Dragunity Deck #793676 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rokket Barrage x3.
Created by: YGO Mod (20517634)
Created On: 11/12/2026
Main Deck (40)
- Absorouter Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Rokket Barrage x3
- Rokket Detonator x1
- Rokket Loader x3
- Silverrokket Dragon x1
- Ash Blossom & Joyous Spring x3
- Rokket Tracer x2
- Boot Sector Launch x1
- Double Interlock x1
- Forbidden Droplet x2
- Quick Launch x3
- Triple Borrel Launch x3
- Borrel Reboot x1
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Borreload Fatalflare Dragon x1
- Borrelend Dragon x1
- Borreload Liberator Dragon x1
- Borrelshroud Dragon x1
- Borrelsword Dragon x1
- Breachborrel Dragon x1
- Dillingerous Dragon x1
- Dragunity Knight - Romulus x1
- Guardragon Pisty x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- S:P Little Knight x1
- Striker Dragon x1
- Trisborrel Dragon x1
- Bystial Dis Pater x1
Side Deck (8)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 8 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Link-chain pressure: Borrel and Rokket Link Monsters (Borrelend Dragon, Borrelshroud Dragon, Borreload Liberator Dragon, Borrelsword Dragon) reach 3000 to 3500 ATK and control the board, backed by Bystial and Red-Eyes staples only where the list runs them.; Hand-trap and negation disruption on the opponent's Special Summons, followed by recursion of Rokket and Dragon monsters from the Graveyard and Banishment to rebuild the board.
- Turn 1 (going first): Open with Rokket Loader, Quick Launch, Triple Borrel Launch or Mulcharmy monsters to search and Special Summon into Link Summons; hold Ash Blossom or Infinite Impermanence for the opponent's first Quick Effect.
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Dominus Impulse) to interrupt the opponent's board, then rebuild with Absorouter Dragon and Rokket monsters through Link Summons.
- Recovery: Rebuild from the Graveyard with Absorouter Dragon (add a Rokket monster when sent to the GY), Rokket Tracer and Triple Borrel Launch's Dragon recursion, since the Extra Deck's Link Monsters are reusable once their materials return.
- After siding: Side slots bring in Red-Eyes and Metalmorph cards plus Dragon Ravine and Autorokket Dragon. The Red-Eyes and Metalmorph package is a separate engine that the main deck does not support, so the post-side plan depends on that package being played as a standalone line.
Why it scores here
The deck is scored on its system: its Rokket and Borrel engines, its interaction package and its Extra Deck of Link Monsters, not on the strength of its individual cards. The Rokket core is accessible on the opening hand: about 78% of hands hold at least one of its ten core cards, so the engine turns on early in most games (Inferred, from hypergeometric estimates). Interaction is the strongest part of the list: thirteen negation-text cards, seventeen removal-text cards and seven hand traps, which keep the deck alive through the opponent's first turn. The offensive ceiling comes from the 3000 to 3500 ATK Link Monsters, but no recorded boards are available, so the typical output and the ceiling are both text-based estimates. The deck is capped at a low score because it is illegal in OCG: Ash Blossom & Joyous Spring and Dominus Impulse each run three copies against a Semi-Limited limit of two, and the Red-Eyes and Metalmorph side package does not connect to the main deck. The popularity of the Dragunity archetype and the list's usage statistics were not counted toward the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of the 10 archetype core cards in a 5-card opening hand) ≈ 0.78; multiple starters are present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | The main deck has 9 single copies and 9 three-copy cards, with 7 hand traps and Rokket searchers that reduce dead hands; Dragunity off-archetype cards count as bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling from the 3000 to 3500 ATK Link Monsters and the Trisborrel searcher line; no recorded boards exist, so this is a text-only read (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the typical output is unmeasured and estimated low (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Seven hand traps, Droll & Lock Bird and Ash Blossom give interruption redundancy; recursion comes from Absorouter Dragon and Rokket Tracer (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and draw effects (Rokket Loader, Mulcharmy Fuwalos, Mulcharmy Purulia, Absorouter Dragon) regenerate resources; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Thirteen negation-text cards and seventeen removal-text cards across Main and Extra, with Link Monster board breakers (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps are 71% likely in a 6-card going-second hand; Borrelend and Borrelshroud can negate and destroy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Link Monsters at 3000 to 3500 ATK (Borreload Liberator, Borrelsword, Borrelend, Borrelshroud, Bystial Dis Pater) provide closing power (Verified from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 48 | Forty main-deck slots spread across 20 distinct cards, 9 of them tech; only one card carries the exact Dragunity name, so the archetype core is not on the list (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Thirteen Link Monsters, one Fusion and one Synchro in the Extra Deck, drawn mainly from the Borrel and Rokket families (Verified from composition) |
| D12 | Side Deck Adaptability | 45 | Side deck mixes Red-Eyes, Metalmorph, Dragon Ravine and Autorokket Dragon; no post-side performance data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Three to four interlocking engines (Rokket, Borrel, Bystial, Dragunity) plus several Quick Effects demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal deck: 0.80*Structural(55.2) + 0.20*TournamentReliability(45) = 53.2 before modifiers; modifiers -12 gives 41.2; capped at 35 because the list is over the OCG copy limit (theoretical/structural only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 13 negation-text cards, 17 removal-text cards and 7 hand traps
- Accessible Rokket core: about 78% of opening hands hold a core card
- Strong Link Monster closing power at 3000 to 3500 ATK
- Recursion through Absorouter Dragon and Rokket Tracer keeps the engine alive
Weaknesses
- Illegal in OCG: two Semi-Limited cards run three copies each
- Only one exact Dragunity card, so the archetype core is largely absent despite the name
- Side deck mixes unrelated Red-Eyes and Metalmorph packages
- No recorded boards, so the typical output is unmeasured
Critical choke points
- Legality: the copy overage on Ash Blossom & Joyous Spring and Dominus Impulse must be fixed before the list can be played
- The Rokket Link Monsters depend on a small set of Rokket searchers, so losing those cards to a hand trap or removal breaks the chain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Dominus Impulse | Any legal copy-limit-compliant card | Restores legality; without this fix the score is capped and the list cannot be played as built. |
| 2 | Red-Eyes and Metalmorph side package | Side cards that answer the format's common threats, or more Rokket and Borrel support | The side package does not connect to the main-deck engines and weakens the post-side plan. |
Evidence & confidence
- Verified: Illegal in OCG: Ash Blossom & Joyous Spring and Dominus Impulse each run three copies against a limit of two; Main 40, Extra 15, Side 8 are within the OCG size rules; Banlist status for Droll & Lock Bird, Striker Dragon, S:P Little Knight, Bystial Druiswurm and Bystial Magnamhut is Limited at one copy each
- Inferred: Opening-hand starter access of about 78% from hypergeometric estimates; Interaction density from card text across 13 negation and 17 removal cards; Going-second hand-trap availability of about 71%
- Provisional: Meta Power is null: no dated metagame sample; Tournament reliability and matchup fit estimated without tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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