Neo-Spacian Deck #792160 — Yu-Gi-Oh! OCG
47 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, Winged Kuriboh Sabatiel LV10 x3.
Created by: YGO Mod (20517634)
Created On: 11/11/2026
Main Deck (47)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Droll & Lock Bird x1
- Elemental HERO Blazeman x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Stratos x2
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Miracle Ejector x2
- Mulcharmy Fuwalos x3
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x3
- A Hero Lives x3
- E - Emergency Call x2
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Super Polymerization x1
- Favorite Contact x1
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Wake Up Your Elemental HERO x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
Side Deck (11)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 47 / Extra 15 / Side 11 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion boss monsters such as Elemental HERO Shining Neos Wingman (3100 ATK), Contrast HERO Chaos (3000 ATK) and Elemental HERO Sunrise (2500 ATK), summoned through Polymerization-style fusion; Link and Fusion follow-ups (Xtra HERO Cross Crusader, Favorite HERO Flame Wingman) that keep pressure after the first boss is removed
- Turn 1 (going first): Search Elemental HERO monsters with E - Emergency Call, Vision HERO Vyon or Masked HERO Dusk Crow, then convert the hand into a Polymerization or Fusion Destiny into a boss monster
- Turn 2 (going second): Hold Ash Blossom and Droll & Lock Bird to stop the opponent's first engine, then use Mulcharmy Fuwalos draws and a fusion boss to rebuild the board
- Recovery: Vision HERO Vyon and Masked HERO Furnace can banish HERO monsters from the graveyard to add Polymerization, and Elemental HERO Stratos can add another HERO from the Deck
- After siding: Side Lightning Storm, Harpie's Feather Duster, Triple Tactics Thrust and Evenly Matched against spell-heavy or board-building decks, keeping Mask Change in the Main Deck for a Masked HERO summon
Why it scores here
This list is structurally a HERO fusion deck: the 23 archetype-core copies are open in about 97% of opening hands, and about 89% of hands contain at least one of the 16 search effects, so the engine usually comes online early. Interaction is real but thin, with three Ash Blossom and one Droll & Lock Bird as hand traps, and the list also carries tech cards that are dead in many matchups. Its ceiling comes from a few strong fusion bosses, but there are no recorded boards to show how often that ceiling is reached, so the median output is an inference, not a measurement. Score is not earned from the archetype's popularity or from averaging the individual card scores; the list is illegal as built, so the final result is capped low and reads as a theoretical, structural-only evaluation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.97; P(at least one search effect) ≈ 0.89; the fusion step needs Polymerization (2 copies, ≈ 0.20 per opening hand) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Four hand traps and several tech cards (Forbidden Droplet, Super Polymerization, Foolish Burial) can be dead in a given hand; Mulcharmy needs an empty field (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling read from card text of the fusion bosses and their search support (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output cannot be measured and is held near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three copies of Ash Blossom plus Droll & Lock Bird give layered interruption, and 16 search effects provide redundant starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy Fuwalos draws and Vision HERO Vyon / Masked HERO Furnace recursion help rebuild the hand; no resource data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Hand traps and 16 removal-text effects give breadth; durability of the interaction is unmeasured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hands get strong hand traps and a Mulcharmy draw engine; no going-second win-rate data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2500-3100 ATK fusion bosses with piercing or repeated-attack text; no closing-rate data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 47 main-deck cards with 28 distinct names; only 1.6% of cards use the exact archetype name, with 61 off-archetype copies, so compactness is weak (Observed from the list) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck slots, 11 Fusion and 4 Link; the Link and Favorite bosses depend on specific Main Deck enablers (Inferred) |
| D12 | Side Deck Adaptability | 58 | 11 side cards cover spell-heavy and board-building plans, but the side is not tested against any matchup (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated metagame sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step fusion and banish-or-send chains with timing-sensitive hand traps need careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-8); Engine conflict (-2); Single Extra-Deck dependence (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list capped low at 35 as a theoretical, structural-only score (uncapped contextual value 44)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always reachable in the opening hand
- Sixteen search effects give a redundant starting engine
- Fusion bosses reach 2500 to 3100 ATK
- Hand traps and removal text provide layered interaction
- Side deck covers several distinct plans
Weaknesses
- The list is illegal: three Ash Blossom copies exceed the Semi-Limited limit of 2
- Only 1.6% of cards use the exact archetype name, so the deck is a mixed HERO build rather than a focused engine
- Several tech cards are dead in many hands
- No recorded boards exist to confirm the median output
- Pilotability is demanding for the number of multi-step chains
Critical choke points
- Polymerization-style fusion access (2 copies in the Main Deck)
- Ash Blossom copy limit being exceeded
- Mulcharmy's empty-field requirement
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A legal-count replacement from the Main Deck (for example one Elemental HERO search or a second Polymerization) | Restores legal copy count, which is required before any normal score can be given |
| 2 | One tech card (Forbidden Droplet or Super Polymerization) | A HERO search or an additional fusion enabler | Reduces dead cards in opening hands and raises the chance of a live fusion start |
Evidence & confidence
- Verified: Main, Extra and Side counts are within the OCG size rules; Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2; Droll & Lock Bird, Foolish Burial, Harpie's Feather Duster and Reinforcement of the Army are each run at their Limited limit of 1
- Observed: Archetype core is present in the list (23 copies), with 16 search effects
- Inferred: Opening-hand consistency for the core and the search engine; Interruption resilience from the hand traps and redundant starters; Going-first and going-second plans from card text
- Provisional: Meta and format fit (no dated metagame sample supplied)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta power is provisional without a dated metagame sample
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