Utopic Deck #792648 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Silent Boots x3.

Created by: YGO Mod (20517634)

Created On: 11/11/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 12, 2026
39± 7/ 100
Power Score
Structural 52
Reliability 45
Going First 54
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±7 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 54
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz summons of 3000-ATK bosses such as Arc Rebellion Xyz Dragon and Dark Requiem Xyz Dragon, supported by Phantom Knights recursion; Link beatdown with The Phantom Knights of Rusty Bardiche and Accesscode Talker
  • Turn 1 (going first): Open a Phantom Knights searcher or a Mulcharmy draw engine, then Xyz into a Phantom Knights boss while holding Ash Blossom or Forbidden Droplet for protection (Inferred from card text)
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Phantom Knights' Fog Blade and Forbidden Droplet to answer the opponent's first summon, then rebuild a board through Phantom Knights Xyz or Link summons (Inferred)
  • Recovery: Banish Phantom Knights monsters from the graveyard to re-summon them and search Phantom Knights Spell/Traps (Inferred from card text)
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

This OCG Utopic list is a Phantom Knights Xyz shell with Mulcharmy and Adventurer support, and it reliably opens a searcher in about 85% of five-card hands, so the engine is usually reachable on the first turns (Inferred). Its strength lies in the system: four hand traps, Ash Blossom, Forbidden Droplet and Phantom Knights' Fog Blade give layered answers, and 3000-ATK Xyz bosses close games once a board is established. The score is capped down because the list runs Ash Blossom & Joyous Spring three times against an OCG limit of two, so it is evaluated as theoretical only. No recorded boards, tournament results or side deck exist, so the median output, matchup fit and post-side plan carry low confidence. The score comes from consistency, interaction and closing power on the system as a whole, not from averaging individual card scores, and the archetype's popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 About 85% of opening hands include at least one searcher-text card, and about 69% include an archetype core card; the engine depends on Phantom Knights monsters reaching the field (Inferred).
D2 Opening-Hand Quality & Brick Management 52 Four hand-trap effect cards and twelve search effects keep most hands functional, but the three-copy monsters and Level 3 overlap risk redundant hands (Inferred).
D3 Combo Conversion & Ceiling 55 No recorded boards exist, so the ceiling is read from card text as 3000-ATK Xyz bosses with negation and destruction effects (Inferred).
D4 Combo Floor & Median Output 45 No recorded boards exist, so median output cannot be measured and is scored moderate given the number of Xyz steps required (Inferred, Provisional).
D5 Interruption Resilience & Route Redundancy 55 Several Phantom Knights traps and Droll & Lock Bird give multiple independent interruption answers, but most lines still rely on a single Xyz summon (Inferred).
D6 Resource Economy, Recovery & Grind 52 Graveyard banish-to-recover effects on Phantom Knights monsters give some grind value, but few explicit draw effects exist beyond Mulcharmy (Inferred).
D7 End-Board & Interaction Quality 60 Ash Blossom, Fog Blade, Forbidden Droplet and Umbrage Veil give layered negation and removal text (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 55 Four hand traps and Droll & Lock Bird remain live going second, but no going-second board data exists (Inferred).
D9 Offensive Pressure & Closing Power 58 Xyz bosses at 3000 ATK and the Dark Requiem and Arc Rebellion dragons give closing power; no direct-damage text is present (Verified card text, Inferred use).
D10 Main Deck Efficiency & Flexibility 50 Twenty-two distinct Main Deck cards with eight three-copy slots; the build is a Phantom Knights core with Adventurer and Mulcharmy support, and no card is named exactly Utopic (Verified composition, Inferred coherence).
D11 Extra Deck Efficiency & Coverage 55 The fifteen-card Extra Deck is full, with eleven Xyz and four Link monsters, giving flexibility but depending on several Phantom Knights Xyz routes (Verified composition).
D12 Side Deck Adaptability 20 No Side Deck is registered, so adaptability cannot be measured and is scored at the floor (Verified composition, Provisional).
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta data is available, so matchup fit is Provisional.
D14 Pilotability & Error Tolerance 35 Several Xyz and Link chains with multiple optional triggers make the deck demanding to pilot (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 54, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (-8); No side deck (-4). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 50.6; modifiers -12 gives 38.6, rounded to 39; Illegal list, so theoretical only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searchers and an archetype core reach a starter in most openings
  • Four hand traps and several Phantom Knights traps give layered interaction
  • Multiple 3000-ATK Xyz bosses provide closing power

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • No side deck, so no post-side adaptability
  • Mixed sub-archetype build with many three-copy slots and weak redundancy

Critical choke points

  • Phantom Knights Xyz summons depend on a small set of Level 3 monsters on the field
  • Hand traps are the main early defence and each is a single-copy or triple-copy dependency
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal one-copy or two-copy card that keeps the hand-trap count Brings the list within OCG copy limits so it can be scored as a legal deck
2 No side deck is present A focused Side Deck of 5 to 10 cards aimed at the most common opposing engines Adds the post-side plan and adaptability the list currently lacks

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 times against a limit of 2; Main Deck of 40 and Extra Deck of 15 are within OCG size rules; Card text for the listed boss and hand-trap monsters
  • Inferred: Searcher access and archetype core reach on turns one and two; Interaction layering from negation and removal text; Going-second hand-trap value
  • Provisional: Median output and matchup fit, since no dated meta or recorded boards exist
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists, so going-first, going-second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Utopic

Utopic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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