Rarity
                          Burst Breath
                          SR Rarity
                          Burst Breath
                          Burst Breath
                          Trap Normal
                          Burst Breath

                            Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.


                            UR Rarity
                            Compulsory Evacuation Device
                            UR Rarity
                            Compulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                UR Rarity
                                Ice Dragon's Prison
                                UR Rarity
                                Ice Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  SR Rarity
                                  Necro Fusion
                                  SR Rarity
                                  Necro Fusion
                                  Necro Fusion
                                  Trap Normal
                                  Necro Fusion

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                    SR Rarity
                                    Necro Fusion
                                    SR Rarity
                                    Necro Fusion
                                    Necro Fusion
                                    Trap Normal
                                    Necro Fusion

                                      Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                      UR Rarity
                                      Paleozoic Canadia
                                      UR Rarity
                                      Paleozoic Canadia
                                      Paleozoic Canadia
                                      Trap Normal
                                      Paleozoic Canadia

                                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        UR Rarity
                                        Paleozoic Canadia
                                        UR Rarity
                                        Paleozoic Canadia
                                        Paleozoic Canadia
                                        Trap Normal
                                        Paleozoic Canadia

                                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          UR Rarity
                                          Red-Eyes Fang with Chain
                                          UR Rarity
                                          Red-Eyes Fang with Chain
                                          Red-Eyes Fang with Chain
                                          Trap Normal
                                          Red-Eyes Fang with Chain

                                            Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.


                                            UR Rarity
                                            Archfiend Black Skull Dragon
                                            UR Rarity
                                            Archfiend Black Skull Dragon
                                            Archfiend Black Skull Dragon
                                            DARK 9
                                            Archfiend Black Skull Dragon
                                            • ATK:

                                            • 3200

                                            • DEF:

                                            • 2500


                                            1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.


                                            UR Rarity
                                            Archfiend Black Skull Dragon
                                            UR Rarity
                                            Archfiend Black Skull Dragon
                                            Archfiend Black Skull Dragon
                                            DARK 9
                                            Archfiend Black Skull Dragon
                                            • ATK:

                                            • 3200

                                            • DEF:

                                            • 2500


                                            1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.


                                            UR Rarity
                                            Borreload Furious Dragon
                                            UR Rarity
                                            Borreload Furious Dragon
                                            Borreload Furious Dragon
                                            DARK 8
                                            Borreload Furious Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but neither player can activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                            UR Rarity
                                            Borreload Furious Dragon
                                            UR Rarity
                                            Borreload Furious Dragon
                                            Borreload Furious Dragon
                                            DARK 8
                                            Borreload Furious Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            2 DARK Dragon monsters (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but neither player can activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.


                                            UR Rarity
                                            Meteor Black Comet Dragon
                                            UR Rarity
                                            Meteor Black Comet Dragon
                                            Meteor Black Comet Dragon
                                            DARK 8
                                            Meteor Black Comet Dragon
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2000


                                            1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.


                                            SR Rarity
                                            Knightmare Phoenix
                                            SR Rarity
                                            Knightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            UR Rarity
                                            Knightmare Unicorn
                                            UR Rarity
                                            Knightmare Unicorn
                                            Knightmare Unicorn
                                            DARK
                                            Knightmare Unicorn
                                            • ATK:

                                            • 2200

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom


                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                            UR Rarity
                                            Dark Armed, the Dragon of Annihilation
                                            UR Rarity
                                            Dark Armed, the Dragon of Annihilation
                                            Dark Armed, the Dragon of Annihilation
                                            DARK
                                            Dark Armed, the Dragon of Annihilation
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1000


                                            2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.




                                            More Duel Links Info

                                            Red-Eyes Breakdown

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                            https://metaduelist.com/
                                            Toparrow_upward