Created by: Mèo Fool Gaming (37156024)

Created On: 05/12/2022

Need 29 UR

UR Rarity
Magicians' Souls1 card
UR Rarity
Spellbook Magician of Prophecy2 card
UR Rarity
A-to-Z-Dragon Buster Cannon1 card
UR Rarity
ABC-Dragon Buster1 card
UR Rarity
Blaze Fenix, the Burning Bombardment Bird1 card
UR Rarity
Five-Headed Dragon2 card
UR Rarity
House Dragonmaid2 card
UR Rarity
Lunalight Sabre Dancer1 card
UR Rarity
Thunder Dragon Colossus1 card
UR Rarity
Thunder Dragon Titan2 card
UR Rarity
Endymion, the Mighty Master of Magic3 card
UR Rarity
Mythical Beast Jackal King3 card
UR Rarity
Mythical Beast Master Cerberus3 card
UR Rarity
Sky Striker Mobilize - Engage!2 card
UR Rarity
Spellbook of Secrets3 card
UR Rarity
Terraforming1 card

Main: 40 Extra: 14

UR Rarity
1 cardMagicians' Souls
UR Rarity
1 cardMagicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


UR Rarity
2 cardSpellbook Magician of Prophecy
UR Rarity
2 cardSpellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


UR Rarity
3 cardEndymion, the Mighty Master of Magic
UR Rarity
3 cardEndymion, the Mighty Master of Magic
Endymion, the Mighty Master of Magic
DARK 78
Endymion, the Mighty Master of Magic
  • ATK:

  • 2800

  • DEF:

  • 1700


[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.


R Rarity
3 cardMagical Abductor
R Rarity
3 cardMagical Abductor
Magical Abductor
EARTH 43
Magical Abductor
  • ATK:

  • 1700

  • DEF:

  • 1400


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.


N Rarity
3 cardMagister of Endymion
N Rarity
3 cardMagister of Endymion
Magister of Endymion
EARTH 38
Magister of Endymion
  • ATK:

  • 1500

  • DEF:

  • 900


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


R Rarity
1 cardMythical Beast Jackal
R Rarity
1 cardMythical Beast Jackal
Mythical Beast Jackal
DARK 14
Mythical Beast Jackal
  • ATK:

  • 0

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".


UR Rarity
3 cardMythical Beast Jackal King
UR Rarity
3 cardMythical Beast Jackal King
Mythical Beast Jackal King
DARK 64
Mythical Beast Jackal King
  • ATK:

  • 2400

  • DEF:

  • 1400


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.


UR Rarity
3 cardMythical Beast Master Cerberus
UR Rarity
3 cardMythical Beast Master Cerberus
Mythical Beast Master Cerberus
LIGHT 84
Mythical Beast Master Cerberus
  • ATK:

  • 2800

  • DEF:

  • 2800


[ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.


SR Rarity
1 cardReflection of Endymion
SR Rarity
1 cardReflection of Endymion
Reflection of Endymion
LIGHT 72
Reflection of Endymion
  • ATK:

  • 1850

  • DEF:

  • 2700


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.


SR Rarity
3 cardServant of Endymion
SR Rarity
3 cardServant of Endymion
Servant of Endymion
WIND 32
Servant of Endymion
  • ATK:

  • 900

  • DEF:

  • 1500


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


SR Rarity
1 cardEndymion's Lab
SR Rarity
1 cardEndymion's Lab
Endymion's Lab
Spell Continuous
Endymion's Lab

    This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.


    SR Rarity
    2 cardMagical Citadel of Endymion
    SR Rarity
    2 cardMagical Citadel of Endymion
    Magical Citadel of Endymion
    Spell Field
    Magical Citadel of Endymion

      Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.


      N Rarity
      2 cardMythical Institution
      N Rarity
      2 cardMythical Institution
      Mythical Institution
      Spell Continuous
      Mythical Institution

        Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.


        SR Rarity
        2 cardSky Striker Mecha - Widow Anchor
        SR Rarity
        2 cardSky Striker Mecha - Widow Anchor
        Sky Striker Mecha - Widow Anchor
        Spell Quick
        Sky Striker Mecha - Widow Anchor

          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


          UR Rarity
          2 cardSky Striker Mobilize - Engage!
          UR Rarity
          2 cardSky Striker Mobilize - Engage!
          Sky Striker Mobilize - Engage!
          Spell Normal
          Sky Striker Mobilize - Engage!

            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


            SR Rarity
            3 cardSpell Power Mastery
            SR Rarity
            3 cardSpell Power Mastery
            Spell Power Mastery
            Spell Normal
            Spell Power Mastery

              Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.


              SR Rarity
              1 cardSpellbook of Knowledge
              SR Rarity
              1 cardSpellbook of Knowledge
              Spellbook of Knowledge
              Spell Normal
              Spellbook of Knowledge

                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                UR Rarity
                3 cardSpellbook of Secrets
                UR Rarity
                3 cardSpellbook of Secrets
                Spellbook of Secrets
                Spell Normal
                Spellbook of Secrets

                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                  UR Rarity
                  1 cardTerraforming
                  UR Rarity
                  1 cardTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    UR Rarity
                    1 cardA-to-Z-Dragon Buster Cannon
                    UR Rarity
                    1 cardA-to-Z-Dragon Buster Cannon
                    A-to-Z-Dragon Buster Cannon
                    LIGHT 10
                    A-to-Z-Dragon Buster Cannon
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    "ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.


                    UR Rarity
                    1 cardABC-Dragon Buster
                    UR Rarity
                    1 cardABC-Dragon Buster
                    ABC-Dragon Buster
                    LIGHT 8
                    ABC-Dragon Buster
                    • ATK:

                    • 3000

                    • DEF:

                    • 2800


                    "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.


                    UR Rarity
                    1 cardBlaze Fenix, the Burning Bombardment Bird
                    UR Rarity
                    1 cardBlaze Fenix, the Burning Bombardment Bird
                    Blaze Fenix, the Burning Bombardment Bird
                    FIRE 8
                    Blaze Fenix, the Burning Bombardment Bird
                    • ATK:

                    • 2800

                    • DEF:

                    • 2300


                    1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.


                    R Rarity
                    1 cardDark Flare Knight
                    R Rarity
                    1 cardDark Flare Knight
                    Dark Flare Knight
                    DARK 6
                    Dark Flare Knight
                    • ATK:

                    • 2200

                    • DEF:

                    • 800


                    "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                    UR Rarity
                    2 cardFive-Headed Dragon
                    UR Rarity
                    2 cardFive-Headed Dragon
                    Five-Headed Dragon
                    DARK 12
                    Five-Headed Dragon
                    • ATK:

                    • 5000

                    • DEF:

                    • 5000


                    5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                    UR Rarity
                    2 cardHouse Dragonmaid
                    UR Rarity
                    2 cardHouse Dragonmaid
                    House Dragonmaid
                    LIGHT 9
                    House Dragonmaid
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                    UR Rarity
                    1 cardLunalight Sabre Dancer
                    UR Rarity
                    1 cardLunalight Sabre Dancer
                    Lunalight Sabre Dancer
                    DARK 9
                    Lunalight Sabre Dancer
                    • ATK:

                    • 3000

                    • DEF:

                    • 2600


                    3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.


                    R Rarity
                    1 cardOdd-Eyes Vortex Dragon
                    R Rarity
                    1 cardOdd-Eyes Vortex Dragon
                    Odd-Eyes Vortex Dragon
                    WIND 7
                    Odd-Eyes Vortex Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 3000


                    1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                    UR Rarity
                    1 cardThunder Dragon Colossus
                    UR Rarity
                    1 cardThunder Dragon Colossus
                    Thunder Dragon Colossus
                    DARK 8
                    Thunder Dragon Colossus
                    • ATK:

                    • 2600

                    • DEF:

                    • 2400


                    "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                    UR Rarity
                    2 cardThunder Dragon Titan
                    UR Rarity
                    2 cardThunder Dragon Titan
                    Thunder Dragon Titan
                    LIGHT 10
                    Thunder Dragon Titan
                    • ATK:

                    • 3200

                    • DEF:

                    • 3200


                    3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                    R Rarity
                    1 cardYZ-Tank Dragon
                    R Rarity
                    1 cardYZ-Tank Dragon
                    YZ-Tank Dragon
                    LIGHT 6
                    YZ-Tank Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 2200


                    "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.




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