Created by: Nevermore (73412506)

Created On: 05/19/2022

Need 33 UR

UR Rarity
Dinowrestler Pankratops1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Crystron Halqifibrax1 card
UR Rarity
Ningirsu the World Chalice Warrior1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Selene, Queen of the Master Magicians1 card
UR Rarity
Sky Striker Ace - Kagari1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Effect Veiler3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Forbidden Droplet2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Sky Striker Mobilize - Engage!2 card
UR Rarity
Upstart Goblin2 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 15 Side: 15

R Rarity
1 cardDestiny HERO - Celestial
R Rarity
1 cardDestiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


R Rarity
1 cardDestiny HERO - Dasher
R Rarity
1 cardDestiny HERO - Dasher
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


UR Rarity
1 cardDinowrestler Pankratops
UR Rarity
1 cardDinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
3 cardSky Striker Ace - Raye
R Rarity
3 cardSky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


R Rarity
2 cardSky Striker Ace - Roze
R Rarity
2 cardSky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardEffect Veiler
UR Rarity
3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    R Rarity
    2 cardFusion Destiny
    R Rarity
    2 cardFusion Destiny
    Fusion Destiny
    Spell Normal
    Fusion Destiny

      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


      UR Rarity
      1 cardHarpie's Feather Duster
      UR Rarity
      1 cardHarpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.




        Tag(s):

        SR Rarity
        1 cardPot of Avarice
        SR Rarity
        1 cardPot of Avarice
        Pot of Avarice
        Spell Normal
        Pot of Avarice

          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




          Tag(s):

          UR Rarity
          1 cardReinforcement of the Army
          UR Rarity
          1 cardReinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            R Rarity
            1 cardSky Striker Airspace - Area Zero
            R Rarity
            1 cardSky Striker Airspace - Area Zero
            Sky Striker Airspace - Area Zero
            Spell Field
            Sky Striker Airspace - Area Zero

              You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


              R Rarity
              1 cardSky Striker Maneuver - Afterburners!
              R Rarity
              1 cardSky Striker Maneuver - Afterburners!
              Sky Striker Maneuver - Afterburners!
              Spell Normal
              Sky Striker Maneuver - Afterburners!

                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                N Rarity
                1 cardSky Striker Mecha - Eagle Booster
                N Rarity
                1 cardSky Striker Mecha - Eagle Booster
                Sky Striker Mecha - Eagle Booster
                Spell Quick
                Sky Striker Mecha - Eagle Booster

                  If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                  SR Rarity
                  1 cardSky Striker Mecha - Hornet Drones
                  SR Rarity
                  1 cardSky Striker Mecha - Hornet Drones
                  Sky Striker Mecha - Hornet Drones
                  Spell Quick
                  Sky Striker Mecha - Hornet Drones

                    If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                    N Rarity
                    1 cardSky Striker Mecha - Shark Cannon
                    N Rarity
                    1 cardSky Striker Mecha - Shark Cannon
                    Sky Striker Mecha - Shark Cannon
                    Spell Quick
                    Sky Striker Mecha - Shark Cannon

                      If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                      SR Rarity
                      2 cardSky Striker Mecha - Widow Anchor
                      SR Rarity
                      2 cardSky Striker Mecha - Widow Anchor
                      Sky Striker Mecha - Widow Anchor
                      Spell Quick
                      Sky Striker Mecha - Widow Anchor

                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                        R Rarity
                        1 cardSky Striker Mecha Modules - Multirole
                        R Rarity
                        1 cardSky Striker Mecha Modules - Multirole
                        Sky Striker Mecha Modules - Multirole
                        Spell Continuous
                        Sky Striker Mecha Modules - Multirole

                          Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                          UR Rarity
                          2 cardSky Striker Mobilize - Engage!
                          UR Rarity
                          2 cardSky Striker Mobilize - Engage!
                          Sky Striker Mobilize - Engage!
                          Spell Normal
                          Sky Striker Mobilize - Engage!

                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                            UR Rarity
                            2 cardUpstart Goblin
                            UR Rarity
                            2 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                UR Rarity
                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                UR Rarity
                                1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                Destiny HERO - Destroyer Phoenix Enforcer
                                DARK 8
                                Destiny HERO - Destroyer Phoenix Enforcer
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                UR Rarity
                                1 cardAccesscode Talker
                                UR Rarity
                                1 cardAccesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Bottom

                                Right


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                UR Rarity
                                1 cardCrystron Halqifibrax
                                UR Rarity
                                1 cardCrystron Halqifibrax
                                Crystron Halqifibrax
                                WATER
                                Crystron Halqifibrax
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                UR Rarity
                                1 cardNingirsu the World Chalice Warrior
                                UR Rarity
                                1 cardNingirsu the World Chalice Warrior
                                Ningirsu the World Chalice Warrior
                                EARTH
                                Ningirsu the World Chalice Warrior
                                • ATK:

                                • 2500

                                • LINK-3

                                Link Arrow:

                                Left

                                Top

                                Right


                                2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                UR Rarity
                                1 cardPredaplant Verte Anaconda
                                UR Rarity
                                1 cardPredaplant Verte Anaconda
                                Predaplant Verte Anaconda
                                DARK
                                Predaplant Verte Anaconda
                                • ATK:

                                • 500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                UR Rarity
                                1 cardSelene, Queen of the Master Magicians
                                UR Rarity
                                1 cardSelene, Queen of the Master Magicians
                                Selene, Queen of the Master Magicians
                                LIGHT
                                Selene, Queen of the Master Magicians
                                • ATK:

                                • 1850

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                R Rarity
                                3 cardSky Striker Ace - Hayate
                                R Rarity
                                3 cardSky Striker Ace - Hayate
                                Sky Striker Ace - Hayate
                                WIND
                                Sky Striker Ace - Hayate
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Bottom-Left


                                1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                UR Rarity
                                1 cardSky Striker Ace - Kagari
                                UR Rarity
                                1 cardSky Striker Ace - Kagari
                                Sky Striker Ace - Kagari
                                FIRE
                                Sky Striker Ace - Kagari
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Top-Left


                                1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                R Rarity
                                1 cardSky Striker Ace - Kaina
                                R Rarity
                                1 cardSky Striker Ace - Kaina
                                Sky Striker Ace - Kaina
                                EARTH
                                Sky Striker Ace - Kaina
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Bottom-Right


                                1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                SR Rarity
                                3 cardSky Striker Ace - Shizuku
                                SR Rarity
                                3 cardSky Striker Ace - Shizuku
                                Sky Striker Ace - Shizuku
                                WATER
                                Sky Striker Ace - Shizuku
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Top-Right


                                1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                SR Rarity
                                1 cardSky Striker Ace - Zeke
                                SR Rarity
                                1 cardSky Striker Ace - Zeke
                                Sky Striker Ace - Zeke
                                DARK
                                Sky Striker Ace - Zeke
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                SR Rarity
                                3 cardArtifact Lancea
                                SR Rarity
                                3 cardArtifact Lancea
                                Artifact Lancea
                                LIGHT 5
                                Artifact Lancea
                                • ATK:

                                • 1700

                                • DEF:

                                • 2300


                                You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                SR Rarity
                                3 cardDroll & Lock Bird
                                SR Rarity
                                3 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                SR Rarity
                                2 cardGameciel, the Sea Turtle Kaiju
                                SR Rarity
                                2 cardGameciel, the Sea Turtle Kaiju
                                Gameciel, the Sea Turtle Kaiju
                                WATER 8
                                Gameciel, the Sea Turtle Kaiju
                                • ATK:

                                • 2200

                                • DEF:

                                • 3000


                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                UR Rarity
                                2 cardForbidden Droplet
                                UR Rarity
                                2 cardForbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  UR Rarity
                                  2 cardLightning Storm
                                  UR Rarity
                                  2 cardLightning Storm
                                  Lightning Storm
                                  Spell Normal
                                  Lightning Storm

                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                    Tag(s):

                                    SR Rarity
                                    3 cardEvenly Matched
                                    SR Rarity
                                    3 cardEvenly Matched
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.




                                      https://metaduelist.com/
                                      Top