Frightfur Deck #84539 — Yu-Gi-Oh! TCG
57 Main, 14 Extra, incl. Edge Imp Chain x3, Edge Imp Scythe x3, Fluffal Dog x3. Created Jul 26, 2023 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 07/26/2023
Main Deck (57)
- Droll & Lock Bird x2
- Edge Imp Chain x3
- Edge Imp Sabres x1
- Edge Imp Scythe x3
- Eldlich the Golden Lord x2
- Fluffal Bear x2
- Fluffal Cat x1
- Fluffal Dog x3
- Fluffal Dolphin x2
- Fluffal Octopus x1
- Fluffal Owl x1
- Fluffal Penguin x3
- Fluffal Wings x2
- Gameciel, the Sea Turtle Kaiju x3
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x2
- Ghost Reaper & Winter Cherries x2
- Herald of Orange Light x2
- Called by the Grave x1
- Foolish Burial Goods x2
- Frightfur Fusion x1
- Frightfur Patchwork x3
- Frightfur Repair x1
- Polymerization x3
- Super Polymerization x2
- Toy Vendor x3
- Dimensional Barrier x2
- Infinite Impermanence x2
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 12/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 36 |
| Going First | 30 |
| Going Second | 30 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: tcg
Legality
Main 57 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Frightfur Fusion engine
- Turn 1 (going first): Attempt to open with Edge Imp Scythe + Polymerization to Fusion Summon a Frightfur monster, then use hand traps to lock opponent's response.
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom) to disrupt opponent, then assemble a Fusion on turn 2 with the extra card advantage.
- Recovery: Leverage searchers (Toy Vendor, Frightfur Patchwork) and the graveyard effects of Fluffal monsters to refill resources and restart the engine.
Why it scores here
The deck attempts a Frightfur Fusion combo engine powered by Edge Imp and Fluffal searchers, and it packs many hand traps for disruption. However, it contains illegal Forbidden cards, lacks recorded combo evidence, and its huge main deck dilutes consistency, leading to frequent brick hands. The searcher count and hand‑trap density give it some resilience, but the overall system is fragile and unlikely to open reliably, so the final contextual power is very low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Edge Imp Scythe) ≈ 0.245 (Inferred); starter needs Edge Imp Scythe + Polymerization (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | 57‑card main deck with 28 distinct cards creates high overlap risk; no explicit brick analysis (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parsed combos; ceiling inferred from possible Fusion lines (Inferred) |
| D4 | Combo Floor & Median Output | 20 | Median inferred low due to lack of consistent starter lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Hand‑trap suite (12) offers some redundancy but no backup lines recorded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Searchers (19) and draw effects give modest resource regen, but many discards needed (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Fusion monsters have 2600‑3300 ATK and some removal effects; interaction density moderate (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Hand‑trap group P≥1 in 6‑card hand ≈ 0.7755 (Inferred); board‑breakers present but not guaranteed |
| D9 | Offensive Pressure & Closing Power | 45 | Top Fusion ATK 3300 (Guardian Chimera) and multiple beatsticks; conversion relies on engine (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck 57 cards exceeds optimal size; archetype purity only 7% (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck 14 cards spread across Fusion/XYZ/Link; many off‑archetype slots (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck present; adaptability minimal (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament or usage stats; meta fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex combo chain, many decision points, illegal cards increase error tolerance risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 36, Going First ≈ 30, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal deck penalty (-15); Low archetype purity (-5); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large pool of searcher cards (19) helps recover resources
- Extensive hand‑trap suite offers disruption
Weaknesses
- Illegal Forbidden cards make the list unplayable in the format
- No recorded combo data; consistency is very low
- Huge main deck with low archetype purity leads to brick risk
Critical choke points
- Reliance on Edge Imp Scythe + Polymerization as starter
- Forbidden Dimensional Barrier and Bahamut Shark block legal play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimensional Barrier (2 copies) | Forbidden; causes Illegal status | |
| 2 | Bahamut Shark (1 copy) | Forbidden; causes Illegal status | |
| 3 | More consistent Fusion starters (e.g., Edge Imp Sabres, Frightfur Patchwork) to reduce brick | Improve engine accessibility and reduce deck size |
Evidence & confidence
- Verified: Legality status Illegal; Card text excerpts for each card
- Observed: Hypergeometric draw probabilities for copy counts
- Inferred: Engine starter probability calculations; Brick risk estimation from deck size; Combo floor/ceiling assumptions; Resource economy based on searcher count; Interaction quality from Fusion monster effects; Pilotability from hand‑trap and combo complexity
- Provisional: Matchup and meta fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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