Created by: Mèo Fool Gaming (37156024)

Created On: 05/17/2022

Need 28 UR

UR Rarity
Destiny HERO - Plasma1 card
UR Rarity
Elemental HERO Honest Neos1 card
UR Rarity
Elemental HERO Stratos2 card
UR Rarity
Maxx "C"3 card
UR Rarity
Vision HERO Faris3 card
UR Rarity
Vision HERO Vyon2 card
UR Rarity
Elemental HERO Sunrise1 card
UR Rarity
Evil HERO Malicious Bane1 card
UR Rarity
Masked HERO Dark Law2 card
UR Rarity
Vision HERO Trinity1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
A Hero Lives3 card
UR Rarity
Called by the Grave2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Super Polymerization2 card

Main: 40 Extra: 15

R Rarity
1 cardDestiny HERO - Denier
R Rarity
1 cardDestiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


SR Rarity
2 cardDestiny HERO - Malicious
SR Rarity
2 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR Rarity
1 cardDestiny HERO - Plasma
UR Rarity
1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


UR Rarity
1 cardElemental HERO Honest Neos
UR Rarity
1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


SR Rarity
1 cardElemental HERO Liquid Soldier
SR Rarity
1 cardElemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR Rarity
2 cardElemental HERO Shadow Mist
SR Rarity
2 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


UR Rarity
2 cardElemental HERO Stratos
UR Rarity
2 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


SR Rarity
1 cardEvil HERO Adusted Gold
SR Rarity
1 cardEvil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardVision HERO Faris
UR Rarity
3 cardVision HERO Faris
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


R Rarity
2 cardVision HERO Increase
R Rarity
2 cardVision HERO Increase
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


UR Rarity
2 cardVision HERO Vyon
UR Rarity
2 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
3 cardA Hero Lives
UR Rarity
3 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    UR Rarity
    2 cardCalled by the Grave
    UR Rarity
    2 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      SR Rarity
      1 cardDark Calling
      SR Rarity
      1 cardDark Calling
      Dark Calling
      Spell Normal
      Dark Calling

        Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


        R Rarity
        2 cardFusion Destiny
        R Rarity
        2 cardFusion Destiny
        Fusion Destiny
        Spell Normal
        Fusion Destiny

          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


          SR Rarity
          3 cardMask Change
          SR Rarity
          3 cardMask Change
          Mask Change
          Spell Quick
          Mask Change

            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


            R Rarity
            1 cardMiracle Fusion
            R Rarity
            1 cardMiracle Fusion
            Miracle Fusion
            Spell Normal
            Miracle Fusion

              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


              N Rarity
              1 cardPolymerization
              N Rarity
              1 cardPolymerization
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                UR Rarity
                1 cardReinforcement of the Army
                UR Rarity
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  UR Rarity
                  2 cardSuper Polymerization
                  UR Rarity
                  2 cardSuper Polymerization
                  Super Polymerization
                  Spell Quick
                  Super Polymerization

                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                    Tag(s):

                    SR Rarity
                    1 cardDestiny HERO - Dystopia
                    SR Rarity
                    1 cardDestiny HERO - Dystopia
                    Destiny HERO - Dystopia
                    DARK 8
                    Destiny HERO - Dystopia
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                    SR Rarity
                    1 cardElemental HERO Absolute Zero
                    SR Rarity
                    1 cardElemental HERO Absolute Zero
                    Elemental HERO Absolute Zero
                    WATER 8
                    Elemental HERO Absolute Zero
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                    SR Rarity
                    1 cardElemental HERO Escuridao
                    SR Rarity
                    1 cardElemental HERO Escuridao
                    Elemental HERO Escuridao
                    DARK 8
                    Elemental HERO Escuridao
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                    SR Rarity
                    1 cardElemental HERO Great Tornado
                    SR Rarity
                    1 cardElemental HERO Great Tornado
                    Elemental HERO Great Tornado
                    WIND 8
                    Elemental HERO Great Tornado
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                    SR Rarity
                    1 cardElemental HERO Nova Master
                    SR Rarity
                    1 cardElemental HERO Nova Master
                    Elemental HERO Nova Master
                    FIRE 8
                    Elemental HERO Nova Master
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                    UR Rarity
                    1 cardElemental HERO Sunrise
                    UR Rarity
                    1 cardElemental HERO Sunrise
                    Elemental HERO Sunrise
                    LIGHT 7
                    Elemental HERO Sunrise
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                    SR Rarity
                    1 cardElemental HERO The Shining
                    SR Rarity
                    1 cardElemental HERO The Shining
                    Elemental HERO The Shining
                    LIGHT 8
                    Elemental HERO The Shining
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                    UR Rarity
                    1 cardEvil HERO Malicious Bane
                    UR Rarity
                    1 cardEvil HERO Malicious Bane
                    Evil HERO Malicious Bane
                    DARK 8
                    Evil HERO Malicious Bane
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                    SR Rarity
                    1 cardMasked HERO Acid
                    SR Rarity
                    1 cardMasked HERO Acid
                    Masked HERO Acid
                    WATER 8
                    Masked HERO Acid
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                    SR Rarity
                    1 cardMasked HERO Blast
                    SR Rarity
                    1 cardMasked HERO Blast
                    Masked HERO Blast
                    WIND 6
                    Masked HERO Blast
                    • ATK:

                    • 2200

                    • DEF:

                    • 1800


                    Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                    UR Rarity
                    2 cardMasked HERO Dark Law
                    UR Rarity
                    2 cardMasked HERO Dark Law
                    Masked HERO Dark Law
                    DARK 6
                    Masked HERO Dark Law
                    • ATK:

                    • 2400

                    • DEF:

                    • 1800


                    Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                    SR Rarity
                    1 cardStarving Venom Fusion Dragon
                    SR Rarity
                    1 cardStarving Venom Fusion Dragon
                    Starving Venom Fusion Dragon
                    DARK 8
                    Starving Venom Fusion Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                    SR Rarity
                    1 cardVision HERO Adoration
                    SR Rarity
                    1 cardVision HERO Adoration
                    Vision HERO Adoration
                    DARK 8
                    Vision HERO Adoration
                    • ATK:

                    • 2800

                    • DEF:

                    • 2100


                    2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.


                    UR Rarity
                    1 cardVision HERO Trinity
                    UR Rarity
                    1 cardVision HERO Trinity
                    Vision HERO Trinity
                    DARK 8
                    Vision HERO Trinity
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.




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