Infinitrack Deck #793032 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Heavy Armored Knight Babeldecker x3, Jizukiru, the Star Destroying Kaiju x3, Mulcharmy Fuwalos x3.

Created by: YGO Mod (20517634)

Created On: 11/12/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Nov 12, 2026
25± 5/ 100
Power Score
Structural 53
Reliability 52
Going First 52
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 52
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Level 10 Machine Xyz monsters (Gustav Max, Flying Launcher, Super Dora) built on Train-engine Machine lines, closing with 3000 to 3800 ATK boards; Night Train and Derricrane recursion that rebuilds Level 10 Machines in the Graveyard and reuses them as Xyz material
  • Turn 1 (going first): Open with Urgent Schedule or Night Train Blue Traveler to reach a Level 10 Machine, Normal Summon Heavy Armored Knight Babeldecker, and continue into a Train Xyz Summon
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Droll and Ghost Sister to disrupt the opponent's first board, then rebuild through Train recursion and Mulcharmy draws
  • Recovery: Recover Level 10 Machines from the Graveyard with Night Train, Derricrane and Double Headed Anger Knuckle, then rebuild a Train Xyz; the Limited and Forbidden slots are the first to be lost
  • After siding: Side Infinitrack cards and Exceptional Schedule to shift the deck toward a Machine Xyz engine; the Kashtira side slot cannot be played in this format and must be removed

Why it scores here

The score is a structural read only, because the list is illegal: a Forbidden Extra Deck card, a Forbidden Side Deck card and three copies of a Limited card break the format's rules, so the normal contextual score is capped at 25. The Train engine (Urgent Schedule, Night Train, Babeldecker) gives a reasonable chance of a live Level 10 Machine on turn 1 to 2, roughly 74 percent for the core group in a five-card opening hand, and the Graveyard recursion gives some resilience after one disruption. Interaction is real but thin: four hand traps and a few negation effects, with no floodgate, so the board is not well protected against a strong opening. Closing power comes from 3000 to 3800 ATK Machine Xyz monsters, but no recorded boards exist to confirm median output, so the floor and ceiling are text-only inferences. Popularity and archetype usage were not used to raise the score, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core starter in a 5-card hand) about 0.74; Train engine starters are present but limited to single or triple copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many single-copy Train and Machine cards plus conditional summons create some dead hands; no brick data exists (Inferred)
D3 Combo Conversion & Ceiling 55 Level 10 Machine Xyz boards with 3000 to 3800 ATK are plausible from text, but no recorded boards confirm the conversion (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards exist, so the typical output is an estimate from card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Four hand traps, Night Train recursion and Derricrane revival give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws and Graveyard recursion help recovery, but Xyz material is spent quickly (Inferred)
D7 End-Board & Interaction Quality 52 Ash Blossom, Maxx C, Droll and Ghost Sister cover some interaction; no floodgate and no recorded board data (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps and Train recursion give some going-second answer, but no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000 to 3800 ATK Xyz monsters and direct damage give real closing power when the engine is live (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 40 main cards with 16 single copies and some generic draw cards; compact enough but with inconsistent engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Gustav Max is over the Limited limit and Varudras is Forbidden, so the Extra Deck is not legal as built (Verified)
D12 Side Deck Adaptability 50 Side Deck includes Infinitrack cards that fit the post-side plan, but the Forbidden Kashtira card cannot be played (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step Train and Machine lines and conditional Special Summons raise the error burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-12); Illegal list cap (-16). Final formula: Illegal deck: normal formula (0.80*Structural + 0.20*TournamentReliability + modifiers = about 41) is not applied; score capped at 25. Structural 53 and Tournament Reliability 52 are theoretical only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Level 10 Machine Xyz monsters with 3000 to 3800 ATK give strong closing power
  • Train recursion through Night Train, Derricrane and Double Headed Anger Knuckle helps recover after a disruption
  • Four hand traps and a few negation effects give basic interaction

Weaknesses

  • The list is illegal: a Forbidden Extra Deck card, a Forbidden Side Deck card and three copies of a Limited card
  • Many single-copy and conditional cards raise the chance of dead hands
  • No recorded boards exist, so the real output of the engine is not confirmed

Critical choke points

  • The Train engine depends on a Level 10 Machine on the field, which the opponent can remove before the Xyz Summon
  • Gustav Max is the main Xyz for the engine, but only 1 copy is legal, so the engine is short of material
Priority Remove Add Reason
1 Varudras, the Final Bringer of the End Times and Kashtira Arise-Heart Legal Level 10 Machine Xyz monsters or Machine staples that the format currently allows The deck cannot be played in its current form; this is the required fix
2 2 of the 3 copies of Superdreadnought Rail Cannon Gustav Max Legal cards that cover the engine's Xyz material needs Gustav Max is Limited (1 copy), so the list must run one copy

Evidence & confidence

  • Verified: Forbidden status of Varudras and Kashtira Arise-Heart in OCG; Limited status of Superdreadnought Rail Cannon Gustav Max with 3 copies run; Main, Extra and Side counts are within the OCG size rules; Card text for the core Train and Machine cards
  • Inferred: Opening-hand estimate for the core group (about 0.74) and the brick rate; Engine ceiling, floor and interaction quality from card text only
  • Provisional: Meta power and matchup fit, because no dated meta sample is supplied
  • Data gaps: No recorded boards exist, so combo floor, median and ceiling are text-only inferences No tournament link, so archetype meta share and pilot results are absent No win-rate telemetry exists for this deck in YGOVN Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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