Created by: Mèo Fool Gaming (37156024)

Created On: 05/26/2022

Destiny Draw

Need 19 UR

UR Rarity
Alpha The Electromagnet Warrior2 card
UR Rarity
Berserkion the Electromagna Warrior1 card
UR Rarity
Beta The Electromagnet Warrior3 card
UR Rarity
Delta The Magnet Warrior3 card
UR Rarity
Gamma The Electromagnet Warrior2 card
UR Rarity
Book of Moon3 card
UR Rarity
Monster Reborn1 card
UR Rarity
Mystical Space Typhoon1 card
UR Rarity
Ballista Squad1 card
UR Rarity
Floodgate Trap Hole2 card

Main: 26 Extra: 7

UR Rarity
Alpha The Electromagnet Warrior
UR Rarity
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH 3
Alpha The Electromagnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Alpha The Electromagnet Warrior
UR Rarity
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH 3
Alpha The Electromagnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Berserkion the Electromagna Warrior
UR Rarity
Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH 8
Berserkion the Electromagna Warrior
  • ATK:

  • 3000

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Beta The Electromagnet Warrior
UR Rarity
Beta The Electromagnet Warrior
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Delta The Magnet Warrior
UR Rarity
Delta The Magnet Warrior
Delta The Magnet Warrior
EARTH 4
Delta The Magnet Warrior
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


UR Rarity
Gamma The Electromagnet Warrior
UR Rarity
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH 3
Gamma The Electromagnet Warrior
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Gamma The Electromagnet Warrior
UR Rarity
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH 3
Gamma The Electromagnet Warrior
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            N Rarity
            Appointer of the Red Lotus
            N Rarity
            Appointer of the Red Lotus
            Appointer of the Red Lotus
            Trap Normal
            Appointer of the Red Lotus

              Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


              UR Rarity
              Ballista Squad
              UR Rarity
              Ballista Squad
              Ballista Squad
              Trap Normal
              Ballista Squad

                Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                SR Rarity
                Fiendish Chain
                SR Rarity
                Fiendish Chain
                Fiendish Chain
                Trap Continuous
                Fiendish Chain

                  Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                  SR Rarity
                  Fiendish Chain
                  SR Rarity
                  Fiendish Chain
                  Fiendish Chain
                  Trap Continuous
                  Fiendish Chain

                    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                    UR Rarity
                    Floodgate Trap Hole
                    UR Rarity
                    Floodgate Trap Hole
                    Floodgate Trap Hole
                    Trap Normal
                    Floodgate Trap Hole

                      When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                      UR Rarity
                      Floodgate Trap Hole
                      UR Rarity
                      Floodgate Trap Hole
                      Floodgate Trap Hole
                      Trap Normal
                      Floodgate Trap Hole

                        When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                        SR Rarity
                        Powerful Rebirth
                        SR Rarity
                        Powerful Rebirth
                        Powerful Rebirth
                        Trap Continuous
                        Powerful Rebirth

                          Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                          SR Rarity
                          Powerful Rebirth
                          SR Rarity
                          Powerful Rebirth
                          Powerful Rebirth
                          Trap Continuous
                          Powerful Rebirth

                            Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                            SR Rarity
                            Super Team Buddy Force Unite!
                            SR Rarity
                            Super Team Buddy Force Unite!
                            Super Team Buddy Force Unite!
                            Trap Normal
                            Super Team Buddy Force Unite!

                              Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                              SR Rarity
                              Super Team Buddy Force Unite!
                              SR Rarity
                              Super Team Buddy Force Unite!
                              Super Team Buddy Force Unite!
                              Trap Normal
                              Super Team Buddy Force Unite!

                                Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                SR Rarity
                                Diamond Dire Wolf
                                SR Rarity
                                Diamond Dire Wolf
                                Diamond Dire Wolf
                                EARTH
                                Diamond Dire Wolf
                                • ATK:

                                • 2000

                                • DEF:

                                • 1200


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                R Rarity
                                Digital Bug Corebage
                                R Rarity
                                Digital Bug Corebage
                                Digital Bug Corebage
                                LIGHT
                                Digital Bug Corebage
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                SR Rarity
                                Gaia Dragon, the Thunder Charger
                                SR Rarity
                                Gaia Dragon, the Thunder Charger
                                Gaia Dragon, the Thunder Charger
                                WIND
                                Gaia Dragon, the Thunder Charger
                                • ATK:

                                • 2600

                                • DEF:

                                • 2100


                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                SR Rarity
                                Gorgonic Guardian
                                SR Rarity
                                Gorgonic Guardian
                                Gorgonic Guardian
                                DARK
                                Gorgonic Guardian
                                • ATK:

                                • 1600

                                • DEF:

                                • 1200


                                2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


                                SR Rarity
                                Number 20: Giga-Brilliant
                                SR Rarity
                                Number 20: Giga-Brilliant
                                Number 20: Giga-Brilliant
                                LIGHT
                                Number 20: Giga-Brilliant
                                • ATK:

                                • 1800

                                • DEF:

                                • 1800


                                2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                SR Rarity
                                Number 70: Malevolent Sin
                                SR Rarity
                                Number 70: Malevolent Sin
                                Number 70: Malevolent Sin
                                DARK
                                Number 70: Malevolent Sin
                                • ATK:

                                • 2400

                                • DEF:

                                • 1200


                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                SR Rarity
                                The Phantom Knights of Break Sword
                                SR Rarity
                                The Phantom Knights of Break Sword
                                The Phantom Knights of Break Sword
                                DARK
                                The Phantom Knights of Break Sword
                                • ATK:

                                • 2000

                                • DEF:

                                • 1000


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.




                                More Duel Links Info

                                Magnet Warriors Breakdown

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                 

                                https://metaduelist.com/
                                Toparrow_upward