Infinitrack Deck #791078 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3, Chaotic Elements x3.

Created by: YGO Mod (20517634)

Created On: 11/10/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 12, 2026
40± 10/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz Summon high-ATK Machine Xyz monsters (K9-X Ripper/M, K9-X Werewolf, Superdreadnought Rail Cannon Gustav Rocket) off a chain of Level 5 EARTH Machine and K9 searches, then close with piercing or direct damage; Gustav Max direct damage and the Train Xyz pieces, which give a second closing route if the K9 line is stopped
  • Turn 1 (going first): Open on a searcher (Night Train Blue Traveler, Infinitrack Harvester, Heavy Forward or K9 monsters) into a Level 5 Xyz Summon, using Infinitrack Tunneller or Road Roller as extenders while hand traps stay up
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence or Droll & Lock Bird through the opponent's first combo, then rebuild with a K9 Xyz from the hand or GY
  • Recovery: Recover from the GY with Night Train Blue Traveler, Infinitrack Tunneller (banishing EARTH Machines from the GY) and Scrap Recycler, which shuffles Level 4 EARTH Machines back into the Deck to draw
  • After siding: Side in Raigeki, Lightning Storm or Heat Wave against boards it cannot answer through the Main Deck, while removing one copy of the over-limit Ash Blossom

Why it scores here

The deck is scored as a system: its Level 5 K9 and Infinitrack starters, searchers and hand traps form a Midrange plan that reliably opens a searcher and an Xyz line, and its 15 Extra Deck slots cover several closing routes. Interaction is the strongest part of the build, with 7 hand traps and about 19 negation and removal effects spread across the Main Deck. The main drags are mixing three sub-archetypes (only 9 of 56 archetype copies carry the exact Infinitrack name), a 16% exact-name purity, and no recorded boards to confirm how often a starter converts. The deck is also illegal as built, with 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so the score is capped and reported as structural only. Popularity and archetype usage were not counted as power, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in a 5-card opening hand) ≈ 0.94; archetype core group opens at least one copy ≈ 0.84; starters split across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Exact-name purity is 16% and 15 of 26 Main Deck cards are singletons, so many hands hold only one functional branch; no brick rate is measured (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist, so the Xyz ceiling is read from card text only: K9-X Ripper/M, K9-X Werewolf and Gustav Rocket are high-output closers (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so the typical output is estimated from the 2-card starter lines in card text, with no measured median (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps and 17 searcher-text cards give several independent restart routes after one interruption; the Ash Blossom excess is an illegal over-count and does not add resilience (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion from the GY through Night Train, Tunneller and Scrap Recycler and Xyz material transfer give grind; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 Ten negation-text cards, nine removal-text cards and seven hand traps cover the field and the hand; no interaction-density measurement exists (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand traps have a 0.70 chance to show at least one card when going second, and Raigeki and Lightning Storm are available in the Side Deck for boards this deck cannot answer (Inferred)
D9 Offensive Pressure & Closing Power 65 K9-X Ripper/M (3100 ATK, piercing) and Gustav Rocket (5000 ATK) close games, but the Level 10 Rocket needs Gustav Max in the Extra Deck to be summoned (Verified card text)
D10 Main Deck Efficiency & Flexibility 50 41 Main Deck cards across 26 distinct names with 15 singletons; the mix of three sub-archetypes lowers compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck cards are distinct and cover Xyz, Link and Train closers; the Extra Deck is well used but many pieces need specific materials (Verified composition, Inferred use)
D12 Side Deck Adaptability 50 Side Deck holds Raigeki, Lightning Storm and Heat Wave for the main board-clearing and summoning-lock plans; no post-side performance data exists (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament share or dated meta sample is supplied, so format fit is neutral and Meta Power stays provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-archetype engines, several Xyz summon conditions and hand-trap timing make the deck demanding to pilot without a reference line (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violation (Ash Blossom & Joyous Spring x3, limit 2) (-12). Final formula: Illegal list: structural-only theoretical read; 0.80*Structural + 0.20*TournamentReliability = 52, then -12 illegal-list modifier = 40 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven hand traps and about 19 negation or removal effects give the deck layered interaction
  • Searcher density (17 cards) makes a starter likely in the opening hand
  • Extra Deck of 15 distinct cards with several closing routes, including 3100 ATK piercing and 5000 ATK Gustav Rocket
  • Good recursion from the GY through Night Train, Tunneller and Scrap Recycler

Weaknesses

  • Illegal as built: 3 copies of Ash Blossom & Joyous Spring against a limit of 2
  • Three sub-archetypes (Train, K9, Infinitrack) with only 16% exact-name purity, so engines compete for the same hand space
  • No recorded boards, so the real conversion rate and median output are unknown
  • Several pieces are gated on specific materials, which raises pilot error risk

Critical choke points

  • Summoning a Level 5 monster to start the K9 Xyz line depends on the opponent not having cleared the board first
  • Gustav Rocket needs Gustav Max already on the field
  • Ash Blossom excess removes one answer to a hand trap from the hand
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A Main Deck card that is not a third copy of Ash Blossom & Joyous Spring Brings the list back under the copy limit so it is legal and can receive a normal score

Evidence & confidence

  • Verified: Main Deck 41, Extra Deck 15, Side Deck 15 are within size rules; Ash Blossom & Joyous Spring is 3 copies against a limit of 2 (copy-limit violation); Card text for K9-X Ripper/M, Gustav Rocket and Gustav Max; Seven hand traps and 17 searcher-text cards from the role tags
  • Inferred: Opening-hand consistency from the hypergeometric estimates; Hand-trap coverage when going second; Brick risk from the sub-archetype split and 16% exact-name purity; Interaction and resilience scores from card text
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament share); Post-side plan quality (no post-side data)
  • Data gaps: No combos were supplied, so the floor, median and ceiling are read from card text only No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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