Infinitrack Deck #792657 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Infinitrack Harvester x3, Mulcharmy Fuwalos x3, Night Train Blue Traveler x3.

Created by: YGO Mod (20517634)

Created On: 11/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 12, 2026
35± 8/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 12 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Level 10 Train and EARTH Machine boards that reach Superdreadnought Rail Cannon Gustav Rocket (5000 ATK) and Super Express Bullet Train (3000 ATK), with Xyz and Link extenders filling the Extra Deck.; Infinitrack Tunneller and Infinitrack Brutal Dozer boards that grind out monsters and take control of the field through hand-trap-protected summons.
  • Turn 1 (going first): Open with a searcher (On Your Mark, Get Set, DUEL! or Heavy Forward) into Night Train Blue Traveler or Infinitrack Harvester, then build an EARTH Machine board toward a Level 10 Xyz; hold Infinite Impermanence or Ash Blossom for the opponent's first activation.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Droll & Lock Bird with a six-card hand, negate the opponent's opening search or summon, then rebuild through the Night Train or Switchyard line.
  • Recovery: Recover through Night Train from the Graveyard, Infinitrack Tunneller's banish-and-draw, and Clockwork Night from the Graveyard, reloading a fresh EARTH Machine board.
  • After siding: Side Forbidden Droplet and Ghost Belle & Haunted Mansion against interaction-heavy decks, and Lightning Storm against boards of Attack Position monsters; the planned Triple Tactics Talent is not usable because it is Forbidden.

Why it scores here

The list reliably opens a searcher-and-engine start: about 88% of opening hands hold at least one of the 13 core engine cards, and the 17 searcher-text cards make a searcher in hand nearly certain. Interaction is the deck's strongest layer, with nine hand traps plus recorded negation and removal text across the Main Deck, which keeps the engine alive through a single disruption. Conversion depends on the Level 10 EARTH Machine lines, which reach 5000 ATK Gustav Rocket and 3000 ATK Super Express, so closing power is high on paper. The score comes from consistency, interaction and closing power on the system as a whole, not from averaging card scores and not from Infinitrack being a popular archetype; no recorded boards exist, so the ceiling and median are text-based inference. The list is Illegal (three copies of two Semi-Limited cards and a Forbidden card in the Side Deck), so the final score is capped and this evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 13 core engine cards in a 5-card opening hand) ≈ 0.88; searcher-text cards ≈ 0.95 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Nine hand traps, Mulcharmy's empty-field requirement and eight 3-of cards add dead-draw risk on a 40-card main (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; the Level 10 Xyz and Link line to 5000 ATK Gustav Rocket and 3000 ATK Super Express suggests a high ceiling from text (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards; the median output is unknown and set near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Four independent hand traps plus Night Train and Clockwork Night recursion give several routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Night Train, Switchyard and Clockwork Night recursion, and Tunneller's draw, rebuild the board after spending resources (Inferred)
D7 End-Board & Interaction Quality 74 Infinite Impermanence, Ash Blossom, Ghost Ogre, Droll & Lock Bird and Gustav Rocket negation give layered interaction from card text (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps and Gustav Rocket negation challenge an established board; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 80 Gustav Rocket 5000 ATK, Super Express 3000 ATK, ZEUS 3000 ATK, TY-PHON 2900 ATK and Gustav Max direct damage give high closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 54 Forty-card main with 21 distinct cards and mixed archetype spread (exact-name purity about 25%) gives moderate efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Fifteen-card Extra with Gustav Max and Rocket as a Limited pair, plus Link-1 fodder to reach Xyz (Inferred)
D12 Side Deck Adaptability 55 Side has interaction and a Forbidden card; the side plan is coherent except for the illegal Talent (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute, Level and summon-choice decisions and a fifteen-card Extra require careful pilotage (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-6); engine conflict (-3); dependence on one Extra-Deck card (-2); illegal list cap (-27). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*63 + 0.20*58 - 11 = 51, then capped at 35 because the list is Illegal (structural-only evaluation)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps and eight negation-text cards give layered interaction on both turns
  • Searcher density (17 cards) makes a live start very likely
  • Extra Deck closing power: Gustav Rocket, Super Express and ZEUS
  • Recursion from the Graveyard keeps the engine going after an exchange

Weaknesses

  • Illegal copy counts for Ash Blossom and Foolish Burial Goods
  • Triple Tactics Talent is Forbidden and sits in the Side Deck
  • Mulcharmy's empty-field requirement fights the board-filling Train and Infinitrack lines
  • No recorded boards, so the conversion ceiling and median cannot be confirmed

Critical choke points

  • Gustav Rocket needs Gustav Max on the field to Xyz Summon
  • Super Express needs every monster you control to be an EARTH Machine
Priority Remove Add Reason
1 one copy each of Ash Blossom & Joyous Spring and Foolish Burial Goods nothing; the deck drops to 38 main cards, so add one legal Main Deck card such as a second Night Train Blue Traveler or a legal searcher Brings the list into copy limits so it can receive a normal score
2 Triple Tactics Talent a legal Side Deck card such as Lightning Storm (already run twice) or a second Forbidden Droplet Removes the Forbidden card from the Side Deck
3 two copies of Mulcharmy Purulia a legal Train or Infinitrack searcher Reduces the empty-field conflict with the board-filling engine

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 12 are within the OCG size rules; Three copy-limit violations and one Forbidden card are present in the list; Nine hand traps and the searcher, negation and removal text counts are present in the card data; Gustav Rocket 5000 ATK, Super Express 3000 ATK, ZEUS 3000 ATK and TY-PHON 2900 ATK are present in the card data
  • Inferred: Opening-hand consistency figures are hypergeometric estimates for the Main Deck only; Engine cohesion around EARTH Machine and Level 10 Train pieces; Interaction density and resilience from card text; Going-first and going-second estimates
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link; Median output: no recorded boards
  • Data gaps: No recorded boards, so ceiling and median are text-based inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry; going-first and going-second splits are Inferred No deck title in the export

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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