Created by: YGO Mod (20517634)

Created On: 06/25/2023

Main: 56 Extra: 14

3 cardDenko Sekka 3 cardDenko Sekka
Denko Sekka
LIGHT 4
Denko Sekka
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.


1 cardDogoran, the Mad Flame Kaiju 1 cardDogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


1 cardHa-Re the Sword Mikanko 1 cardHa-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


2 cardHu-Li the Jewel Mikanko 2 cardHu-Li the Jewel Mikanko
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


1 cardJizukiru, the Star Destroying Kaiju 1 cardJizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


1 cardLava Golem 1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


1 cardNi-Ni the Mirror Mikanko 1 cardNi-Ni the Mirror Mikanko
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


1 cardThunder King, the Lightningstrike Kaiju 1 cardThunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


3 cardOhime the Manifested Mikanko 3 cardOhime the Manifested Mikanko
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


3 cardCosmic Cyclone 3 cardCosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    2 cardDark Ruler No More 2 cardDark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




      Tag(s):

      1 cardDouble-Edged Sword 1 cardDouble-Edged Sword
      Double-Edged Sword
      Spell Equip
      Double-Edged Sword

        You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          2 cardHidden Armory 2 cardHidden Armory
          Hidden Armory
          Spell Normal
          Hidden Armory

            Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


            1 cardInterrupted Kaiju Slumber 1 cardInterrupted Kaiju Slumber
            Interrupted Kaiju Slumber
            Spell Normal
            Interrupted Kaiju Slumber

              Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


              1 cardLightning Storm 1 cardLightning Storm
              Lightning Storm
              Spell Normal
              Lightning Storm

                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                Tag(s):

                2 cardMikanko Dance - Mayowashidori 2 cardMikanko Dance - Mayowashidori
                Mikanko Dance - Mayowashidori
                Spell Equip
                Mikanko Dance - Mayowashidori

                  The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                  1 cardMikanko Fire Dance 1 cardMikanko Fire Dance
                  Mikanko Fire Dance
                  Spell Equip
                  Mikanko Fire Dance

                    Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                    1 cardMikanko Kagura 1 cardMikanko Kagura
                    Mikanko Kagura
                    Spell Normal
                    Mikanko Kagura

                      This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.


                      1 cardMikanko Reflection Rondo 1 cardMikanko Reflection Rondo
                      Mikanko Reflection Rondo
                      Spell Equip
                      Mikanko Reflection Rondo

                        Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                        3 cardMikanko Water Arabesque 3 cardMikanko Water Arabesque
                        Mikanko Water Arabesque
                        Spell Equip
                        Mikanko Water Arabesque

                          The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                          2 cardPot of Extravagance
                          2 cardPot of Extravagance
                          Pot of Extravagance
                          Spell Normal
                          Pot of Extravagance

                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                            Tag(s):

                            1 cardPot of Prosperity
                            1 cardPot of Prosperity
                            Pot of Prosperity
                            Spell Normal
                            Pot of Prosperity

                              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                              Tag(s):

                              3 cardPreparation of Rites 3 cardPreparation of Rites
                              Preparation of Rites
                              Spell Normal
                              Preparation of Rites

                                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                1 cardRaigeki
                                1 cardRaigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.




                                  Tag(s):

                                  2 cardThe Great Mikanko Ceremony 2 cardThe Great Mikanko Ceremony
                                  The Great Mikanko Ceremony
                                  Spell Quick
                                  The Great Mikanko Ceremony

                                    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                    1 cardTriple Tactics Talent
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                      Triple Tactics Thrust
                                      Spell Normal
                                      Triple Tactics Thrust

                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                        3 cardEvenly Matched 3 cardEvenly Matched
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                          3 cardImperial Iron Wall 3 cardImperial Iron Wall
                                          Imperial Iron Wall
                                          Trap Continuous
                                          Imperial Iron Wall

                                            Neither player can banish cards.


                                            2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              1 cardMikanko Rivalry 1 cardMikanko Rivalry
                                              Mikanko Rivalry
                                              Trap Normal
                                              Mikanko Rivalry

                                                If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                3 cardThreatening Roar 3 cardThreatening Roar
                                                Threatening Roar
                                                Trap Normal
                                                Threatening Roar

                                                  Your opponent cannot declare an attack this turn.


                                                  1 cardDyna Mondo 1 cardDyna Mondo
                                                  Dyna Mondo
                                                  EARTH
                                                  Dyna Mondo
                                                  • ATK:

                                                  • 2200

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                                  1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                  Hiita the Fire Charmer, Ablaze
                                                  FIRE
                                                  Hiita the Fire Charmer, Ablaze
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                  Underworld Goddess of the Closed World
                                                  LIGHT
                                                  Underworld Goddess of the Closed World
                                                  • ATK:

                                                  • 3000

                                                  • LINK-5

                                                  Link Arrow:

                                                  Top

                                                  Top-Right

                                                  Right

                                                  Bottom

                                                  Bottom-Right


                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                  1 cardWynn the Wind Charmer, Verdant 1 cardWynn the Wind Charmer, Verdant
                                                  Wynn the Wind Charmer, Verdant
                                                  WIND
                                                  Wynn the Wind Charmer, Verdant
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                  1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                                                  Dhampir Vampire Sheridan
                                                  DARK
                                                  Dhampir Vampire Sheridan
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1000


                                                  2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                  Tag(s):

                                                  1 cardDownerd Magician 1 cardDownerd Magician
                                                  Downerd Magician
                                                  DARK
                                                  Downerd Magician
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 200


                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                  1 cardKashtira Arise-Heart
                                                  1 cardKashtira Arise-Heart
                                                  Kashtira Arise-Heart
                                                  DARK
                                                  Kashtira Arise-Heart
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                                                  1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                  Leviair the Sea Dragon
                                                  WIND
                                                  Leviair the Sea Dragon
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1600


                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                  1 cardNumber 49: Fortune Tune 1 cardNumber 49: Fortune Tune
                                                  Number 49: Fortune Tune
                                                  LIGHT
                                                  Number 49: Fortune Tune
                                                  • ATK:

                                                  • 400

                                                  • DEF:

                                                  • 900


                                                  2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                                  1 cardThe Phantom Knights of Break Sword 1 cardThe Phantom Knights of Break Sword
                                                  The Phantom Knights of Break Sword
                                                  DARK
                                                  The Phantom Knights of Break Sword
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1000


                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.




                                                  More TCG Info

                                                  Mikanko Breakdown

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

                                                   

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