Neo-Spacian Deck #793267 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Elemental HERO Stratos x3, Miracle Ejector x3.
Created by: YGO Mod (20517634)
Created On: 11/12/2026
Main Deck (53)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Spirit of Neos x1
- Elemental HERO Stratos x3
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x3
- Neo-Spacian Aqua Dolphin x1
- Neo-Spacian Dark Panther x1
- Neo-Spacian Grand Mole x1
- Vision HERO Faris x3
- Vision HERO Increase x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- E - Emergency Call x3
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Cosmo Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Nebula Neos x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x1
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
Side Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tech
- Format: ocg
Legality
Main 53 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon a large HERO Extra Deck monster (Neos, Cosmo Neos, Shining Neos Wingman, Contrast HERO Chaos) and attack through the opponent's board; Vision HERO Trinity double attack and Link-based extension of the Extra Deck
- Turn 1 (going first): Search a HERO monster or Polymerization with the searchers, then Polymerization or Fusion Destiny into a 2500+ ATK Fusion Monster
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird or Ghost Ogre to stop the opponent's first search or Summon, then rebuild through the searchers and Fusion lines
- Recovery: Recycle through Mask Change, Masked HERO Fountain and the Destiny HERO recursion effects from the graveyard and banish zone
- After siding: Side in Solemn Judgment, Lightning Storm, Harpie's Feather Duster and Lava Golem against backrow or hand-trap-heavy opponents
Why it scores here
The deck reliably opens a functional plan because 19 searcher-text cards and the Polymerization family give about a 90% chance of at least one searcher in an opening five-card hand (Inferred). Conversion into pressure relies on Fusion Summons into 2500 to 3500 ATK monsters, and the Extra Deck supports several of these lines. Interaction is layered through Ash Blossom, Droll & Lock Bird, Solemn Judgment and Forbidden Droplet, which gives it reasonable durability into a going-second opponent (Inferred semantic read). The score is not raised by HERO popularity: exact archetype purity is only 4.4%, with 65 off-archetype copies and no recorded boards or tournament results. The score is also not an average of card scores; it reflects the system. The list is over the copy limit on Ash Blossom, so the score is capped and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one searcher in 5 cards) ≈ 0.90 across 19 searcher-text cards; Polymerization family provides a second route (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Many off-archetype and situational cards (Forbidden Droplet, Change, Kuriboh, Solemn) raise brick risk on some draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling read from text of Neos, Cosmo Neos and Shining Neos Wingman summon lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be measured; set conservatively below the ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Hand traps and two independent starter routes (searchers and Polymerization) give some recovery after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Limited recursion (Mask Change, Fountain, Destiny HERO effects) and draw effects from Neos; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Four hand traps plus Forbidden Droplet and Solemn Judgment give layered interaction (Inferred semantic + verified flags) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap odds ≈ 0.39 for at least one of four hand traps in six cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 2500–3500 ATK Fusion Monsters and a double-attack Trinity give closing power on a board (verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 53 main-deck cards, 20 level-0 spells and 65 off-archetype copies lower compactness (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck slots are mostly HERO Fusion and Link monsters with several reachable routes (verified composition) |
| D12 | Side Deck Adaptability | 60 | Side deck covers backrow, hand traps and Lava Golem; no post-side results exist (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament data; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion and Extra Deck sequencing with conditional searches is moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (-16). Final formula: 0.80*Structural + 0.20*TournamentReliability = 56.4 before modifiers; capped at 40 because the list is Illegal (copy-limit violation), so this is a theoretical/structural-only score. Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density gives a high chance of a live starter
- Layered hand-trap and backrow interaction
- Several 2500+ ATK Fusion and Link routes from the Extra Deck
Weaknesses
- Illegal as listed: Ash Blossom over the copy limit
- Low exact archetype purity with many off-archetype cards
- No recorded boards, so combo output is unmeasured
Critical choke points
- Polymerization family (Polymerization x2, Fusion Destiny x3, Super Polymerization x1) for most Fusion lines
- Ash Blossom as a hand trap when its copy count is corrected
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | a legal non-limited card (e.g., a second copy of Masked HERO Fountain, if it fits the build) | Fixes the only legality violation so the deck can be played as listed. |
Evidence & confidence
- Verified: Legality: Ash Blossom over copy limit (3 vs 2); Main 53 / Extra 15 / Side 15 within OCG size rules; Card stats and banlist status for all cards; Extra Deck breakdown: 11 Fusion, 4 Link
- Inferred: P(at least one searcher in opening 5) ≈ 0.90; Hand-trap coverage ≈ 0.39 going second; Interaction density and resilience read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and side-deck results
- Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick rate) Meta Power is provisional without a dated metagame sample Deck has no title
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