Dragunity Deck #792958 — Yu-Gi-Oh! OCG
47 Main, 15 Extra, incl. Dragunity Quirinus x3, Harpie Lady - Elegant Egotist x3, Mulcharmy Fuwalos x3.
Created by: YGO Mod (20517634)
Created On: 11/12/2026
Main Deck (47)
- Blackwing - Zephyros the Elite x1
- Dragunity Arma Leyvaten x1
- Dragunity Arma Mystletainn x1
- Dragunity Legatus x1
- Dragunity Quirinus x3
- Droll & Lock Bird x1
- Harpie Lady - Elegant Egotist x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x2
- Ash Blossom & Joyous Spring x2
- Dragunity Couse x1
- Dragunity Phalanx x2
- Dragunity Remus x3
- Effect Veiler x1
- Mist Valley Baby Roc x1
- Crossout Designator x1
- Dragon Ravine x3
- Dragunity Divine Lance x1
- Dragunity Divine Wind x1
- Dragunity Glow x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Monster Reborn x1
- Premature Burial x1
- Terraforming x1
- Dragunity Oubliette x1
- Infinite Impermanence x3
- Mannadium Reframing x1
Extra Deck (15)
- Dragunity Knight - Romulus x1
- Dragunity Lord - Georgius x1
- Spirit with Eyes of Blue x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Borreload Savage Dragon x1
- Crystal Wing Synchro Dragon x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Ascalon x1
- Dragunity Knight - Barcha x1
- Dragunity Knight - Gae Dearg x1
- Dragunity Knight - Trident x1
- Dragunity Knight - Vajrayana x1
- Dragunity Knight - Luin x1
- Hieratic Dragon King of Atum x1
Side Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.3 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 47 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Dragunity Synchro and Link boards (Ascalon, Areadbhair, Arma Leyvaten, Gae Dearg, Trident) that push large ATK through a board the deck has already cleared; Equip-based ATK growth from Dragunity Divine Lance, Dragunity Phalanx and Dragunity Arma Mystletainn
- Turn 1 (going first): Open a Dragunity starter (Remus, Quirinus, Dragon Ravine), search a second Dragunity piece, then Synchro or Link into a Dragunity boss while holding Ash Blossom or Infinite Impermanence for the opponent's first response
- Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird, Maxx C) to stop the opponent's starter, then rebuild a Dragunity board through Dragon Ravine and Dragunity Quirinus
- Recovery: Recur Dragunity monsters from the Graveyard through Dragunity Phalanx equips and Dragunity Arma Mystletainn, plus Dragunity Divine Wind to add a Dragon or Winged Beast back to hand
- After siding: Side list is loose (Forbidden Droplet, Gadarla, Return of the Dragon Lords, Enemy Controller); no post-side performance data exists to confirm a reliable swap plan
Why it scores here
The list reliably opens a Dragunity starter: the 13 archetype-core copies give about an 82% chance of at least one in a five-card opening hand (hypergeometric, Inferred), and the Dragunity Knight Synchro and Link bosses in the Extra Deck give it a strong closing board when the engine lands. Interaction is the deck's real strength, with nine hand traps and several negation or removal spells keeping the engine alive through the opponent's first response (Inferred from card text). Offsetting that, 34 of the 47 Main Deck copies are off-archetype or generic, so the deck is less coherent than its name suggests, and the Side Deck is a loose collection with no clear post-side plan. No recorded boards exist for this deck, so combo ceiling and median output are text-only inferences and are scored low-confidence. The deck is illegal in OCG because three Forbidden Extra Deck cards are run, so its structural score is theoretical and the final score is capped low. Popularity was not used to earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Hypergeometric P(at least one archetype-core card in a five-card opening hand) ≈ 0.82 with 13 core copies; starters are present but single-copy engine pieces limit redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Nine hand traps, fourteen tech cards and 17 generic cards compete with the Dragunity core for hand slots, so brick and dead-card risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded boards exist for this deck; ceiling is estimated from Dragunity Synchro and Link boss text, not from observed lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist; median output is unmeasured and inferred only from the typical Dragunity starter-to-board path (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent restart routes exist (Dragon Ravine, Divine Wind, Graveyard recursion, Phalanx equips), but no observed interruption data supports them (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Twelve searcher-text cards and Graveyard recursion recover resources well, though Dragunity Glow and the equip chain consume cards quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Nine hand traps plus Ash Blossom, Droll & Lock Bird and Dragunity Oubliette give dense, layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and removal such as Maxx C, Infinite Impermanence and Dragunity Divine Wind give a plausible going-second plan; no observed going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Dragunity Knight - Ascalon and Areadbhair (3300 ATK each) and Arma Leyvaten (2600 ATK) provide high closing ATK once the board is live (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | Only 45% of Main Deck copies are exact Dragunity names; 34 of 47 copies are off-archetype or generic tech, which weakens compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is full with 15 cards including Ascalon, Areadbhair and Gae Dearg, but three Extra Deck cards are Forbidden and must be removed (Verified legality) |
| D12 | Side Deck Adaptability | 45 | Side Deck mixes Forbidden Droplet, Gadarla, Return of the Dragon Lords and Enemy Controller with no clear shared plan; no post-side data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament context is supplied; the deck is 60% core-card present against usage statistics, but no meta sample exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple hand-trap timings and a synchro-heavy Extra Deck create many decision points, though the main line is recognisable (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57.3, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: Banlist exposure (-12); Illegal cap (-5). Final formula: 0.80*Structural(57.3) + 0.20*TournamentReliability(57) = 57.2, then banlist exposure modifier -12 = 45.2, then Illegal cap applied: final 40 (theoretical/structural only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present and reliably opened in five-card hands (Inferred)
- Nine hand traps and layered negation give strong interaction on both turns (Inferred)
- Extra Deck carries high-ATK Dragunity Synchro bosses that close games (Verified stats)
- Searcher density (12 cards) and Graveyard recursion help recover after disruption (Inferred)
Weaknesses
- Illegal as built: three Forbidden Extra Deck cards are run (Verified)
- Only 45% of Main Deck copies are exact Dragunity names; many generic tech and off-archetype cards dilute the engine (Verified)
- Missing four high-inclusion core Extra Deck cards (Luin, Romulus, Georgius, Areadbhair partly present) (Verified usage)
- Side Deck lacks a coherent post-side plan (Provisional)
- No recorded boards exist, so combo output cannot be measured (Verified gap)
Critical choke points
- Dragunity Knight - Ascalon and Areadbhair depend on a Dragunity Tuner plus non-Tuner Dragon or Winged Beast; losing the Tuner to a hand trap or removal stalls the closing line (Inferred)
- Dragon Ravine is a single-copy-type searcher for the Dragunity line; without it the restart route is slower (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Borreload Savage Dragon | Dragunity Knight - Luin (Synchro Tuner, high-inclusion core card) | The deck is illegal as built; swapping a Forbidden card for a high-inclusion Dragunity Synchro restores legality and the archetype core |
| 2 | Crystal Wing Synchro Dragon | Dragunity Knight - Romulus (Link, high-inclusion core card) | Replaces a Forbidden Extra Deck card with an archetype Link that also searches Dragunity spells and Dragon Ravine |
| 3 | Baronne de Fleur | Dragunity Lord - Georgius (Link, high-inclusion core card) | Replaces the last Forbidden Extra Deck card with a Dragunity Link that restricts the opponent's Graveyard effects |
Evidence & confidence
- Verified: Deck is illegal: three Forbidden Extra Deck cards are run (Borreload Savage Dragon, Crystal Wing Synchro Dragon, Baronne de Fleur); Main 47, Extra 15, Side 15 are within OCG size rules; Archetype purity is 45.2% exact Dragunity names; Core Dragunity cards Luin, Romulus and Georgius are absent from this list despite high usage inclusion
- Inferred: Starter access about 82% in five-card hands (hypergeometric); Interaction density from hand traps and negation text; Going-second plan through hand traps and rebuild; Restart routes through Dragon Ravine, Divine Wind and Graveyard recursion
- Provisional: Meta and tournament reliability without a dated metagame sample; Post-side plan without performance data
- Data gaps: No recorded boards exist, so combo floor, median and ceiling are text-only inference No tournament link, so meta-share and per-pilot record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null, so the deck is identified by archetype and id only
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