Created by: test (054123)

Created On: 08/26/2023

Need 6 UR

UR Rarity
Odd-Eyes Revolution Dragon
UR Rarity
Harpie's Feather Duster
UR Rarity
Monster Reborn
UR Rarity
Raigeki
UR Rarity
Raigeki
UR Rarity
Sky Iris

Main: 47

N Rarity
3 cardBlue Dragon Summoner
N Rarity
3 cardBlue Dragon Summoner
Blue Dragon Summoner
WIND 4
Blue Dragon Summoner
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.


R Rarity
3 cardCommand Knight
R Rarity
3 cardCommand Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


N Rarity
1 cardFire Trooper
N Rarity
1 cardFire Trooper
Fire Trooper
FIRE 3
Fire Trooper
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.


R Rarity
1 cardFreed the Brave Wanderer
R Rarity
1 cardFreed the Brave Wanderer
Freed the Brave Wanderer
LIGHT 4
Freed the Brave Wanderer
  • ATK:

  • 1700

  • DEF:

  • 1200


Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.


R Rarity
1 cardFreed the Matchless General
R Rarity
1 cardFreed the Matchless General
Freed the Matchless General
EARTH 5
Freed the Matchless General
  • ATK:

  • 2300

  • DEF:

  • 1700


Negate any Spell effects that target this card, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.


R Rarity
1 cardJudge Man
R Rarity
1 cardJudge Man
Judge Man
EARTH 6
Judge Man
  • ATK:

  • 2200

  • DEF:

  • 1500


This club-wielding warrior battles to the end and will never surrender.


N Rarity
1 cardNeo Aqua Madoor
N Rarity
1 cardNeo Aqua Madoor
Neo Aqua Madoor
WATER 6
Neo Aqua Madoor
  • ATK:

  • 1200

  • DEF:

  • 3000


The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.


UR Rarity
1 cardOdd-Eyes Revolution Dragon
UR Rarity
1 cardOdd-Eyes Revolution Dragon
Odd-Eyes Revolution Dragon
LIGHT 1212
Odd-Eyes Revolution Dragon
  • ATK:

  • -1

  • DEF:

  • -1


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck.


R Rarity
3 cardDragon Horn Hunter
R Rarity
3 cardDragon Horn Hunter
Dragon Horn Hunter
DARK 63
Dragon Horn Hunter
  • ATK:

  • 2300

  • DEF:

  • 1000


[ Pendulum Effect ] All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control. [ Monster Effect ] ''The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.''


R Rarity
1 cardDragoons of Draconia
R Rarity
1 cardDragoons of Draconia
Dragoons of Draconia
FIRE 42
Dragoons of Draconia
  • ATK:

  • 1800

  • DEF:

  • 200


[ Pendulum Effect ] Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. [ Monster Effect ] ''Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.''


N Rarity
3 cardFlash Knight
N Rarity
3 cardFlash Knight
Flash Knight
LIGHT 47
Flash Knight
  • ATK:

  • 1800

  • DEF:

  • 600


''The power of the pendulum flashes forth from this shining knight.''


R Rarity
3 cardFoucault's Cannon
R Rarity
3 cardFoucault's Cannon
Foucault's Cannon
DARK 52
Foucault's Cannon
  • ATK:

  • 2200

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn, during the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it. [ Monster Effect ] ''A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?''


N Rarity
1 cardLancephorhynchus
N Rarity
1 cardLancephorhynchus
Lancephorhynchus
WIND 67
Lancephorhynchus
  • ATK:

  • 2500

  • DEF:

  • 800


[ Pendulum Effect ] If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. [ Monster Effect ] ''This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.''


R Rarity
1 cardSky Dragoons of Draconia
R Rarity
1 cardSky Dragoons of Draconia
Sky Dragoons of Draconia
WIND 57
Sky Dragoons of Draconia
  • ATK:

  • 2200

  • DEF:

  • 200


[ Pendulum Effect ] Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. [ Monster Effect ] ''Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security.''


R Rarity
1 cardFighting Spirit
R Rarity
1 cardFighting Spirit
Fighting Spirit
Spell Equip
Fighting Spirit

    The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.


    R Rarity
    3 cardFissure
    R Rarity
    3 cardFissure
    Fissure
    Spell Normal
    Fissure

      Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        R Rarity
        3 cardMage Power
        R Rarity
        3 cardMage Power
        Mage Power
        Spell Equip
        Mage Power

          The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.


          UR Rarity
          1 cardMonster Reborn
          UR Rarity
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            SR Rarity
            1 cardPendulum Call
            SR Rarity
            1 cardPendulum Call
            Pendulum Call
            Spell Normal
            Pendulum Call

              Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


              UR Rarity
              2 cardRaigeki
              UR Rarity
              2 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                UR Rarity
                1 cardSky Iris
                UR Rarity
                1 cardSky Iris
                Sky Iris
                Spell Field
                Sky Iris

                  Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.


                  N Rarity
                  2 cardSogen
                  N Rarity
                  2 cardSogen
                  Sogen
                  Spell Field
                  Sogen

                    All Warrior and Beast-Warrior monsters on the field gain 200 ATK/DEF.


                    R Rarity
                    1 cardStar Pendulumgraph
                    R Rarity
                    1 cardStar Pendulumgraph
                    Star Pendulumgraph
                    Spell Continuous
                    Star Pendulumgraph

                      Your opponent cannot target Spellcaster-Type monsters you control with Spell Cards or effects. If a face-up "Magician" Pendulum Monster Card(s) leaves your Monster Zone or Pendulum Zone: Add 1 "Magician" Pendulum Monster from your Deck to your hand. You can only use this effect of "Star Pendulumgraph" once per turn.


                      N Rarity
                      3 cardSword of Deep-Seated
                      N Rarity
                      3 cardSword of Deep-Seated
                      Sword of Deep-Seated
                      Spell Equip
                      Sword of Deep-Seated

                        The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                        SR Rarity
                        3 cardSwords of Revealing Light
                        SR Rarity
                        3 cardSwords of Revealing Light
                        Swords of Revealing Light
                        Spell Normal
                        Swords of Revealing Light

                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                          R Rarity
                          1 cardPendulum Reborn
                          R Rarity
                          1 cardPendulum Reborn
                          Pendulum Reborn
                          Trap Normal
                          Pendulum Reborn

                            Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.




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