Created by: YGO Mod (20517634)

Created On: 08/17/2023

Need 20 UR

UR Rarity
Kurikara Divincarnate1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Apollousa, Bow of the Goddess1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Demise, Supreme King of Armageddon2 card
UR Rarity
Ruin, Supreme Queen of Oblivion2 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Diviner of the Herald2 card
UR Rarity
Monster Reborn1 card
UR Rarity
Numeron Network3 card
UR Rarity
Raigeki1 card
UR Rarity
Infinite Impermanence1 card

Main: 43 Extra: 15

R Rarity
2 cardImpcantation Candoll
R Rarity
2 cardImpcantation Candoll
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


R Rarity
2 cardImpcantation Talismandra
R Rarity
2 cardImpcantation Talismandra
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


UR Rarity
1 cardKurikara Divincarnate
UR Rarity
1 cardKurikara Divincarnate
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


R Rarity
3 cardManju of the Ten Thousand Hands
R Rarity
3 cardManju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
2 cardNumeron Wall
SR Rarity
2 cardNumeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


SR Rarity
2 cardDemise, King of Armageddon
SR Rarity
2 cardDemise, King of Armageddon
Demise, King of Armageddon
DARK 8
Demise, King of Armageddon
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.


UR Rarity
2 cardDemise, Supreme King of Armageddon
UR Rarity
2 cardDemise, Supreme King of Armageddon
Demise, Supreme King of Armageddon
DARK 10
Demise, Supreme King of Armageddon
  • ATK:

  • 3000

  • DEF:

  • 3000


You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.


SR Rarity
1 cardRuin, Queen of Oblivion
SR Rarity
1 cardRuin, Queen of Oblivion
Ruin, Queen of Oblivion
LIGHT 8
Ruin, Queen of Oblivion
  • ATK:

  • 2300

  • DEF:

  • 2000


You can Ritual Summon this card with "End of the World". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.


UR Rarity
2 cardRuin, Supreme Queen of Oblivion
UR Rarity
2 cardRuin, Supreme Queen of Oblivion
Ruin, Supreme Queen of Oblivion
LIGHT 10
Ruin, Supreme Queen of Oblivion
  • ATK:

  • 2900

  • DEF:

  • 3000


You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardDiviner of the Herald
UR Rarity
2 cardDiviner of the Herald
Diviner of the Herald
LIGHT 2
Diviner of the Herald
  • ATK:

  • 500

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


N Rarity
2 cardCycle of the World
N Rarity
2 cardCycle of the World
Cycle of the World
Spell Normal
Cycle of the World

    This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.


    R Rarity
    2 cardEnd of the World
    R Rarity
    2 cardEnd of the World
    End of the World
    Spell Normal
    End of the World

      This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


      UR Rarity
      1 cardMonster Reborn
      UR Rarity
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        R Rarity
        2 cardNumeron Calling
        R Rarity
        2 cardNumeron Calling
        Numeron Calling
        Spell Normal
        Numeron Calling

          If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


          UR Rarity
          3 cardNumeron Network
          UR Rarity
          3 cardNumeron Network
          Numeron Network
          Spell Field
          Numeron Network

            During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


            SR Rarity
            2 cardPre-Preparation of Rites
            SR Rarity
            2 cardPre-Preparation of Rites
            Pre-Preparation of Rites
            Spell Normal
            Pre-Preparation of Rites

              Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


              UR Rarity
              1 cardRaigeki
              UR Rarity
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                N Rarity
                2 cardTurning of the World
                N Rarity
                2 cardTurning of the World
                Turning of the World
                Spell Quick
                Turning of the World

                  This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn.


                  R Rarity
                  2 cardDogmatika Punishment
                  R Rarity
                  2 cardDogmatika Punishment
                  Dogmatika Punishment
                  Trap Normal
                  Dogmatika Punishment

                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                    SR Rarity
                    2 cardEvenly Matched
                    SR Rarity
                    2 cardEvenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      1 cardInfinite Impermanence
                      UR Rarity
                      1 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        SR Rarity
                        1 cardFossil Warrior Skull Knight
                        SR Rarity
                        1 cardFossil Warrior Skull Knight
                        Fossil Warrior Skull Knight
                        EARTH 6
                        Fossil Warrior Skull Knight
                        • ATK:

                        • 2400

                        • DEF:

                        • 1100


                        1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                        UR Rarity
                        1 cardApollousa, Bow of the Goddess
                        UR Rarity
                        1 cardApollousa, Bow of the Goddess
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • -1

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                        UR Rarity
                        1 cardKnightmare Unicorn
                        UR Rarity
                        1 cardKnightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        UR Rarity
                        1 cardMekk-Knight Crusadia Avramax
                        UR Rarity
                        1 cardMekk-Knight Crusadia Avramax
                        Mekk-Knight Crusadia Avramax
                        LIGHT
                        Mekk-Knight Crusadia Avramax
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom-Right


                        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                        SR Rarity
                        2 cardHerald of the Arc Light
                        SR Rarity
                        2 cardHerald of the Arc Light
                        Herald of the Arc Light
                        LIGHT 4
                        Herald of the Arc Light
                        • ATK:

                        • 600

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                        N Rarity
                        2 cardNumber 1: Numeron Gate Ekam
                        N Rarity
                        2 cardNumber 1: Numeron Gate Ekam
                        Number 1: Numeron Gate Ekam
                        LIGHT
                        Number 1: Numeron Gate Ekam
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        2 cardNumber 2: Numeron Gate Dve
                        N Rarity
                        2 cardNumber 2: Numeron Gate Dve
                        Number 2: Numeron Gate Dve
                        LIGHT
                        Number 2: Numeron Gate Dve
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        2 cardNumber 3: Numeron Gate Trini
                        N Rarity
                        2 cardNumber 3: Numeron Gate Trini
                        Number 3: Numeron Gate Trini
                        LIGHT
                        Number 3: Numeron Gate Trini
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        N Rarity
                        2 cardNumber 4: Numeron Gate Catvari
                        N Rarity
                        2 cardNumber 4: Numeron Gate Catvari
                        Number 4: Numeron Gate Catvari
                        LIGHT
                        Number 4: Numeron Gate Catvari
                        • ATK:

                        • 1000

                        • DEF:

                        • 100


                        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                        SR Rarity
                        1 cardNumber C1: Numeron Chaos Gate Sunya
                        SR Rarity
                        1 cardNumber C1: Numeron Chaos Gate Sunya
                        Number C1: Numeron Chaos Gate Sunya
                        DARK
                        Number C1: Numeron Chaos Gate Sunya
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.




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