Created by: YGO Mod (20517634)

Created On: 08/18/2023

Need 25 UR

UR Rarity
Destiny HERO - Plasma1 card
UR Rarity
Vision HERO Faris3 card
UR Rarity
Vision HERO Vyon2 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Masked HERO Dark Law2 card
UR Rarity
Vision HERO Trinity1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
A Hero Lives3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Foolish Burial1 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 14

R Rarity
1 cardDestiny HERO - Dark Angel
R Rarity
1 cardDestiny HERO - Dark Angel
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


R Rarity
1 cardDestiny HERO - Denier
R Rarity
1 cardDestiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


N Rarity
1 cardDestiny HERO - Dynatag
N Rarity
1 cardDestiny HERO - Dynatag
Destiny HERO - Dynatag
DARK 5
Destiny HERO - Dynatag
  • ATK:

  • 1000

  • DEF:

  • 1000


During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.


SR Rarity
2 cardDestiny HERO - Malicious
SR Rarity
2 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR Rarity
1 cardDestiny HERO - Plasma
UR Rarity
1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


SR Rarity
3 cardElemental HERO Shadow Mist
SR Rarity
3 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
3 cardVision HERO Faris
UR Rarity
3 cardVision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


R Rarity
1 cardVision HERO Increase
R Rarity
1 cardVision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


UR Rarity
2 cardVision HERO Vyon
UR Rarity
2 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


UR Rarity
3 cardA Hero Lives
UR Rarity
3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      SR Rarity
      2 cardD - Force
      SR Rarity
      2 cardD - Force
      D - Force
      Spell Continuous
      D - Force

        When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.


        UR Rarity
        1 cardFoolish Burial
        UR Rarity
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          UR Rarity
          3 cardForbidden Droplet
          UR Rarity
          3 cardForbidden Droplet
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




            Tag(s):

            R Rarity
            1 cardFusion Destiny
            R Rarity
            1 cardFusion Destiny
            Fusion Destiny
            Spell Normal
            Fusion Destiny

              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                SR Rarity
                3 cardMask Change
                SR Rarity
                3 cardMask Change
                Mask Change
                Spell Quick
                Mask Change

                  Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                  N Rarity
                  2 cardPolymerization
                  N Rarity
                  2 cardPolymerization
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                    UR Rarity
                    1 cardReinforcement of the Army
                    UR Rarity
                    1 cardReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      SR Rarity
                      3 cardEvenly Matched
                      SR Rarity
                      3 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          1 cardDestiny HERO - Dangerous
                          SR Rarity
                          1 cardDestiny HERO - Dangerous
                          Destiny HERO - Dangerous
                          DARK 6
                          Destiny HERO - Dangerous
                          • ATK:

                          • 2000

                          • DEF:

                          • 2600


                          1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                          UR Rarity
                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                          UR Rarity
                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                          Destiny HERO - Destroyer Phoenix Enforcer
                          DARK 8
                          Destiny HERO - Destroyer Phoenix Enforcer
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                          SR Rarity
                          1 cardDestiny HERO - Dystopia
                          SR Rarity
                          1 cardDestiny HERO - Dystopia
                          Destiny HERO - Dystopia
                          DARK 8
                          Destiny HERO - Dystopia
                          • ATK:

                          • 2800

                          • DEF:

                          • 2400


                          2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                          SR Rarity
                          1 cardElemental HERO Escuridao
                          SR Rarity
                          1 cardElemental HERO Escuridao
                          Elemental HERO Escuridao
                          DARK 8
                          Elemental HERO Escuridao
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                          R Rarity
                          1 cardMasked HERO Anki
                          R Rarity
                          1 cardMasked HERO Anki
                          Masked HERO Anki
                          DARK 8
                          Masked HERO Anki
                          • ATK:

                          • 2800

                          • DEF:

                          • 1200


                          Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                          UR Rarity
                          2 cardMasked HERO Dark Law
                          UR Rarity
                          2 cardMasked HERO Dark Law
                          Masked HERO Dark Law
                          DARK 6
                          Masked HERO Dark Law
                          • ATK:

                          • 2400

                          • DEF:

                          • 1800


                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                          SR Rarity
                          1 cardVision HERO Adoration
                          SR Rarity
                          1 cardVision HERO Adoration
                          Vision HERO Adoration
                          DARK 8
                          Vision HERO Adoration
                          • ATK:

                          • 2800

                          • DEF:

                          • 2100


                          2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


                          UR Rarity
                          1 cardVision HERO Trinity
                          UR Rarity
                          1 cardVision HERO Trinity
                          Vision HERO Trinity
                          DARK 8
                          Vision HERO Trinity
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                          SR Rarity
                          1 cardDharc the Dark Charmer, Gloomy
                          SR Rarity
                          1 cardDharc the Dark Charmer, Gloomy
                          Dharc the Dark Charmer, Gloomy
                          DARK
                          Dharc the Dark Charmer, Gloomy
                          • ATK:

                          • 1850

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                          UR Rarity
                          1 cardPredaplant Verte Anaconda
                          UR Rarity
                          1 cardPredaplant Verte Anaconda
                          Predaplant Verte Anaconda
                          DARK
                          Predaplant Verte Anaconda
                          • ATK:

                          • 500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                          SR Rarity
                          2 cardXtra HERO Cross Crusader
                          SR Rarity
                          2 cardXtra HERO Cross Crusader
                          Xtra HERO Cross Crusader
                          DARK
                          Xtra HERO Cross Crusader
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                          R Rarity
                          1 cardXtra HERO Dread Decimator
                          R Rarity
                          1 cardXtra HERO Dread Decimator
                          Xtra HERO Dread Decimator
                          DARK
                          Xtra HERO Dread Decimator
                          • ATK:

                          • 2500

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.




                          More Master Duel Info

                          Masked HERO Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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