Created by: YGO Mod (20517634)

Created On: 07/10/2023

Main: 46 Extra: 12

3 cardDarklord Nurse Reficule
3 cardDarklord Nurse Reficule
Darklord Nurse Reficule
DARK 4
Darklord Nurse Reficule
  • ATK:

  • 1400

  • DEF:

  • 600


Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.


3 cardEvil★Twins Ki-sikil & Lil-la 3 cardEvil★Twins Ki-sikil & Lil-la
Evil★Twins Ki-sikil & Lil-la
DARK 8
Evil★Twins Ki-sikil & Lil-la
  • ATK:

  • 2200

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.


3 cardLive☆Twin Ki-sikil 3 cardLive☆Twin Ki-sikil
Live☆Twin Ki-sikil
LIGHT 2
Live☆Twin Ki-sikil
  • ATK:

  • 500

  • DEF:

  • 0


Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


3 cardLive☆Twin Lil-la 3 cardLive☆Twin Lil-la
Live☆Twin Lil-la
DARK 2
Live☆Twin Lil-la
  • ATK:

  • 500

  • DEF:

  • 0


Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


2 cardSummoner Monk 2 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


3 cardChicken Game
3 cardChicken Game
Chicken Game
Spell Field
Chicken Game

    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


    3 cardLevel Limit - Area B
    3 cardLevel Limit - Area B
    Level Limit - Area B
    Spell Continuous
    Level Limit - Area B

      Change all face-up Level 4 or higher monsters to Defense Position.


      2 cardLil-la Rap 2 cardLil-la Rap
      Lil-la Rap
      Spell Continuous
      Lil-la Rap

        Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain.


        2 cardLive☆Twin Channel 2 cardLive☆Twin Channel
        Live☆Twin Channel
        Spell Field
        Live☆Twin Channel

          When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn.


          3 cardLive☆Twin Sunny's Snitch 3 cardLive☆Twin Sunny's Snitch
          Live☆Twin Sunny's Snitch
          Spell Continuous
          Live☆Twin Sunny's Snitch

            When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


            3 cardUpstart Goblin
            3 cardUpstart Goblin
            Upstart Goblin
            Spell Normal
            Upstart Goblin

              Draw 1 card, then your opponent gains 1000 LP.


              3 cardBad Reaction to Simochi
              3 cardBad Reaction to Simochi
              Bad Reaction to Simochi
              Trap Continuous
              Bad Reaction to Simochi

                As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


                2 cardDark Cure 2 cardDark Cure
                Dark Cure
                Trap Continuous
                Dark Cure

                  When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice.


                  3 cardGift Card 3 cardGift Card
                  Gift Card
                  Trap Normal
                  Gift Card

                    Your opponent gains 3000 Life Points.


                    2 cardThe Eye of Truth
                    2 cardThe Eye of Truth
                    The Eye of Truth
                    Trap Continuous
                    The Eye of Truth

                      Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.


                      3 cardThe Paths of Destiny
                      3 cardThe Paths of Destiny
                      The Paths of Destiny
                      Trap Normal
                      The Paths of Destiny

                        Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.


                        3 cardTri-and-Guess 3 cardTri-and-Guess
                        Tri-and-Guess
                        Trap Normal
                        Tri-and-Guess

                          If each player has an Extra Deck: Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); both players reveal their Extra Deck, and the player who has more cards of the declared card type gains 3000 Life Points.


                          3 cardEvil★Twin Ki-sikil 3 cardEvil★Twin Ki-sikil
                          Evil★Twin Ki-sikil
                          LIGHT
                          Evil★Twin Ki-sikil
                          • ATK:

                          • 1100

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom


                          2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                          2 cardEvil★Twin's Trouble Sunny 2 cardEvil★Twin's Trouble Sunny
                          Evil★Twin's Trouble Sunny
                          LIGHT
                          Evil★Twin's Trouble Sunny
                          • ATK:

                          • 3300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          1 cardSky Striker Ace - Camellia 1 cardSky Striker Ace - Camellia
                          Sky Striker Ace - Camellia
                          DARK
                          Sky Striker Ace - Camellia
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Top-Right

                          Bottom-Left


                          2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                          1 cardAbyss Dweller
                          1 cardAbyss Dweller
                          Abyss Dweller
                          WATER
                          Abyss Dweller
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                          1 cardCastel, the Skyblaster Musketeer 1 cardCastel, the Skyblaster Musketeer
                          Castel, the Skyblaster Musketeer
                          WIND
                          Castel, the Skyblaster Musketeer
                          • ATK:

                          • 2000

                          • DEF:

                          • 1500


                          2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          1 cardNumber 66: Master Key Beetle 1 cardNumber 66: Master Key Beetle
                          Number 66: Master Key Beetle
                          DARK
                          Number 66: Master Key Beetle
                          • ATK:

                          • 2500

                          • DEF:

                          • 800


                          2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.


                          1 cardTime Thief Redoer 1 cardTime Thief Redoer
                          Time Thief Redoer
                          DARK
                          Time Thief Redoer
                          • ATK:

                          • 2400

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.




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