Created by: YGO Mod (20517634)

Created On: 08/22/2023

Need 22 UR

UR Rarity
Amazement Abomination Arlekino2 card
UR Rarity
Amazement Administrator Arlekino2 card
UR Rarity
Kashtira Fenrir2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler2 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Gear Gigant X2 card
UR Rarity
Time Thief Redoer1 card
UR Rarity
Zoodiac Drident1 card
UR Rarity
Solemn Judgment3 card

Main: 40 Extra: 15

UR Rarity
2 cardAmazement Abomination Arlekino
UR Rarity
2 cardAmazement Abomination Arlekino
Amazement Abomination Arlekino
LIGHT 7
Amazement Abomination Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn.


UR Rarity
2 cardAmazement Administrator Arlekino
UR Rarity
2 cardAmazement Administrator Arlekino
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


R Rarity
2 cardAmazement Assistant Delia
R Rarity
2 cardAmazement Assistant Delia
Amazement Assistant Delia
LIGHT 4
Amazement Assistant Delia
  • ATK:

  • 1800

  • DEF:

  • 1400


You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.


SR Rarity
3 cardAmazement Attendant Comica
SR Rarity
3 cardAmazement Attendant Comica
Amazement Attendant Comica
LIGHT 4
Amazement Attendant Comica
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.


UR Rarity
2 cardKashtira Fenrir
UR Rarity
2 cardKashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


SR Rarity
3 cardAmazing Time Ticket
SR Rarity
3 cardAmazing Time Ticket
Amazing Time Ticket
Spell Quick
Amazing Time Ticket

    Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.


    SR Rarity
    3 cardPot of Extravagance
    SR Rarity
    3 cardPot of Extravagance
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




      Tag(s):

      SR Rarity
      3 cardAmaze Attraction Cyclo-Coaster
      SR Rarity
      3 cardAmaze Attraction Cyclo-Coaster
      Amaze Attraction Cyclo-Coaster
      Trap Normal
      Amaze Attraction Cyclo-Coaster

        Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


        R Rarity
        3 cardAmaze Attraction Horror House
        R Rarity
        3 cardAmaze Attraction Horror House
        Amaze Attraction Horror House
        Trap Normal
        Amaze Attraction Horror House

          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


          N Rarity
          1 cardAmaze Attraction Rapid Racing
          N Rarity
          1 cardAmaze Attraction Rapid Racing
          Amaze Attraction Rapid Racing
          Trap Normal
          Amaze Attraction Rapid Racing

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ● Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn.


            R Rarity
            3 cardAmaze Attraction Thrill Train
            R Rarity
            3 cardAmaze Attraction Thrill Train
            Amaze Attraction Thrill Train
            Trap Normal
            Amaze Attraction Thrill Train

              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.


              N Rarity
              1 cardAmazement Family Faces
              N Rarity
              1 cardAmazement Family Faces
              Amazement Family Faces
              Trap Normal
              Amazement Family Faces

                Target 1 monster your opponent controls equipped with your "Attraction" Trap(s); equip this card to it. While this card is equipped to a monster, take control of the equipped monster. While you control the equipped monster, it gains 500 ATK, you cannot activate its effects, also it is treated as an "Amazement" monster. You can only activate 1 "Amazement Family Faces" per turn.


                SR Rarity
                3 cardEvenly Matched
                SR Rarity
                3 cardEvenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                  UR Rarity
                  3 cardSolemn Judgment
                  UR Rarity
                  3 cardSolemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                    Tag(s):

                    UR Rarity
                    1 cardAbyss Dweller
                    UR Rarity
                    1 cardAbyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    UR Rarity
                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                    Tag(s):

                    UR Rarity
                    1 cardEvilswarm Exciton Knight
                    UR Rarity
                    1 cardEvilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                    UR Rarity
                    2 cardGear Gigant X
                    UR Rarity
                    2 cardGear Gigant X
                    Gear Gigant X
                    EARTH
                    Gear Gigant X
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                    SR Rarity
                    1 cardNumber 11: Big Eye
                    SR Rarity
                    1 cardNumber 11: Big Eye
                    Number 11: Big Eye
                    DARK
                    Number 11: Big Eye
                    • ATK:

                    • 2600

                    • DEF:

                    • 2000


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                    SR Rarity
                    2 cardNumber 41: Bagooska the Terribly Tired Tapir
                    SR Rarity
                    2 cardNumber 41: Bagooska the Terribly Tired Tapir
                    Number 41: Bagooska the Terribly Tired Tapir
                    EARTH
                    Number 41: Bagooska the Terribly Tired Tapir
                    • ATK:

                    • 2100

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                    SR Rarity
                    1 cardNumber 89: Diablosis the Mind Hacker
                    SR Rarity
                    1 cardNumber 89: Diablosis the Mind Hacker
                    Number 89: Diablosis the Mind Hacker
                    DARK
                    Number 89: Diablosis the Mind Hacker
                    • ATK:

                    • 2800

                    • DEF:

                    • 1200


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.


                    UR Rarity
                    1 cardTime Thief Redoer
                    UR Rarity
                    1 cardTime Thief Redoer
                    Time Thief Redoer
                    DARK
                    Time Thief Redoer
                    • ATK:

                    • 2400

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                    R Rarity
                    1 cardZoodiac Boarbow
                    R Rarity
                    1 cardZoodiac Boarbow
                    Zoodiac Boarbow
                    EARTH
                    Zoodiac Boarbow
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                    N Rarity
                    1 cardZoodiac Chakanine
                    N Rarity
                    1 cardZoodiac Chakanine
                    Zoodiac Chakanine
                    EARTH
                    Zoodiac Chakanine
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                    UR Rarity
                    1 cardZoodiac Drident
                    UR Rarity
                    1 cardZoodiac Drident
                    Zoodiac Drident
                    EARTH
                    Zoodiac Drident
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


                    R Rarity
                    1 cardZoodiac Hammerkong
                    R Rarity
                    1 cardZoodiac Hammerkong
                    Zoodiac Hammerkong
                    EARTH
                    Zoodiac Hammerkong
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                    R Rarity
                    1 cardZoodiac Tigermortar
                    R Rarity
                    1 cardZoodiac Tigermortar
                    Zoodiac Tigermortar
                    EARTH
                    Zoodiac Tigermortar
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.




                    More Master Duel Info

                    Kashtira Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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