Created by: Mèo Fool Gaming (37156024)

Created On: 01/19/2022

Mind of the Plana

Need 24 UR

UR Rarity
Black Luster Soldier - Envoy of the Beginning1 card
UR Rarity
Caius the Shadow Monarch2 card
UR Rarity
Crane Crane2 card
UR Rarity
Scarm, Malebranche of the Burning Abyss3 card
UR Rarity
The Blazing Mars1 card
UR Rarity
Dante, Traveler of the Burning Abyss3 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
Book of Moon3 card
UR Rarity
Ballista Squad3 card
UR Rarity
Breakthrough Skill2 card
UR Rarity
Paleozoic Canadia3 card

Main: 30 Extra: 7

UR Rarity
Black Luster Soldier - Envoy of the Beginning
UR Rarity
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


UR Rarity
Caius the Shadow Monarch
UR Rarity
Caius the Shadow Monarch
Caius the Shadow Monarch
DARK 6
Caius the Shadow Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


UR Rarity
Caius the Shadow Monarch
UR Rarity
Caius the Shadow Monarch
Caius the Shadow Monarch
DARK 6
Caius the Shadow Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


SR Rarity
Cir, Malebranche of the Burning Abyss
SR Rarity
Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK 3
Cir, Malebranche of the Burning Abyss
  • ATK:

  • 1600

  • DEF:

  • 1200


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


SR Rarity
Cir, Malebranche of the Burning Abyss
SR Rarity
Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK 3
Cir, Malebranche of the Burning Abyss
  • ATK:

  • 1600

  • DEF:

  • 1200


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


SR Rarity
Cir, Malebranche of the Burning Abyss
SR Rarity
Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK 3
Cir, Malebranche of the Burning Abyss
  • ATK:

  • 1600

  • DEF:

  • 1200


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


UR Rarity
Crane Crane
UR Rarity
Crane Crane
Crane Crane
EARTH 3
Crane Crane
  • ATK:

  • 300

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


UR Rarity
Crane Crane
UR Rarity
Crane Crane
Crane Crane
EARTH 3
Crane Crane
  • ATK:

  • 300

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


R Rarity
Farfa, Malebranche of the Burning Abyss
R Rarity
Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK 3
Farfa, Malebranche of the Burning Abyss
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


UR Rarity
Scarm, Malebranche of the Burning Abyss
UR Rarity
Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK 3
Scarm, Malebranche of the Burning Abyss
  • ATK:

  • 800

  • DEF:

  • 2000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


UR Rarity
Scarm, Malebranche of the Burning Abyss
UR Rarity
Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK 3
Scarm, Malebranche of the Burning Abyss
  • ATK:

  • 800

  • DEF:

  • 2000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


UR Rarity
Scarm, Malebranche of the Burning Abyss
UR Rarity
Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK 3
Scarm, Malebranche of the Burning Abyss
  • ATK:

  • 800

  • DEF:

  • 2000


If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


UR Rarity
The Blazing Mars
UR Rarity
The Blazing Mars
The Blazing Mars
FIRE 8
The Blazing Mars
  • ATK:

  • 2600

  • DEF:

  • 2200


While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars" once per turn.


SR Rarity
Ryko, Lightsworn Hunter
SR Rarity
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


SR Rarity
Ryko, Lightsworn Hunter
SR Rarity
Ryko, Lightsworn Hunter
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      UR Rarity
      Book of Moon
      UR Rarity
      Book of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        SR Rarity
        Charge of the Light Brigade
        SR Rarity
        Charge of the Light Brigade
        Charge of the Light Brigade
        Spell Normal
        Charge of the Light Brigade

          Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


          SR Rarity
          Charge of the Light Brigade
          SR Rarity
          Charge of the Light Brigade
          Charge of the Light Brigade
          Spell Normal
          Charge of the Light Brigade

            Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


            UR Rarity
            Ballista Squad
            UR Rarity
            Ballista Squad
            Ballista Squad
            Trap Normal
            Ballista Squad

              Tribute 1 monster, then target 1 card your opponent controls; destroy it.


              UR Rarity
              Ballista Squad
              UR Rarity
              Ballista Squad
              Ballista Squad
              Trap Normal
              Ballista Squad

                Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                UR Rarity
                Ballista Squad
                UR Rarity
                Ballista Squad
                Ballista Squad
                Trap Normal
                Ballista Squad

                  Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                  UR Rarity
                  Breakthrough Skill
                  UR Rarity
                  Breakthrough Skill
                  Breakthrough Skill
                  Trap Normal
                  Breakthrough Skill

                    Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                    UR Rarity
                    Breakthrough Skill
                    UR Rarity
                    Breakthrough Skill
                    Breakthrough Skill
                    Trap Normal
                    Breakthrough Skill

                      Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                      UR Rarity
                      Paleozoic Canadia
                      UR Rarity
                      Paleozoic Canadia
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        UR Rarity
                        Paleozoic Canadia
                        UR Rarity
                        Paleozoic Canadia
                        Paleozoic Canadia
                        Trap Normal
                        Paleozoic Canadia

                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          UR Rarity
                          Paleozoic Canadia
                          UR Rarity
                          Paleozoic Canadia
                          Paleozoic Canadia
                          Trap Normal
                          Paleozoic Canadia

                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            Dante, Traveler of the Burning Abyss
                            LIGHT
                            Dante, Traveler of the Burning Abyss
                            • ATK:

                            • 1000

                            • DEF:

                            • 2500


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            Dante, Traveler of the Burning Abyss
                            LIGHT
                            Dante, Traveler of the Burning Abyss
                            • ATK:

                            • 1000

                            • DEF:

                            • 2500


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            UR Rarity
                            Dante, Traveler of the Burning Abyss
                            Dante, Traveler of the Burning Abyss
                            LIGHT
                            Dante, Traveler of the Burning Abyss
                            • ATK:

                            • 1000

                            • DEF:

                            • 2500


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                            SR Rarity
                            Ghostrick Alucard
                            SR Rarity
                            Ghostrick Alucard
                            Ghostrick Alucard
                            DARK
                            Ghostrick Alucard
                            • ATK:

                            • 1800

                            • DEF:

                            • 1600


                            2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                            R Rarity
                            Number 45: Crumble Logos the Prophet of Demolition
                            R Rarity
                            Number 45: Crumble Logos the Prophet of Demolition
                            Number 45: Crumble Logos the Prophet of Demolition
                            EARTH
                            Number 45: Crumble Logos the Prophet of Demolition
                            • ATK:

                            • 2200

                            • DEF:

                            • 0


                            2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                            UR Rarity
                            Number 47: Nightmare Shark
                            UR Rarity
                            Number 47: Nightmare Shark
                            Number 47: Nightmare Shark
                            WATER
                            Number 47: Nightmare Shark
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                            SR Rarity
                            Wind-Up Zenmaines
                            SR Rarity
                            Wind-Up Zenmaines
                            Wind-Up Zenmaines
                            FIRE
                            Wind-Up Zenmaines
                            • ATK:

                            • 1500

                            • DEF:

                            • 2100


                            2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.




                            More Duel Links Info

                            Burning Abyss Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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