Infinitrack Deck #792657 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Infinitrack Harvester x3, Mulcharmy Fuwalos x3, Night Train Blue Traveler x3.
Created by: YGO Mod (20517634)
Created On: 11/11/2026
Main Deck (40)
- Droll & Lock Bird x1
- Heavy Armored Knight Babeldecker x1
- Infinitrack Brutal Dozer x1
- Infinitrack Harvester x3
- Infinitrack Trencher x1
- Infinitrack Tunneller x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Night Train Blue Traveler x3
- Super Express Bullet Train x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Clockwork Night x2
- Foolish Burial Goods x3
- Heavy Forward x3
- On Your Mark, Get Set, DUEL! x3
- Revolving Switchyard x1
- Infinite Impermanence x3
- The Black Goat Laughs x1
Extra Deck (15)
- Clockwork Knight x2
- Double Headed Anger Knuckle x1
- Infinitrack Goliath x3
- Platinum Gadget x1
- Qliphort Genius x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Infinitrack Mountain Smasher x1
- Infinitrack River Stormer x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
Side Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 64 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 40 / Extra 15 / Side 12 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Level 10 Train and EARTH Machine boards that reach Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) and Super Express Bullet Train (3000 ATK), with Xyz and Link extenders filling the Extra Deck.; Infinitrack Tunneller and Infinitrack Brutal Dozer boards that grind out monsters and take control of the field through hand-trap-protected summons.
- Turn 1 (going first): Open with a searcher (On Your Mark, Get Set, DUEL! or Heavy Forward) into Night Train Blue Traveler or Infinitrack Harvester, then build an EARTH Machine board toward a Level 10 Xyz; hold Infinite Impermanence or Ash Blossom for the opponent's first activation.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird with a six-card hand, negate the opponent's opening search or summon, then rebuild through the Night Train or Switchyard line.
- Recovery: Recover through Night Train from the Graveyard, Infinitrack Tunneller's banish-and-draw, and Clockwork Night from the Graveyard, reloading a fresh EARTH Machine board.
- After siding: Side Forbidden Droplet and Ghost Belle & Haunted Mansion against interaction-heavy decks, and Lightning Storm against boards of Attack Position monsters; the planned Triple Tactics Talent is not usable because it is Forbidden.
Why it scores here
The list reliably opens a searcher-and-engine start: about 88% of opening hands hold at least one of the 13 core engine cards, and the 17 searcher-text cards make a searcher in hand nearly certain. Interaction is the deck's strongest layer, with nine hand traps plus recorded negation and removal text across the Main Deck, which keeps the engine alive through a single disruption. Conversion depends on the Level 10 EARTH Machine lines, which reach 5000 ATK Gustav Rocket and 3000 ATK Super Express, so closing power is high on paper. The score comes from consistency, interaction and closing power on the system as a whole, not from averaging card scores and not from Infinitrack being a popular archetype; no recorded boards exist, so the ceiling and median are text-based inference. The list is Illegal (three copies of two Semi-Limited cards and a Forbidden card in the Side Deck), so the final score is capped and this evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of 13 core engine cards in a 5-card opening hand) ≈ 0.88; searcher-text cards ≈ 0.95 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Nine hand traps, Mulcharmy's empty-field requirement and eight 3-of cards add dead-draw risk on a 40-card main (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; the Level 10 Xyz and Link line to 5000 ATK Gustav Rocket and 3000 ATK Super Express suggests a high ceiling from text (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards; the median output is unknown and set near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Four independent hand traps plus Night Train and Clockwork Night recursion give several routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Night Train, Switchyard and Clockwork Night recursion, and Tunneller's draw, rebuild the board after spending resources (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Infinite Impermanence, Ash Blossom, Ghost Ogre, Droll & Lock Bird and Gustav Rocket negation give layered interaction from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps and Gustav Rocket negation challenge an established board; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 80 | Gustav Rocket 5000 ATK, Super Express 3000 ATK, ZEUS 3000 ATK, TY-PHON 2900 ATK and Gustav Max direct damage give high closing power (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 54 | Forty-card main with 21 distinct cards and mixed archetype spread (exact-name purity about 25%) gives moderate efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Fifteen-card Extra with Gustav Max and Rocket as a Limited pair, plus Link-1 fodder to reach Xyz (Inferred) |
| D12 | Side Deck Adaptability | 55 | Side has interaction and a Forbidden card; the side plan is coherent except for the illegal Talent (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Tribute, Level and summon-choice decisions and a fifteen-card Extra require careful pilotage (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-6); engine conflict (-3); dependence on one Extra-Deck card (-2); illegal list cap (-27). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*63 + 0.20*58 - 11 = 51, then capped at 35 because the list is Illegal (structural-only evaluation)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine hand traps and eight negation-text cards give layered interaction on both turns
- Searcher density (17 cards) makes a live start very likely
- Extra Deck closing power: Gustav Rocket, Super Express and ZEUS
- Recursion from the Graveyard keeps the engine going after an exchange
Weaknesses
- Illegal copy counts for Ash Blossom and Foolish Burial Goods
- Triple Tactics Talent is Forbidden and sits in the Side Deck
- Mulcharmy's empty-field requirement fights the board-filling Train and Infinitrack lines
- No recorded boards, so the conversion ceiling and median cannot be confirmed
Critical choke points
- Gustav Rocket needs Gustav Max on the field to Xyz Summon
- Super Express needs every monster you control to be an EARTH Machine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy each of Ash Blossom & Joyous Spring and Foolish Burial Goods | nothing; the deck drops to 38 main cards, so add one legal Main Deck card such as a second Night Train Blue Traveler or a legal searcher | Brings the list into copy limits so it can receive a normal score |
| 2 | Triple Tactics Talent | a legal Side Deck card such as Lightning Storm (already run twice) or a second Forbidden Droplet | Removes the Forbidden card from the Side Deck |
| 3 | two copies of Mulcharmy Purulia | a legal Train or Infinitrack searcher | Reduces the empty-field conflict with the board-filling engine |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 12 are within the OCG size rules; Three copy-limit violations and one Forbidden card are present in the list; Nine hand traps and the searcher, negation and removal text counts are present in the card data; Gustav Rocket 5000 ATK, Super Express 3000 ATK, ZEUS 3000 ATK and TY-PHON 2900 ATK are present in the card data
- Inferred: Opening-hand consistency figures are hypergeometric estimates for the Main Deck only; Engine cohesion around EARTH Machine and Level 10 Train pieces; Interaction density and resilience from card text; Going-first and going-second estimates
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Median output: no recorded boards
- Data gaps: No recorded boards, so ceiling and median are text-based inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first and going-second splits are Inferred No deck title in the export
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