Frightfur Deck #84539 — Yu-Gi-Oh! TCG

57 Main, 14 Extra, incl. Edge Imp Chain x3, Edge Imp Scythe x3, Fluffal Dog x3. Created Jul 26, 2023 by YGO Mod.

Deck Frightfur TCG

Created by: YGO Mod (20517634)

Created On: 07/26/2023

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
12± 5/ 100
Power Score
Structural 36
Reliability 30
Going First 30
Going Second 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 12/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 36
Going First 30
Going Second 30
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: tcg

Legality

Main 57 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Frightfur Fusion engine
  • Turn 1 (going first): Attempt to open with Edge Imp Scythe + Polymerization to Fusion Summon a Frightfur monster, then use hand traps to lock opponent's response.
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom) to disrupt opponent, then assemble a Fusion on turn 2 with the extra card advantage.
  • Recovery: Leverage searchers (Toy Vendor, Frightfur Patchwork) and the graveyard effects of Fluffal monsters to refill resources and restart the engine.

Why it scores here

The deck attempts a Frightfur Fusion combo engine powered by Edge Imp and Fluffal searchers, and it packs many hand traps for disruption. However, it contains illegal Forbidden cards, lacks recorded combo evidence, and its huge main deck dilutes consistency, leading to frequent brick hands. The searcher count and hand‑trap density give it some resilience, but the overall system is fragile and unlikely to open reliably, so the final contextual power is very low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Edge Imp Scythe) ≈ 0.245 (Inferred); starter needs Edge Imp Scythe + Polymerization (Inferred)
D2 Opening-Hand Quality & Brick Management 30 57‑card main deck with 28 distinct cards creates high overlap risk; no explicit brick analysis (Inferred)
D3 Combo Conversion & Ceiling 30 No parsed combos; ceiling inferred from possible Fusion lines (Inferred)
D4 Combo Floor & Median Output 20 Median inferred low due to lack of consistent starter lines (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Hand‑trap suite (12) offers some redundancy but no backup lines recorded (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers (19) and draw effects give modest resource regen, but many discards needed (Inferred)
D7 End-Board & Interaction Quality 45 Fusion monsters have 2600‑3300 ATK and some removal effects; interaction density moderate (Inferred)
D8 Going-Second & Board-Breaking Power 40 Hand‑trap group P≥1 in 6‑card hand ≈ 0.7755 (Inferred); board‑breakers present but not guaranteed
D9 Offensive Pressure & Closing Power 45 Top Fusion ATK 3300 (Guardian Chimera) and multiple beatsticks; conversion relies on engine (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck 57 cards exceeds optimal size; archetype purity only 7% (Inferred)
D11 Extra Deck Efficiency & Coverage 40 Extra deck 14 cards spread across Fusion/XYZ/Link; many off‑archetype slots (Inferred)
D12 Side Deck Adaptability 20 No side deck present; adaptability minimal (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament or usage stats; meta fit unknown (Provisional)
D14 Pilotability & Error Tolerance 30 Complex combo chain, many decision points, illegal cards increase error tolerance risk (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 36, Going First ≈ 30, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal deck penalty (-15); Low archetype purity (-5); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large pool of searcher cards (19) helps recover resources
  • Extensive hand‑trap suite offers disruption

Weaknesses

  • Illegal Forbidden cards make the list unplayable in the format
  • No recorded combo data; consistency is very low
  • Huge main deck with low archetype purity leads to brick risk

Critical choke points

  • Reliance on Edge Imp Scythe + Polymerization as starter
  • Forbidden Dimensional Barrier and Bahamut Shark block legal play
Priority Remove Add Reason
1 Dimensional Barrier (2 copies) Forbidden; causes Illegal status
2 Bahamut Shark (1 copy) Forbidden; causes Illegal status
3 More consistent Fusion starters (e.g., Edge Imp Sabres, Frightfur Patchwork) to reduce brick Improve engine accessibility and reduce deck size

Evidence & confidence

  • Verified: Legality status Illegal; Card text excerpts for each card
  • Observed: Hypergeometric draw probabilities for copy counts
  • Inferred: Engine starter probability calculations; Brick risk estimation from deck size; Combo floor/ceiling assumptions; Resource economy based on searcher count; Interaction quality from Fusion monster effects; Pilotability from hand‑trap and combo complexity
  • Provisional: Matchup and meta fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no archetype usage statistics — core/meta-standard comparison unavailable no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Frightfur

Frightfur Breakdown

 
 

 

 

 

 

 

 
 

 

 
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