Dragunity Deck #793322 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dragunity Quirinus x3, Harpie Lady - Elegant Egotist x3, Dragunity Remus x3.

Created by: YGO Mod (20517634)

Created On: 11/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 12, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 12 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dragunity Synchro and Link monsters (Ascalon, Areadbhair, Gae Dearg, Georgius) closing through extra-deck pressure after a Dragunity engine search chain; Hieratic Dragon King of Atum and Red-Eyes Darkness Metal Dragon as Dragon-recursion boards
  • Turn 1 (going first): Dragunity Remus or Quirinus searches Dragon Ravine or a Dragunity Spell/Trap; Dragunity Divine Wind or Glow recovers Dragon-type monsters; hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll & Lock Bird) protect the first Synchro or Link summon
  • Turn 2 (going second): Hand traps and Ash Blossom answer the opponent's first board, then the Dragon-engine searches rebuild a Synchro or Link board from the Graveyard
  • Recovery: Dragunity monsters banished from the Graveyard and Dragunity Knight equips restore board presence; Dragon Ravine and Dragunity Glow return cards to hand
  • After siding: Side in Evenly Matched, Artifact Lancea, Nibiru, Crossout Designator and Dimensional Barrier against board-heavy or Spell/Trap-heavy opponents; Harpie's Feather Duster for backrow

Why it scores here

The structural read comes from the Dragunity engine: a searcher-heavy opening (about 94% chance of at least one searcher in the opening five cards, Inferred) feeds Synchro and Link summons, and five hand traps plus Ash Blossom give some protection on both turns. The score is capped low because the list runs three Forbidden cards (Borreload Savage Dragon, Crystal Wing Synchro Dragon, Simorgh) and is therefore not a legal deck in this format, so it is treated as a theoretical, structural-only read. The deck is also split across several engines (Harpie, Mulcharmy, Blackwing, Red-Eyes, Mist Valley, Destruction Sword) with only about 44% exact Dragunity name purity, which lowers consistency and brick resistance. No recorded boards, guides, or tournament results exist, so the floor, median, and ceiling are text-only inferences. Popularity of the archetype did not earn points, and the score is not an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in opening 5) about 0.94; Dragunity core present in the main deck; no Dragunity Knight core shortfall after the extra-deck check (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Redundant searchers and hand traps lower brick risk, but several Harpie and Mulcharmy cards need specific board states to function (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; conversion read only from card text of the Synchro and Link payoffs (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output cannot be measured; estimate from card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two hand traps, Dragon Ravine recursion and multiple Synchro routes give some redundancy after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Dragunity Glow, Divine Wind and Remus recover resources from the Graveyard and banish zone; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Infinite Impermanence, Maxx C, Droll and Harpie's Feather Duster give layered interaction, but several are Limited and single-copy (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second board breaking relies on Dragunity Knight Areadbhair and Ascalon removal text plus hand traps; no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Ascalon (3300 ATK) and Areadbhair (3300 ATK) give high closing power if the Synchro is reached (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 Main deck is exactly 40 cards with 26 distinct cards and 16 single copies, which is reasonably compact but spread across engines (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 58 Extra deck is exactly 15 cards, but three Forbidden Extra Deck monsters take slots that cannot be run (Verified)
D12 Side Deck Adaptability 60 Side deck covers Spell/Trap, board, and summon-restriction answers, but it is a generic best-of-three list with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample or tournament link; Forbidden cards make the deck unusable in the current format (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Link chains with many engine branches need careful sequencing; no pilot record exists (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); engine conflicts (0). Final formula: Structural 50 gives 0.80*50 + 0.20*45 = 49 before modifiers; modifiers total -12 gives 37; Illegal-deck cap applied, final 25 (theoretical structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (16 searcher-text cards) gives a high chance of starting a turn-1 engine
  • Five hand traps plus Ash Blossom give interaction on both turns
  • Two 3300-ATK Dragunity Knights provide closing power if the Synchro is reached
  • Main deck is exactly 40 cards with a clear Dragunity core

Weaknesses

  • Three Forbidden cards make the list illegal in this format
  • Engine spread across Harpie, Mulcharmy, Blackwing, Red-Eyes and Mist Valley lowers exact archetype purity to about 44%
  • No recorded boards, so floor and median output are unmeasured
  • Several interaction cards are Limited and single-copy, so repeated interruption is not covered

Critical choke points

  • Reaching the first Synchro or Link summon depends on a Dragunity Tuner being present in the hand or Deck
  • Forbidden Extra Deck monsters occupy three of the fifteen Extra slots and must be removed before the deck can be played
Priority Remove Add Reason
1 Borreload Savage Dragon, Crystal Wing Synchro Dragon, Simorgh Bird of Sovereignty Legal Dragon or Winged Beast Synchro and Link monsters that the Dragunity engine can already use Removes the three Forbidden cards so the list becomes legal, and frees three Extra slots for cards that can actually be summoned in this format
2 Off-engine Harpie, Mulcharmy or Red-Eyes singles Additional Dragunity Spell/Trap or Tuner copies Raises exact archetype purity and makes the first engine summon more consistent

Evidence & confidence

  • Verified: Legality status Illegal: three Forbidden cards run, each at one copy; Main 40, Extra 15, Side 12 within the format size rules; Limited cards each run at one copy and Ash Blossom at two copies, all within limits; Exact archetype purity 43.6% from the composition table
  • Inferred: Hypergeometric starter access of about 94% for searchers and about 22% for no archetype-core card in the opening hand; Going-first and going-second plans and the strategy classification; Scores for D1 through D14 and the modifiers
  • Provisional: Meta Power is null and matchup fit is provisional without a dated metagame sample
  • Data gaps: No recorded combos supplied, so the floor, median, and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry, so going-first and going-second splits are estimates Usage statistics list Dragunity Knight Luin, Romulus, Georgius and Areadbhair as absent from this deck, but the card table lists all four in the Extra Deck; the core-presence figure may be understated No guides attached to the archetype Deck title is null in the export Meta Power is provisional until a dated metagame sample is supplied

More OCG Info

Dragunity

Dragunity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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