Created by: test (054123)

Created On: 08/31/2023

Need 11 UR

UR Rarity
Arcana Triumph Joker
UR Rarity
King's Knight
UR Rarity
King's Knight
UR Rarity
Arcana Knight Joker
UR Rarity
Arcana Knight Joker
UR Rarity
Jack's Knight
UR Rarity
Jack's Knight
 Rarity
Royal Straight
 Rarity
Royal Straight
 Rarity
Royal Straight
 Rarity
Joker's Wild

Main: 18 Extra: 2

UR Rarity
Arcana Triumph Joker
UR Rarity
Arcana Triumph Joker
Arcana Triumph Joker
LIGHT 10
Arcana Triumph Joker
  • ATK:

  • -1

  • DEF:

  • 2500


If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.


SR Rarity
Imperial Bower
SR Rarity
Imperial Bower
Imperial Bower
LIGHT 4
Imperial Bower
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


SR Rarity
Imperial Bower
SR Rarity
Imperial Bower
Imperial Bower
LIGHT 4
Imperial Bower
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


UR Rarity
King's Knight
UR Rarity
King's Knight
King's Knight
LIGHT 4
King's Knight
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


UR Rarity
King's Knight
UR Rarity
King's Knight
King's Knight
LIGHT 4
King's Knight
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


SR Rarity
Alexandrite Dragon
SR Rarity
Alexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


UR Rarity
Jack's Knight
UR Rarity
Jack's Knight
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


UR Rarity
Jack's Knight
UR Rarity
Jack's Knight
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


SR Rarity
Face Card Fusion
SR Rarity
Face Card Fusion
Face Card Fusion
Spell Normal
Face Card Fusion

    Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.


    N Rarity
    Jackpot 7
    N Rarity
    Jackpot 7
    Jackpot 7
    Spell Normal
    Jackpot 7

      When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.


      N Rarity
      Jackpot 7
      N Rarity
      Jackpot 7
      Jackpot 7
      Spell Normal
      Jackpot 7

        When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.


        N Rarity
        Jackpot 7
        N Rarity
        Jackpot 7
        Jackpot 7
        Spell Normal
        Jackpot 7

          When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.


          SR Rarity
          Joker's Straight
          SR Rarity
          Joker's Straight
          Joker's Straight
          Spell Normal
          Joker's Straight

            Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


            SR Rarity
            Joker's Straight
            SR Rarity
            Joker's Straight
            Joker's Straight
            Spell Normal
            Joker's Straight

              Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


               Rarity
              Royal Straight
               Rarity
              Royal Straight
              Royal Straight
              Spell Quick
              Royal Straight

                Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight".


                 Rarity
                Royal Straight
                 Rarity
                Royal Straight
                Royal Straight
                Spell Quick
                Royal Straight

                  Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight".


                   Rarity
                  Royal Straight
                   Rarity
                  Royal Straight
                  Royal Straight
                  Spell Quick
                  Royal Straight

                    Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight".


                     Rarity
                    Joker's Wild
                     Rarity
                    Joker's Wild
                    Joker's Wild
                    Trap Normal
                    Joker's Wild

                      During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.


                      UR Rarity
                      Arcana Knight Joker
                      UR Rarity
                      Arcana Knight Joker
                      Arcana Knight Joker
                      LIGHT 9
                      Arcana Knight Joker
                      • ATK:

                      • 3800

                      • DEF:

                      • 2500


                      "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                      UR Rarity
                      Arcana Knight Joker
                      UR Rarity
                      Arcana Knight Joker
                      Arcana Knight Joker
                      LIGHT 9
                      Arcana Knight Joker
                      • ATK:

                      • 3800

                      • DEF:

                      • 2500


                      "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.




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