Created by: test (054123)

Created On: 09/01/2023

Need 2 UR

UR Rarity
Wake Up Your Elemental HERO
UR Rarity
Monster Reborn

Main: 40 Extra: 15

R Rarity
1 cardElemental HERO Bladedge
R Rarity
1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


N Rarity
3 cardElemental HERO Bubbleman
N Rarity
3 cardElemental HERO Bubbleman
Elemental HERO Bubbleman
WATER 4
Elemental HERO Bubbleman
  • ATK:

  • 800

  • DEF:

  • 1200


If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.


N Rarity
1 cardElemental HERO Captain Gold
N Rarity
1 cardElemental HERO Captain Gold
Elemental HERO Captain Gold
LIGHT 4
Elemental HERO Captain Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.


R Rarity
1 cardElemental HERO Necroshade
R Rarity
1 cardElemental HERO Necroshade
Elemental HERO Necroshade
DARK 5
Elemental HERO Necroshade
  • ATK:

  • 1600

  • DEF:

  • 1800


Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.


N Rarity
2 cardElemental HERO Wildheart
N Rarity
2 cardElemental HERO Wildheart
Elemental HERO Wildheart
EARTH 4
Elemental HERO Wildheart
  • ATK:

  • 1500

  • DEF:

  • 1600


This card is unaffected by Trap effects.


N Rarity
3 cardElemental HERO Avian
N Rarity
3 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


N Rarity
3 cardElemental HERO Burstinatrix
N Rarity
3 cardElemental HERO Burstinatrix
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.


N Rarity
3 cardElemental HERO Clayman
N Rarity
3 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


N Rarity
3 cardElemental HERO Sparkman
N Rarity
3 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


SR Rarity
1 cardE - Emergency Call
SR Rarity
1 cardE - Emergency Call
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.


    SR Rarity
    3 cardFusion Gate
    SR Rarity
    3 cardFusion Gate
    Fusion Gate
    Spell Field
    Fusion Gate

      While this card is on the field: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials listed on it from their hand or field.


      N Rarity
      2 cardFusion Sage
      N Rarity
      2 cardFusion Sage
      Fusion Sage
      Spell Normal
      Fusion Sage

        Add 1 "Polymerization" from your Deck to your hand.


        SR Rarity
        1 cardGeneration Next
        SR Rarity
        1 cardGeneration Next
        Generation Next
        Spell Quick
        Generation Next

          If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.


          N Rarity
          1 cardH - Heated Heart
          N Rarity
          1 cardH - Heated Heart
          H - Heated Heart
          Spell Normal
          H - Heated Heart

            Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


            N Rarity
            1 cardHero Flash!!
            N Rarity
            1 cardHero Flash!!
            Hero Flash!!
            Spell Normal
            Hero Flash!!

              Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.


              UR Rarity
              1 cardMonster Reborn
              UR Rarity
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                N Rarity
                1 cardO - Oversoul
                N Rarity
                1 cardO - Oversoul
                O - Oversoul
                Spell Normal
                O - Oversoul

                  Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.


                  N Rarity
                  2 cardPolymerization
                  N Rarity
                  2 cardPolymerization
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                    N Rarity
                    1 cardR - Righteous Justice
                    N Rarity
                    1 cardR - Righteous Justice
                    R - Righteous Justice
                    Spell Normal
                    R - Righteous Justice

                      Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.


                      R Rarity
                      1 cardSkydive Scorcher
                      R Rarity
                      1 cardSkydive Scorcher
                      Skydive Scorcher
                      Spell Normal
                      Skydive Scorcher

                        Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.


                        N Rarity
                        2 cardSkyscraper
                        N Rarity
                        2 cardSkyscraper
                        Skyscraper
                        Spell Field
                        Skyscraper

                          If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.


                          N Rarity
                          1 cardThe Warrior Returning Alive
                          N Rarity
                          1 cardThe Warrior Returning Alive
                          The Warrior Returning Alive
                          Spell Normal
                          The Warrior Returning Alive

                            Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                            N Rarity
                            2 cardHero Signal
                            N Rarity
                            2 cardHero Signal
                            Hero Signal
                            Trap Normal
                            Hero Signal

                              When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                              SR Rarity
                              1 cardElemental HERO Absolute Zero
                              SR Rarity
                              1 cardElemental HERO Absolute Zero
                              Elemental HERO Absolute Zero
                              WATER 8
                              Elemental HERO Absolute Zero
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                              SR Rarity
                              1 cardElemental HERO Electrum
                              SR Rarity
                              1 cardElemental HERO Electrum
                              Elemental HERO Electrum
                              LIGHT 10
                              Elemental HERO Electrum
                              • ATK:

                              • 2900

                              • DEF:

                              • 2600


                              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.


                              R Rarity
                              1 cardElemental HERO Flame Wingman
                              R Rarity
                              1 cardElemental HERO Flame Wingman
                              Elemental HERO Flame Wingman
                              WIND 6
                              Elemental HERO Flame Wingman
                              • ATK:

                              • 2100

                              • DEF:

                              • 1200


                              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                              SR Rarity
                              1 cardElemental HERO Gaia
                              SR Rarity
                              1 cardElemental HERO Gaia
                              Elemental HERO Gaia
                              EARTH 6
                              Elemental HERO Gaia
                              • ATK:

                              • 2200

                              • DEF:

                              • 2600


                              1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                              N Rarity
                              1 cardElemental HERO Mariner
                              N Rarity
                              1 cardElemental HERO Mariner
                              Elemental HERO Mariner
                              WATER 5
                              Elemental HERO Mariner
                              • ATK:

                              • 1400

                              • DEF:

                              • 1000


                              "Elemental HERO Bubbleman" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.


                              R Rarity
                              1 cardElemental HERO Mudballman
                              R Rarity
                              1 cardElemental HERO Mudballman
                              Elemental HERO Mudballman
                              EARTH 6
                              Elemental HERO Mudballman
                              • ATK:

                              • 1900

                              • DEF:

                              • 3000


                              "Elemental HERO Bubbleman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways.


                              R Rarity
                              1 cardElemental HERO Phoenix Enforcer
                              R Rarity
                              1 cardElemental HERO Phoenix Enforcer
                              Elemental HERO Phoenix Enforcer
                              FIRE 6
                              Elemental HERO Phoenix Enforcer
                              • ATK:

                              • 2100

                              • DEF:

                              • 1200


                              "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.


                              R Rarity
                              1 cardElemental HERO Plasma Vice
                              R Rarity
                              1 cardElemental HERO Plasma Vice
                              Elemental HERO Plasma Vice
                              EARTH 8
                              Elemental HERO Plasma Vice
                              • ATK:

                              • 2600

                              • DEF:

                              • 2300


                              "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.


                              R Rarity
                              1 cardElemental HERO Steam Healer
                              R Rarity
                              1 cardElemental HERO Steam Healer
                              Elemental HERO Steam Healer
                              WATER 5
                              Elemental HERO Steam Healer
                              • ATK:

                              • 1800

                              • DEF:

                              • 1000


                              "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.


                              R Rarity
                              1 cardElemental HERO Tempest
                              R Rarity
                              1 cardElemental HERO Tempest
                              Elemental HERO Tempest
                              WIND 8
                              Elemental HERO Tempest
                              • ATK:

                              • 2800

                              • DEF:

                              • 2800


                              "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.


                              N Rarity
                              1 cardElemental HERO Thunder Giant
                              N Rarity
                              1 cardElemental HERO Thunder Giant
                              Elemental HERO Thunder Giant
                              LIGHT 6
                              Elemental HERO Thunder Giant
                              • ATK:

                              • 2400

                              • DEF:

                              • 1500


                              "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                              R Rarity
                              1 cardElemental HERO Wild Wingman
                              R Rarity
                              1 cardElemental HERO Wild Wingman
                              Elemental HERO Wild Wingman
                              EARTH 8
                              Elemental HERO Wild Wingman
                              • ATK:

                              • 1900

                              • DEF:

                              • 2300


                              "Elemental HERO Wildheart" + "Elemental HERO Avian" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.


                              R Rarity
                              1 cardElemental HERO Wildedge
                              R Rarity
                              1 cardElemental HERO Wildedge
                              Elemental HERO Wildedge
                              EARTH 8
                              Elemental HERO Wildedge
                              • ATK:

                              • 2600

                              • DEF:

                              • 2300


                              "Elemental HERO Wildheart" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).


                              N Rarity
                              1 cardEvil HERO Wild Cyclone
                              N Rarity
                              1 cardEvil HERO Wild Cyclone
                              Evil HERO Wild Cyclone
                              EARTH 8
                              Evil HERO Wild Cyclone
                              • ATK:

                              • 1900

                              • DEF:

                              • 2300


                              "Elemental HERO Avian" + "Elemental HERO Wildheart" Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.


                              UR Rarity
                              1 cardWake Up Your Elemental HERO
                              UR Rarity
                              1 cardWake Up Your Elemental HERO
                              Wake Up Your Elemental HERO
                              LIGHT 10
                              Wake Up Your Elemental HERO
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.




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