Created by: YGO Mod (20517634)

Created On: 08/04/2023

Need 21 UR

UR Rarity
Red-Eyes Darkness Metal Dragon1 card
UR Rarity
Sophia, Goddess of Rebirth1 card
UR Rarity
Blaze Fenix, the Burning Bombardment Bird1 card
UR Rarity
Coordius the Triphasic Dealmon1 card
UR Rarity
Gaia the Magical Knight of Dragons1 card
UR Rarity
Gatling Dragon1 card
UR Rarity
Gilti-Gearfried the Magical Steel Knight2 card
UR Rarity
House Dragonmaid1 card
UR Rarity
Master of Chaos1 card
UR Rarity
Sky Galloping Gaia the Dragon Champion1 card
UR Rarity
The Dark Magicians1 card
UR Rarity
Trishula, the Dragon of Icy Imprisonment1 card
UR Rarity
Firewall Dragon1 card
UR Rarity
Dark Magician1 card
UR Rarity
Power Pro Knight Sisters1 card
UR Rarity
Power Pro Lady Sisters1 card
UR Rarity
Blackwing Full Armor Master1 card
UR Rarity
Mist Valley Thunder Lord1 card
UR Rarity
Number 62: Galaxy-Eyes Prime Photon Dragon1 card
UR Rarity
Tuning1 card

Main: 40 Extra: 15

N Rarity
3 cardGarbage Lord
N Rarity
3 cardGarbage Lord
Garbage Lord
DARK 5
Garbage Lord
  • ATK:

  • 0

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


N Rarity
3 cardGarbage Ogre
N Rarity
3 cardGarbage Ogre
Garbage Ogre
DARK 3
Garbage Ogre
  • ATK:

  • 800

  • DEF:

  • 1300


You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.


N Rarity
3 cardGiant Kozaky
N Rarity
3 cardGiant Kozaky
Giant Kozaky
DARK 4
Giant Kozaky
  • ATK:

  • 2500

  • DEF:

  • 2400


If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.


R Rarity
3 cardMalevolent Mech - Goku En
R Rarity
3 cardMalevolent Mech - Goku En
Malevolent Mech - Goku En
LIGHT 6
Malevolent Mech - Goku En
  • ATK:

  • 2400

  • DEF:

  • 1400


You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.


N Rarity
3 cardMist Archfiend
N Rarity
3 cardMist Archfiend
Mist Archfiend
DARK 5
Mist Archfiend
  • ATK:

  • 2400

  • DEF:

  • 0


You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.


UR Rarity
1 cardRed-Eyes Darkness Metal Dragon
UR Rarity
1 cardRed-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon
DARK 10
Red-Eyes Darkness Metal Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


UR Rarity
1 cardSophia, Goddess of Rebirth
UR Rarity
1 cardSophia, Goddess of Rebirth
Sophia, Goddess of Rebirth
DARK 11
Sophia, Goddess of Rebirth
  • ATK:

  • 3600

  • DEF:

  • 3400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.


UR Rarity
1 cardDark Magician
UR Rarity
1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


UR Rarity
1 cardPower Pro Knight Sisters
UR Rarity
1 cardPower Pro Knight Sisters
Power Pro Knight Sisters
LIGHT 4
Power Pro Knight Sisters
  • ATK:

  • 1200

  • DEF:

  • 2400


''The stadium is now open, and our all-star ladies are ready to take you out to the ball game! It's the beginning of a new baseball legend! Presenting: The three navigators of the Power Pro world! That's Paa-chan on the left, bright, energetic, and (usually) dependable. On the right we've got Waa-chan, calm, earnest, and level-headed (usually...). And Namiki is in charge up front with little Chikuwa in her tote bag, helping us cheer everyone on!''


UR Rarity
1 cardPower Pro Lady Sisters
UR Rarity
1 cardPower Pro Lady Sisters
Power Pro Lady Sisters
WIND 6
Power Pro Lady Sisters
  • ATK:

  • 1950

  • DEF:

  • 2100


''The three Power Pro girls are best friends! And their passion for baseball soars like a home run! Aoi Hayakawa was the first female player in the league. Her signature pitch is a submariner she calls The Marine Ball! Mizuki Tachibana is more of a tomboy than her senpai, best known for her Crescent Moon Pitch and her love for the pudding sold down at Pawado! Hijiri Rokudo is a catcher with a rare gift for baseball! She's been best friends with Mizuki since junior high and her favorite at Pawado is the Kintsuba!''


N Rarity
3 cardCybernetic Fusion Support
N Rarity
3 cardCybernetic Fusion Support
Cybernetic Fusion Support
Spell Quick
Cybernetic Fusion Support

    Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.


    N Rarity
    3 cardHieroglyph Lithograph
    N Rarity
    3 cardHieroglyph Lithograph
    Hieroglyph Lithograph
    Spell Normal
    Hieroglyph Lithograph

      Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.


      R Rarity
      3 cardPerformapal Popperup
      R Rarity
      3 cardPerformapal Popperup
      Performapal Popperup
      Spell Normal
      Performapal Popperup

        Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.


        R Rarity
        3 cardPsychic Blade
        R Rarity
        3 cardPsychic Blade
        Psychic Blade
        Spell Equip
        Psychic Blade

          Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.


          N Rarity
          1 cardToon World
          N Rarity
          1 cardToon World
          Toon World
          Spell Continuous
          Toon World

            Activate this card by paying 1000 LP.


            UR Rarity
            1 cardTuning
            UR Rarity
            1 cardTuning
            Tuning
            Spell Normal
            Tuning

              Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


              R Rarity
              3 cardWhite Veil
              R Rarity
              3 cardWhite Veil
              White Veil
              Spell Equip
              White Veil

                While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.


                N Rarity
                3 cardDestruction of Destiny
                N Rarity
                3 cardDestruction of Destiny
                Destruction of Destiny
                Trap Normal
                Destruction of Destiny

                  Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.


                  UR Rarity
                  1 cardBlaze Fenix, the Burning Bombardment Bird
                  UR Rarity
                  1 cardBlaze Fenix, the Burning Bombardment Bird
                  Blaze Fenix, the Burning Bombardment Bird
                  FIRE 8
                  Blaze Fenix, the Burning Bombardment Bird
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.


                  UR Rarity
                  1 cardCoordius the Triphasic Dealmon
                  UR Rarity
                  1 cardCoordius the Triphasic Dealmon
                  Coordius the Triphasic Dealmon
                  DARK 9
                  Coordius the Triphasic Dealmon
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 Synchro Monster + 1 Xyz Monster + 1 Link Monster Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen); ● Add 1 Spell/Trap from your GY to your hand. ● Destroy 3 cards your opponent controls. ● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack. You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.


                  UR Rarity
                  1 cardGaia the Magical Knight of Dragons
                  UR Rarity
                  1 cardGaia the Magical Knight of Dragons
                  Gaia the Magical Knight of Dragons
                  WIND 7
                  Gaia the Magical Knight of Dragons
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.


                  UR Rarity
                  1 cardGatling Dragon
                  UR Rarity
                  1 cardGatling Dragon
                  Gatling Dragon
                  DARK 8
                  Gatling Dragon
                  • ATK:

                  • 2600

                  • DEF:

                  • 1200


                  "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                  UR Rarity
                  2 cardGilti-Gearfried the Magical Steel Knight
                  UR Rarity
                  2 cardGilti-Gearfried the Magical Steel Knight
                  Gilti-Gearfried the Magical Steel Knight
                  LIGHT 8
                  Gilti-Gearfried the Magical Steel Knight
                  • ATK:

                  • 2700

                  • DEF:

                  • 1600


                  2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.


                  UR Rarity
                  1 cardHouse Dragonmaid
                  UR Rarity
                  1 cardHouse Dragonmaid
                  House Dragonmaid
                  LIGHT 9
                  House Dragonmaid
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                  UR Rarity
                  1 cardMaster of Chaos
                  UR Rarity
                  1 cardMaster of Chaos
                  Master of Chaos
                  DARK 8
                  Master of Chaos
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.


                  UR Rarity
                  1 cardSky Galloping Gaia the Dragon Champion
                  UR Rarity
                  1 cardSky Galloping Gaia the Dragon Champion
                  Sky Galloping Gaia the Dragon Champion
                  WIND 7
                  Sky Galloping Gaia the Dragon Champion
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.


                  UR Rarity
                  1 cardThe Dark Magicians
                  UR Rarity
                  1 cardThe Dark Magicians
                  The Dark Magicians
                  DARK 8
                  The Dark Magicians
                  • ATK:

                  • 2800

                  • DEF:

                  • 2300


                  "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                  UR Rarity
                  1 cardTrishula, the Dragon of Icy Imprisonment
                  UR Rarity
                  1 cardTrishula, the Dragon of Icy Imprisonment
                  Trishula, the Dragon of Icy Imprisonment
                  WATER 9
                  Trishula, the Dragon of Icy Imprisonment
                  • ATK:

                  • 2700

                  • DEF:

                  • 2000


                  3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


                  UR Rarity
                  1 cardFirewall Dragon
                  UR Rarity
                  1 cardFirewall Dragon
                  Firewall Dragon
                  LIGHT
                  Firewall Dragon
                  • ATK:

                  • 2500

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                  UR Rarity
                  1 cardBlackwing Full Armor Master
                  UR Rarity
                  1 cardBlackwing Full Armor Master
                  Blackwing Full Armor Master
                  DARK 10
                  Blackwing Full Armor Master
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


                  UR Rarity
                  1 cardMist Valley Thunder Lord
                  UR Rarity
                  1 cardMist Valley Thunder Lord
                  Mist Valley Thunder Lord
                  WIND 7
                  Mist Valley Thunder Lord
                  • ATK:

                  • 2600

                  • DEF:

                  • 2400


                  1 Tuner + 1 or more non-Tuner "Mist Valley" monsters Once per turn, you can select 1 card you control. Return it to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.


                  UR Rarity
                  1 cardNumber 62: Galaxy-Eyes Prime Photon Dragon
                  UR Rarity
                  1 cardNumber 62: Galaxy-Eyes Prime Photon Dragon
                  Number 62: Galaxy-Eyes Prime Photon Dragon
                  LIGHT
                  Number 62: Galaxy-Eyes Prime Photon Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 3000


                  2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.




                  More Master Duel Info

                  Dark Magician Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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