Infinitrack Deck #791078 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3, Chaotic Elements x3.
Created by: YGO Mod (20517634)
Created On: 11/10/2026
Main Deck (41)
- Convex Knight x2
- Droll & Lock Bird x1
- Gizmek Taniguku, the Immobile Intellect x1
- Heavy Armored Knight Babeldecker x1
- Heavy Freight Train Derricrane x1
- Infinitrack Brutal Dozer x2
- Infinitrack Harvester x2
- Infinitrack Road Roller x1
- Infinitrack Tunneller x1
- K9-17 Izuna x2
- K9-66a Jokul x1
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Mulcharmy Fuwalos x1
- Mulcharmy Purulia x2
- Night Train Blue Traveler x3
- Scrap Recycler x1
- Super Express Bullet Train x1
- Ash Blossom & Joyous Spring x3
- "A Case for K9" x1
- Chaotic Elements x3
- Heavy Forward x2
- K9-X Forced Release x1
- Revolving Switchyard x1
- Urgent Schedule x2
- Infinite Impermanence x3
Extra Deck (15)
- Clockwork Knight x1
- S:P Little Knight x1
- Chronomaly Vimana x1
- Infinitrack River Stormer x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Ripper/M" x1
- K9-X "Werewolf" x1
- Number 25: Force Focus x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Number C9: Chaos Dyson Sphere x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
Side Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 41 / Extra 15 / Side 15 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Xyz Summon high-ATK Machine Xyz monsters (K9-X Ripper/M, K9-X Werewolf, Superdreadnought Rail Cannon Gustav Rocket) off a chain of Level 5 EARTH Machine and K9 searches, then close with piercing or direct damage; Gustav Max direct damage and the Train Xyz pieces, which give a second closing route if the K9 line is stopped
- Turn 1 (going first): Open on a searcher (Night Train Blue Traveler, Infinitrack Harvester, Heavy Forward or K9 monsters) into a Level 5 Xyz Summon, using Infinitrack Tunneller or Road Roller as extenders while hand traps stay up
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence or Droll & Lock Bird through the opponent's first combo, then rebuild with a K9 Xyz from the hand or GY
- Recovery: Recover from the GY with Night Train Blue Traveler, Infinitrack Tunneller (banishing EARTH Machines from the GY) and Scrap Recycler, which shuffles Level 4 EARTH Machines back into the Deck to draw
- After siding: Side in Raigeki, Lightning Storm or Heat Wave against boards it cannot answer through the Main Deck, while removing one copy of the over-limit Ash Blossom
Why it scores here
The deck is scored as a system: its Level 5 K9 and Infinitrack starters, searchers and hand traps form a Midrange plan that reliably opens a searcher and an Xyz line, and its 15 Extra Deck slots cover several closing routes. Interaction is the strongest part of the build, with 7 hand traps and about 19 negation and removal effects spread across the Main Deck. The main drags are mixing three sub-archetypes (only 9 of 56 archetype copies carry the exact Infinitrack name), a 16% exact-name purity, and no recorded boards to confirm how often a starter converts. The deck is also illegal as built, with 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so the score is capped and reported as structural only. Popularity and archetype usage were not counted as power, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in a 5-card opening hand) ≈ 0.94; archetype core group opens at least one copy ≈ 0.84; starters split across three sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Exact-name purity is 16% and 15 of 26 Main Deck cards are singletons, so many hands hold only one functional branch; no brick rate is measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards exist, so the Xyz ceiling is read from card text only: K9-X Ripper/M, K9-X Werewolf and Gustav Rocket are high-output closers (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the typical output is estimated from the 2-card starter lines in card text, with no measured median (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Seven hand traps and 17 searcher-text cards give several independent restart routes after one interruption; the Ash Blossom excess is an illegal over-count and does not add resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Recursion from the GY through Night Train, Tunneller and Scrap Recycler and Xyz material transfer give grind; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ten negation-text cards, nine removal-text cards and seven hand traps cover the field and the hand; no interaction-density measurement exists (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps have a 0.70 chance to show at least one card when going second, and Raigeki and Lightning Storm are available in the Side Deck for boards this deck cannot answer (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | K9-X Ripper/M (3100 ATK, piercing) and Gustav Rocket (5000 ATK) close games, but the Level 10 Rocket needs Gustav Max in the Extra Deck to be summoned (Verified card text) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 41 Main Deck cards across 26 distinct names with 15 singletons; the mix of three sub-archetypes lowers compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | All 15 Extra Deck cards are distinct and cover Xyz, Link and Train closers; the Extra Deck is well used but many pieces need specific materials (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 50 | Side Deck holds Raigeki, Lightning Storm and Heat Wave for the main board-clearing and summoning-lock plans; no post-side performance data exists (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament share or dated meta sample is supplied, so format fit is neutral and Meta Power stays provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple sub-archetype engines, several Xyz summon conditions and hand-trap timing make the deck demanding to pilot without a reference line (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: copy-limit violation (Ash Blossom & Joyous Spring x3, limit 2) (-12). Final formula: Illegal list: structural-only theoretical read; 0.80*Structural + 0.20*TournamentReliability = 52, then -12 illegal-list modifier = 40 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Seven hand traps and about 19 negation or removal effects give the deck layered interaction
- Searcher density (17 cards) makes a starter likely in the opening hand
- Extra Deck of 15 distinct cards with several closing routes, including 3100 ATK piercing and 5000 ATK Gustav Rocket
- Good recursion from the GY through Night Train, Tunneller and Scrap Recycler
Weaknesses
- Illegal as built: 3 copies of Ash Blossom & Joyous Spring against a limit of 2
- Three sub-archetypes (Train, K9, Infinitrack) with only 16% exact-name purity, so engines compete for the same hand space
- No recorded boards, so the real conversion rate and median output are unknown
- Several pieces are gated on specific materials, which raises pilot error risk
Critical choke points
- Summoning a Level 5 monster to start the K9 Xyz line depends on the opponent not having cleared the board first
- Gustav Rocket needs Gustav Max already on the field
- Ash Blossom excess removes one answer to a hand trap from the hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A Main Deck card that is not a third copy of Ash Blossom & Joyous Spring | Brings the list back under the copy limit so it is legal and can receive a normal score |
Evidence & confidence
- Verified: Main Deck 41, Extra Deck 15, Side Deck 15 are within size rules; Ash Blossom & Joyous Spring is 3 copies against a limit of 2 (copy-limit violation); Card text for K9-X Ripper/M, Gustav Rocket and Gustav Max; Seven hand traps and 17 searcher-text cards from the role tags
- Inferred: Opening-hand consistency from the hypergeometric estimates; Hand-trap coverage when going second; Brick risk from the sub-archetype split and 16% exact-name purity; Interaction and resilience scores from card text
- Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament share); Post-side plan quality (no post-side data)
- Data gaps: No combos were supplied, so the floor, median and ceiling are read from card text only No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample
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