Created by: test (054123)

Created On: 08/14/2023

Need 3 UR

UR Rarity
Rainbow Dragon
UR Rarity
Rainbow Overdragon
UR Rarity
Crystal Bond

Main: 25 Extra: 1

N Rarity
Crystal Beast Amber Mammoth
N Rarity
Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
Crystal Beast Amethyst Cat
N Rarity
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
Crystal Beast Cobalt Eagle
N Rarity
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
Crystal Beast Emerald Tortoise
N Rarity
Crystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
Crystal Beast Ruby Carbuncle
N Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
Crystal Beast Sapphire Pegasus
R Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


N Rarity
Crystal Beast Topaz Tiger
N Rarity
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


UR Rarity
Rainbow Dragon
UR Rarity
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


SR Rarity
Ancient City - Rainbow Ruins
SR Rarity
Ancient City - Rainbow Ruins
Ancient City - Rainbow Ruins
Spell Field
Ancient City - Rainbow Ruins

    You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


    SR Rarity
    Crystal Abundance
    SR Rarity
    Crystal Abundance
    Crystal Abundance
    Spell Normal
    Crystal Abundance

      Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.


      N Rarity
      Crystal Blessing
      N Rarity
      Crystal Blessing
      Crystal Blessing
      Spell Normal
      Crystal Blessing

        Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.


        UR Rarity
        Crystal Bond
        UR Rarity
        Crystal Bond
        Crystal Bond
        Spell Normal
        Crystal Bond

          Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


          R Rarity
          Crystal Promise
          R Rarity
          Crystal Promise
          Crystal Promise
          Spell Normal
          Crystal Promise

            Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


            R Rarity
            Crystal Release
            R Rarity
            Crystal Release
            Crystal Release
            Spell Equip
            Crystal Release

              Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.


              R Rarity
              Crystal Tree
              R Rarity
              Crystal Tree
              Crystal Tree
              Spell Continuous
              Crystal Tree

                Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.


                SR Rarity
                Rainbow Bridge
                SR Rarity
                Rainbow Bridge
                Rainbow Bridge
                Spell Normal
                Rainbow Bridge

                  Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                  R Rarity
                  Rainbow Refraction
                  R Rarity
                  Rainbow Refraction
                  Rainbow Refraction
                  Spell Quick
                  Rainbow Refraction

                    If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.


                    N Rarity
                    Counter Gem
                    N Rarity
                    Counter Gem
                    Counter Gem
                    Trap Normal
                    Counter Gem

                      Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.


                      N Rarity
                      Counter Gem
                      N Rarity
                      Counter Gem
                      Counter Gem
                      Trap Normal
                      Counter Gem

                        Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.


                        R Rarity
                        Crystal Conclave
                        R Rarity
                        Crystal Conclave
                        Crystal Conclave
                        Trap Continuous
                        Crystal Conclave

                          Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                          R Rarity
                          Crystal Pair
                          R Rarity
                          Crystal Pair
                          Crystal Pair
                          Trap Normal
                          Crystal Pair

                            When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.


                            N Rarity
                            Crystal Raigeki
                            N Rarity
                            Crystal Raigeki
                            Crystal Raigeki
                            Trap Normal
                            Crystal Raigeki

                              Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.


                              N Rarity
                              Rainbow Gravity
                              N Rarity
                              Rainbow Gravity
                              Rainbow Gravity
                              Trap Normal
                              Rainbow Gravity

                                If you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring the Summoning conditions.


                                N Rarity
                                Rainbow Path
                                N Rarity
                                Rainbow Path
                                Rainbow Path
                                Trap Normal
                                Rainbow Path

                                  When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.


                                  SR Rarity
                                  Ultimate Crystal Magic
                                  SR Rarity
                                  Ultimate Crystal Magic
                                  Ultimate Crystal Magic
                                  Trap Normal
                                  Ultimate Crystal Magic

                                    When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.


                                    UR Rarity
                                    Rainbow Overdragon
                                    UR Rarity
                                    Rainbow Overdragon
                                    Rainbow Overdragon
                                    LIGHT 12
                                    Rainbow Overdragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 0


                                    7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.




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