Neo-Spacian Deck #789846 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. Elemental HERO Neos x3, Neos Fusion x3, Elemental HERO Honest Neos x2.
Created by: YGO Mod (20517634)
Created On: 11/09/2026
Main Deck (41)
- Elemental HERO Honest Neos x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Spirit of Neos x2
- Elemental HERO Stratos x1
- Evil HERO Toxic Bubble x1
- Keeper of Dragon Magic x1
- Miracle Ejector x2
- Neo-Spacian Air Hummingbird x1
- Neo-Spacian Aqua Dolphin x1
- Neo-Spacian Dark Panther x1
- Neo-Spacian Glow Moss x1
- Neo-Spacian Grand Mole x1
- Rainbow Dragon x1
- Vision HERO Faris x2
- Vision HERO Increase x2
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x1
- Yubel x1
- Elemental HERO Neos x3
- E - Emergency Call x2
- EN - Engage Neo Space x2
- Instant Contact x1
- Mask Change x1
- Miracle Fusion x1
- Neos Fusion x3
- Polymerization x2
- Super Polymerization x1
- Favorite Contact x1
Extra Deck (15)
- Elemental HERO Absolute Zero x1
- Elemental HERO Brave Neos x1
- Elemental HERO Chaos Neos x1
- Elemental HERO Nebula Neos x1
- Elemental HERO Neos Kluger x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Storm Neos x1
- Elemental HERO Sunrise x1
- Evil HERO Neos Lord x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Masked HERO Dark Law x1
- Rainbow Neos x1
- Yubel - The Loving Defender Forever x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 41 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Neos-line boards from the Extra Deck, such as Chaos Neos, Storm Neos, Nebula Neos or Shining Neos Wingman, to take over the board.; Yubel-based pressure through Neos Kluger and Yubel - The Loving Defender Forever, with Honest Neos and Spirit of Neos as extra attackers.
- Turn 1 (going first): Open with Neos, a Polymerization or a searcher (E - Emergency Call, Vision HERO Vyon, Spirit of Neos), then convert the hand into a Neos-line Fusion Summon on turn 1 or 2.
- Turn 2 (going second): Use the six-card hand to search Polymerization or Super Polymerization, Fusion Summon through the opponent's board, and rebuild with Vyon and Ejector recursion from the Graveyard.
- Recovery: Re-search Polymerization with Vision HERO Vyon by banishing a HERO monster from the Graveyard, then use Spirit of Neos and Miracle Ejector to add pieces back to hand.
- After siding: No side deck is registered, so there is no post-side plan; every game is played with the main deck as built.
Why it scores here
The deck is a Fusion-driven HERO and Neo-Spacian list whose consistency rests on its searchers and Polymerization effects rather than on any single card: Neos is only 33% likely to appear in a going-first opening hand, so access to the engine depends on the searchers (about 87% chance of at least one in an opening hand). Its ceiling is high, because the Extra Deck holds several 3000-ATK Neos-line Fusion monsters and Yubel. Its median output is weaker, since 27 of 41 main-deck cards are Elemental HERO, the Vision and Evil HERO and Neo-Spacian sub-archetypes are mixed in, and Rainbow Dragon and Rainbow Neos need Crystal Beast or Ultimate Crystal support that the list does not carry. Interaction is thin: there are no hand traps and the removal and negation text comes mostly from Fusion monsters and single copies. The score is built from consistency, median output and interaction on the whole system; popularity or archetype usage did not add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one Neos in going-first 5-card hand) = 0.33 and 0.23 for each Polymerization copy pair; searchers present in about 87% of opening hands (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Neos and Polymerization are the only reliable starters; dead cards (Rainbow Dragon, Rainbow Neos) and off-line picks (Keeper of Dragon Magic, Liquid Soldier) raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Extra Deck ceiling includes 3000-ATK Neos-line Fusions and Yubel boards from Neos plus effect monsters; no recorded boards exist to confirm the ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output is judged from the hybrid HERO mix and missing Neos-line support (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Searchers and summon-in-response effects (Spirit of Neos, Vyon, Ejector) give several independent routes, but Neos is a single-card choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Graveyard recursion through Vyon and Ejector and banish-cost searches restore resources; no combo data to confirm (Inferred) |
| D7 | End-Board & Interaction Quality | 48 | Removal and negation text from Stratos, Neos-line Fusions and Instant Contact; no hand traps and no floodgate cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second six-card hand reaches Neos 39% of the time; little board-breaking beyond the Fusion monsters' destruction effects (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 3000+ ATK Fusion monsters and Yubel can close, but the path to a finishing board depends on the engine resolving (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 41 main-deck cards with 28 distinct cards, 17 singletons and 14 zero-level spells; off-archetype and dead cards dilute density (Verified count / Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Fusion monsters and one Link monster use the 15 Extra Deck slots with a wide range of boards; Neos is required by most of them (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered; post-side adaptation cannot be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link is present; this dimension is provisional and excluded from the structural weight (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with searches and Graveyard costs need careful sequencing; the decision points are numerous (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped and renormalized over 95). Structural ≈ 49, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No side deck (-3); Dead main-deck cards (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*49.2 + 0.20*45 = 48.4, minus 5 modifiers = 43.4
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and recursion text (13 searchers) gives many routes to Polymerization and Neos
- 14 Fusion monsters with 3000-ATK ceilings and Yubel give real closing power
- Single-copy Super Polymerization is legal (2 allowed) and adds a second Fusion route
Weaknesses
- Neos is a single-card choke point: three copies in a 41-card deck
- No side deck, so no post-side plan
- Rainbow Dragon and Rainbow Neos are effectively dead cards with no support
- Low archetype purity: the HERO family is mixed with Vision, Evil and Neo-Spacian pieces
Critical choke points
- Neos in hand or reachable by search (33% per going-first opening hand)
- Polymerization and Super Polymerization as the only generic Fusion enablers
- Vyon's Graveyard banish cost for Polymerization recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Rainbow Dragon | A second Super Polymerization | Rainbow Dragon needs seven Crystal Beast cards the list does not have; the replacement adds a second generic Fusion route, which is legal (2 allowed). |
| 2 | None | A side deck of up to 15 cards | No side deck is registered, so the deck cannot adapt between games in a best-of-three. |
Evidence & confidence
- Verified: Legality: 41 main, 15 extra, 0 side; Super Polymerization is Semi-Limited at 1 of 2 copies; Card text for the Neos line, Vision HERO and Neo-Spacian cards; Archetype mix counts from the main deck
- Inferred: Neos access probabilities (0.33 going first, 0.386 going second); Structural scoring and interaction read from card text; Extra Deck ceiling compared with the median
- Provisional: Meta and format fit (no dated metagame sample or tournament link)
- Data gaps: no recorded boards: combo ceiling, median and floor are text-only inference no tournament link: archetype meta-share and any pilot record are absent no side deck registered: post-side plan cannot be assessed Core-card matching marks Extra Deck cards such as Masked HERO Dark Law, Xtra HERO Wonder Driver and Favorite HERO Flame Wingman as absent even though they are in the Extra Deck list; the 24% core-presence figure is therefore unreliable and was not used No win-rate telemetry exists in YGOVN; going-first, going-second, matchup and brick rates are Inferred or Unknown
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