Created by: YGO Mod (20517634)

Created On: 08/24/2023

Main: 51 Extra: 16

1 cardAmunessia, the Ogdoadic Queen 1 cardAmunessia, the Ogdoadic Queen
Amunessia, the Ogdoadic Queen
DARK 8
Amunessia, the Ogdoadic Queen
  • ATK:

  • 2700

  • DEF:

  • 2100


If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.


1 cardFlogos, the Ogdoadic Boundless 1 cardFlogos, the Ogdoadic Boundless
Flogos, the Ogdoadic Boundless
LIGHT 4
Flogos, the Ogdoadic Boundless
  • ATK:

  • 1800

  • DEF:

  • 1400


If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.


1 cardKeurse, the Ogdoadic Light 1 cardKeurse, the Ogdoadic Light
Keurse, the Ogdoadic Light
LIGHT 8
Keurse, the Ogdoadic Light
  • ATK:

  • 400

  • DEF:

  • 2400


If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.


2 cardMagicians' Souls 2 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


3 cardNauya, the Ogdoadic Remnant 3 cardNauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


1 cardNephilabyss, the Ogdoadic Overlord 1 cardNephilabyss, the Ogdoadic Overlord
Nephilabyss, the Ogdoadic Overlord
DARK 10
Nephilabyss, the Ogdoadic Overlord
  • ATK:

  • 2200

  • DEF:

  • 3100


If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn.


1 cardNight Sword Serpent 1 cardNight Sword Serpent
Night Sword Serpent
WATER 4
Night Sword Serpent
  • ATK:

  • 500

  • DEF:

  • 600


If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.


1 cardNunu, the Ogdoadic Remnant 1 cardNunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
LIGHT 4
Nunu, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


2 cardObelisk the Tormentor 2 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


1 cardOgdoabyss, the Ogdoadic Overlord 1 cardOgdoabyss, the Ogdoadic Overlord
Ogdoabyss, the Ogdoadic Overlord
LIGHT 10
Ogdoabyss, the Ogdoadic Overlord
  • ATK:

  • 3100

  • DEF:

  • 2200


If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.


2 cardSlifer the Sky Dragon 2 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardIllusion of Chaos 1 cardIllusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


1 cardReptilianne Coatl 1 cardReptilianne Coatl
Reptilianne Coatl
DARK 4
Reptilianne Coatl
  • ATK:

  • 1400

  • DEF:

  • 1000


If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of "Reptilianne" monsters from your hand. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.


3 cardVisas Samsara 3 cardVisas Samsara
Visas Samsara
LIGHT 4
Visas Samsara
  • ATK:

  • 1500

  • DEF:

  • 2100


This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.


1 cardMonster Reborn
1 cardMonster Reborn
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.




    Tag(s):

    3 cardOgdoadic Daybreak 3 cardOgdoadic Daybreak
    Ogdoadic Daybreak
    Spell Quick
    Ogdoadic Daybreak

      Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.


      1 cardOgdoadic Serpent Strike 1 cardOgdoadic Serpent Strike
      Ogdoadic Serpent Strike
      Spell Continuous
      Ogdoadic Serpent Strike

        You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn.


        3 cardOgdoadic Water Lily 3 cardOgdoadic Water Lily
        Ogdoadic Water Lily
        Spell Normal
        Ogdoadic Water Lily

          Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.


          2 cardPrimitive Planet Reichphobia 2 cardPrimitive Planet Reichphobia
          Primitive Planet Reichphobia
          Spell Field
          Primitive Planet Reichphobia

            When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.


            2 cardScareclaw Arrival 2 cardScareclaw Arrival
            Scareclaw Arrival
            Spell Normal
            Scareclaw Arrival

              Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.


              3 cardSnake Rain 3 cardSnake Rain
              Snake Rain
              Spell Normal
              Snake Rain

                Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


                3 cardThe Breaking Ruin God 3 cardThe Breaking Ruin God
                The Breaking Ruin God
                Spell Quick
                The Breaking Ruin God

                  The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.


                  3 cardTokusano Shinkyojin 3 cardTokusano Shinkyojin
                  Tokusano Shinkyojin
                  Spell Normal
                  Tokusano Shinkyojin

                    Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.


                    3 cardSoul Energy MAX!!! 3 cardSoul Energy MAX!!!
                    Soul Energy MAX!!!
                    Trap Normal
                    Soul Energy MAX!!!

                      If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn.


                      3 cardThe Revived Sky God 3 cardThe Revived Sky God
                      The Revived Sky God
                      Trap Normal
                      The Revived Sky God

                        The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.


                        3 cardTransaction Rollback 3 cardTransaction Rollback
                        Transaction Rollback
                        Trap Normal
                        Transaction Rollback

                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                          1 cardVicious Astraloud 1 cardVicious Astraloud
                          Vicious Astraloud
                          DARK 8
                          Vicious Astraloud
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          "Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).


                          1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                          Infinitrack Fortress Megaclops
                          EARTH
                          Infinitrack Fortress Megaclops
                          • ATK:

                          • 4000

                          • LINK-3

                          Link Arrow:

                          Right

                          Bottom-Left

                          Bottom-Right


                          3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                          1 cardScareclaw Light-Heart 1 cardScareclaw Light-Heart
                          Scareclaw Light-Heart
                          DARK
                          Scareclaw Light-Heart
                          • ATK:

                          • 500

                          • LINK-1

                          Link Arrow:

                          Left


                          1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.


                          2 cardScareclaw Tri-Heart 2 cardScareclaw Tri-Heart
                          Scareclaw Tri-Heart
                          DARK
                          Scareclaw Tri-Heart
                          • ATK:

                          • 3000

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


                          1 cardChaos Ruler, the Chaotic Magical Dragon
                          1 cardChaos Ruler, the Chaotic Magical Dragon
                          Chaos Ruler, the Chaotic Magical Dragon
                          DARK 8
                          Chaos Ruler, the Chaotic Magical Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                          1 cardGagagaga Magician 1 cardGagagaga Magician
                          Gagagaga Magician
                          DARK
                          Gagagaga Magician
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


                          2 cardKing of the Feral Imps
                          2 cardKing of the Feral Imps
                          King of the Feral Imps
                          DARK
                          King of the Feral Imps
                          • ATK:

                          • 2300

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                          1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                          Number 81: Superdreadnought Rail Cannon Super Dora
                          EARTH
                          Number 81: Superdreadnought Rail Cannon Super Dora
                          • ATK:

                          • 3200

                          • DEF:

                          • 4000


                          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                          1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                          Number F0: Utopic Draco Future
                          LIGHT
                          Number F0: Utopic Draco Future
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                          1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                          Number F0: Utopic Future
                          LIGHT
                          Number F0: Utopic Future
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                          2 cardSuperdreadnought Rail Cannon Gustav Max
                          2 cardSuperdreadnought Rail Cannon Gustav Max
                          Superdreadnought Rail Cannon Gustav Max
                          EARTH
                          Superdreadnought Rail Cannon Gustav Max
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                          1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          EARTH
                          Superdreadnought Rail Cannon Juggernaut Liebe
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                          1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                          The Zombie Vampire
                          DARK
                          The Zombie Vampire
                          • ATK:

                          • 3000

                          • DEF:

                          • 2800


                          2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




                          More OCG Info

                          Ogdoadic/Abhyss Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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